Package HumanoidAnimation.Characters


  • Classes
    Class
    Description
    Left foot, using high-fidelity definitions for HAnim version 2.0.
    Right foot, using high-fidelity definitions for HAnim version 2.0.
    Left hand, using high-fidelity definitions for HAnim version 2.0.
    Right hand using high-fidelity definitions for HAnim version 2.0.
    Left and right hands and feet, using high-fidelity definitions for HAnim version 2.0.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an LOA4 X3D HAnim model, then rescaled 1:1 m all drawn directly in place in default HAnim coordinate space, and added v2 Sites.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
    Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.