Class: 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
Annotations (1)
- rdfs:label "BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels."
Usage (29)
- 'X3DFontStyleNode attribute class is implemented by multiple nodes. The class attribute on each X3D node and statement is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DNode field IS is implemented by multiple nodes. IS/connect statements define prototype connections between ProtoInterface fields and node fields within a ProtoBody.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DNode field metadata is implemented by multiple nodes. Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'Grouping nodes contain an ordered list of children nodes.' Range ('WaveShaper node represents a nonlinear distorter that applies a wave-shaping distortion curve to the signal.' or 'StreamAudioSource operates as an audio source whose media is received from a MediaStream obtained using the WebRTC or Media Capture and Streams APIs.' or 'StreamAudioDestination node represents the final audio destination via a media stream.' or 'The SpatialSound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.' or 'The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.' or 'OscillatorSource node represents an audio source generating a periodic waveform, providing a constant tone.' or 'MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.' or 'MicrophoneSource captures input from a physical microphone in the real world.' or 'ListenerPointSource node represents position and orientation of a person listening to virtual sound in the audio scene, and provides single or multiple sound channels as output.' or 'The Gain node amplifies or deamplifies the input signal.' or 'DynamicsCompressor node implements a dynamics compression effect, lowering volume of loudest parts of signal and raising volume of softest parts.' or 'Delay causes a time delay between the arrival of input data and subsequent propagation to the output.' or 'Convolver performs a linear convolution on a given AudioBuffer, often used to achieve a reverberation effect.' or 'ChannelSplitter separates the different channels of a single audio source into a set of monophonic output channels.' or 'ChannelSelector selects a single channel output from all input channels.' or 'ChannelMerger unites different input channels into a single output channel.' or 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.' or 'BiquadFilter node is an AudioNode processor implementing common low-order filters.' or 'AudioDestination node represents the final audio destination and is what user ultimately hears, typically from the speakers of user device.' or 'AudioClip provides audio data used by parent Sound nodes.' or 'Analyser provides real-time frequency and time-domain analysis information, without any change to the input.')
- 'X3DNode field DEF is implemented by multiple nodes. DEF defines a unique ID name for each node, referenceable by other nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DNode field USE is implemented by multiple nodes. USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'buffer is a memory-resident audio asset that can contain one or more channels.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'bufferDuration is duration in seconds to use from buffer field.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- bufferlength Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DSoundChannelNode field channelCount is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'channelCountMode determines how individual channels are counted when up-mixing and down-mixing connections to any inputs.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DSoundDestinationNode field channelInterpretation is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DSensorNode field description is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'The detune field forms a compound field together with playbackRate that together determine a computedPlaybackRate value.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DSensorNode field enabled is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DSoundSourceNode field gain is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DNode attribute id is implemented by multiple nodes. The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'Array of length values for each text string in the local coordinate system.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'Repeat indefinitely when loop=true, repeat only once when loop=false.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'loopEnd field is optional playhead position where looping ends if loop=true.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'loopStart field is optional playhead position where looping begins if loop=true.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'numberOfChannels is number of audio channels found in this buffer source.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DTimeDependentNode field pauseTime is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'playbackRate field is speed at which to render the audio stream, and forms a compound field together with detune field Hint: negative values play in reverse.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DTimeDependentNode field resumeTime is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'sampleRate gives either (1) sample rate in samples per second if Encoding Class is encoded audio, or (2) data rate in bits per second for data transmissions.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DTimeDependentNode field startTime is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DTimeDependentNode field stopTime is implemented by multiple nodes.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'
- 'X3DNode attribute style is implemented by multiple nodes. The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'BufferAudioSource node represents a memory-resident audio asset that can contain one or more channels.'