Uses of Package
org.web3d.x3d.sai.Shape

Packages that use org.web3d.x3d.sai.Shape
Package
Description
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Volume Rendering component provides the ability to specify and render volumetric data sets.
The Cube Map Environmental Texturing component describes how additional texturing effects are defined to produce environmental effects such as reflections from objects.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The Volume Rendering component provides the ability to specify and render volumetric data sets.