Uses of Package
org.web3d.x3d.sai.Rendering
Package
Description
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Text component defines how text strings are rendered in an X3D scene.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Text component defines how text strings are rendered in an X3D scene.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
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ClassDescriptionBase type for color specifications in X3D.Composed geometry nodes produce renderable geometry, can contain Color Coordinate Normal TextureCoordinate, and are contained by a Shape node.Base type for all coordinate node types in X3D.Geometry nodes produce renderable geometry and are contained by a Shape node.Base type for all normal node types in X3D.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionBase type for color specifications in X3D.Composed geometry nodes produce renderable geometry, can contain Color Coordinate Normal TextureCoordinate, and are contained by a Shape node.Base type for all coordinate node types in X3D.Geometry nodes produce renderable geometry and are contained by a Shape node.Base type for all normal node types in X3D.
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ClassDescriptionBase type for color specifications in X3D.Base type for all coordinate node types in X3D.Base type for all geometric property node types.Geometry nodes produce renderable geometry and are contained by a Shape node.Base type for all normal node types in X3D.
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ClassDescriptionBase type for all geometric property node types.Base type for all normal node types in X3D.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionBase type for color specifications in X3D.Base type for all coordinate node types in X3D.Geometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionClipPlane specifies a single plane equation used to clip (i.Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values.CoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point values.IndexedLineSet defines polyline segments using index lists corresponding to vertex coordinates.IndexedTriangleFanSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.IndexedTriangleSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.IndexedTriangleStripSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.LineSet is a geometry node that can contain a Coordinate|CoordinateDouble node and optionally a Color|ColorRGBA node.Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.PointSet is a node that contains a set of colored 3D points, represented by contained Color|ColorRGBA and Coordinate|CoordinateDouble nodes.TriangleFanSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.TriangleSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.TriangleStripSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.Base type for color specifications in X3D.Composed geometry nodes produce renderable geometry, can contain Color Coordinate Normal TextureCoordinate, and are contained by a Shape node.Base type for all coordinate node types in X3D.Base type for all geometric property node types.Geometry nodes produce renderable geometry and are contained by a Shape node.Base type for all normal node types in X3D.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionBase type for color specifications in X3D.Composed geometry nodes produce renderable geometry, can contain Color Coordinate Normal TextureCoordinate, and are contained by a Shape node.Base type for all coordinate node types in X3D.Geometry nodes produce renderable geometry and are contained by a Shape node.Base type for all normal node types in X3D.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionBase type for color specifications in X3D.Composed geometry nodes produce renderable geometry, can contain Color Coordinate Normal TextureCoordinate, and are contained by a Shape node.Base type for all coordinate node types in X3D.Geometry nodes produce renderable geometry and are contained by a Shape node.Base type for all normal node types in X3D.
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ClassDescriptionBase type for color specifications in X3D.Base type for all coordinate node types in X3D.Base type for all geometric property node types.Geometry nodes produce renderable geometry and are contained by a Shape node.Base type for all normal node types in X3D.
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ClassDescriptionBase type for all geometric property node types.Base type for all normal node types in X3D.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionBase type for color specifications in X3D.Base type for all coordinate node types in X3D.Geometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionClipPlane specifies a single plane equation used to clip (i.Color node defines a set of RGB color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.Coordinate builds geometry by defining a set of 3D coordinate (triplet) point values.CoordinateDouble builds geometry by defining a set of 3D coordinate (triplet) point values.IndexedLineSet defines polyline segments using index lists corresponding to vertex coordinates.IndexedTriangleFanSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.IndexedTriangleSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.IndexedTriangleStripSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.LineSet is a geometry node that can contain a Coordinate|CoordinateDouble node and optionally a Color|ColorRGBA node.Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate|CoordinateDouble node, or else to a parent ElevationGrid node.PointSet is a node that contains a set of colored 3D points, represented by contained Color|ColorRGBA and Coordinate|CoordinateDouble nodes.TriangleFanSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.TriangleSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.TriangleStripSet is a geometry node containing a Coordinate|CoordinateDouble node, and can also contain Color|ColorRGBA, Normal and TextureCoordinate nodes.Base type for color specifications in X3D.Composed geometry nodes produce renderable geometry, can contain Color Coordinate Normal TextureCoordinate, and are contained by a Shape node.Base type for all coordinate node types in X3D.Base type for all geometric property node types.Geometry nodes produce renderable geometry and are contained by a Shape node.Base type for all normal node types in X3D.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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ClassDescriptionGeometry nodes produce renderable geometry and are contained by a Shape node.
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