Uses of Package
org.web3d.x3d.sai.Rendering

Packages that use org.web3d.x3d.sai.Rendering
Package
Description
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Text component defines how text strings are rendered in an X3D scene.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
The Geometry2D component defines how two-dimensional geometry is specified and what shapes are available.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The NURBS component describes Non-uniform Rational B-Spline (NURBS) geometry and interpolation nodes.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Picking component provides the ability to test for arbitrary object collision and provide basic capabilities to detecting object intersections and interactions.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Programmable Shaders component describes how programmable shaders are specified and how they affect the visual appearance of geometry.
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
The Text component defines how text strings are rendered in an X3D scene.
The Texturing component specifies how 2D texture images are defined and then positioned on associated geometry.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.