Package HumanoidAnimation.Characters
HAnim Characters are HAnim2 X3D4 models conforming to version 2 of the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.
X3D Tooltips of interest, in hierarchical order: HAnimHumanoid, HAnimJoint, HAnimSegment, HAnimSite, HAnimDisplacer, HAnimMotion.
Humanoid animation (HAnim) version 2 International Standard includes Part 1: architecture and Part 2: motion data animation.
X3D Specification section of interest: 26 Humanoid Animation (HAnim) component.
This X3D HAnim Characters archive is online.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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ClassesClassDescriptionLeft foot, using high-fidelity definitions for HAnim version 2.0.Right foot, using high-fidelity definitions for HAnim version 2.0.Left hand, using high-fidelity definitions for HAnim version 2.0.Right hand using high-fidelity definitions for HAnim version 2.0.Left and right hands and feet, using high-fidelity definitions for HAnim version 2.0.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an LOA4 X3D HAnim model, then rescaled 1:1 m all drawn directly in place in default HAnim coordinate space, and added v2 Sites.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.