Interface X3DLightNode

All Superinterfaces:
X3DChildNode, X3DNode
All Known Subinterfaces:
DirectionalLight, EnvironmentLight, PointLight, SpotLight, TextureProjector, TextureProjectorParallel, X3DTextureProjectorNode
All Known Implementing Classes:
DirectionalLight, EnvironmentLight, PointLight, SpotLight, TextureProjector, TextureProjectorParallel

public interface X3DLightNode extends X3DChildNode
Light nodes provide illumination for rendering geometry in the scene. Implementing nodes must include a global field with type SFBool and accessType inputOutput.


Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    float
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
    float[]
    Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
    float
    Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    boolean
    Provide boolean value from inputOutput SFBool field named on.
    float
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
    boolean
    Provide boolean value from inputOutput SFBool field named shadows.
    setAmbientIntensity(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
    setColor(float[] newValue)
    Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
    setIntensity(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named intensity.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    setOn(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named on.
    setShadowIntensity(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
    setShadows(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named shadows.
  • Method Details

    • getAmbientIntensity

      float getAmbientIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
      Returns:
      value of ambientIntensity field
    • setAmbientIntensity

      X3DLightNode setAmbientIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
      Parameters:
      newValue - is new value for the ambientIntensity field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getColor

      float[] getColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
      Returns:
      value of color field
    • setColor

      X3DLightNode setColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
      Parameters:
      newValue - is new value for the color field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIntensity

      float getIntensity()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.
      Returns:
      value of intensity field
    • setIntensity

      X3DLightNode setIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named intensity.
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      X3DLightNode setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • getOn

      boolean getOn()
      Provide boolean value from inputOutput SFBool field named on.
      Returns:
      value of on field
    • setOn

      X3DLightNode setOn(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named on.
      Parameters:
      newValue - is new value for the on field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShadowIntensity

      float getShadowIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
      Returns:
      value of shadowIntensity field
    • setShadowIntensity

      X3DLightNode setShadowIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
      Parameters:
      newValue - is new value for the shadowIntensity field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShadows

      boolean getShadows()
      Provide boolean value from inputOutput SFBool field named shadows.
      Returns:
      value of shadows field
    • setShadows

      X3DLightNode setShadows(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named shadows.
      Parameters:
      newValue - is new value for the shadows field.
      Returns:
      X3DLightNode - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).