Package HumanoidAnimation.Characters
Class HAnimModelHandLeft
java.lang.Object
HumanoidAnimation.Characters.HAnimModelHandLeft
Left hand, using high-fidelity definitions for HAnim version 2.0.
Related links: source HAnimModelHandLeft.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | HumanoidAnimation.Characters.HAnimModelHandLeft Document Metadata |
title | HAnimModelHandLeft.x3d |
description | Left hand, using high-fidelity definitions for HAnim version 2.0 |
creator | Kwan-Hee YOO, Don Brutzman and Joe Williams |
created | 26 January 2015 |
modified | 23 December 2021 |
TODO | fix visible geometry for thumb and index finger, midcarpal_1 and midcarpal_2 |
Image | HAnimModelHandRightSegmentVisualizationError.png |
error | not yet to scale, also relatively flat |
warning | TODO will X3D HAnim component add a new level to support LOA-4 functionality? |
info | TODO describe how to compute and apply offsets for center values whenever attaching this appendage to a body |
reference | https://www.web3d.org/working-groups/humanoid-animation-HAnim |
reference | https://www.web3d.org/documents/specifications/19774/V2.0 |
reference | https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#TheHands |
reference | https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#f-HandJoints |
reference | https://www.web3d.org/documents/specifications/19774/V2.0/Architecture/concepts.html#Hierarchy4 |
reference | https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/hanim.html |
subject | X3D HAnim humanoid animation |
TODO | Integrate and confirm Segment/Joint names, Viewpoints. |
identifier | https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/HAnimModelHandLeft.x3d |
generator | X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit |
license | ../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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HAnimModelHandLeft
public HAnimModelHandLeft()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- HAnimModelHandLeft model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
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