Interface X3DTextureProjectorNode
- All Superinterfaces:
X3DChildNode
,X3DLightNode
,X3DNode
- All Known Subinterfaces:
TextureProjector
,TextureProjectorParallel
- All Known Implementing Classes:
TextureProjector
,TextureProjectorParallel
Base type for all node types that specify texture projector nodes, which provide a form of lighting.
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the
org.web3d.x3d.jsail
classes.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionfloat
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.float
Provide float value within allowed range of (0,infinity) from outputOnly SFFloat field named aspectRatio.float[]
getColor()
Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.Provide String value from inputOutput SFString field named description.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.float
Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named farDistance.boolean
Provide boolean value from inputOutput SFBool field named global.float
Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.float[]
Provide array of 3-tuple float results from inputOutput SFVec3f field named location.Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.float
Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named nearDistance.boolean
getOn()
Provide boolean value from inputOutput SFBool field named on.float
Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.boolean
Provide boolean value from inputOutput SFBool field named shadows.Provide org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field texture.setAmbientIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.setColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.setDescription
(String newValue) Accessor method to assign String value to inputOutput SFString field named description.setDirection
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.setFarDistance
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named farDistance.setGlobal
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.setIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.setLocation
(float[] newValue) Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.setNearDistance
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named nearDistance.setOn
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.setShadowIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.setShadows
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.setTexture
(X3DTexture2DNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field texture.
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Method Details
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getAmbientIntensity
float getAmbientIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.- Specified by:
getAmbientIntensity
in interfaceX3DLightNode
- Returns:
- value of ambientIntensity field
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setAmbientIntensity
Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.- Specified by:
setAmbientIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the ambientIntensity field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getAspectRatio
float getAspectRatio()Provide float value within allowed range of (0,infinity) from outputOnly SFFloat field named aspectRatio.- Returns:
- value of aspectRatio field
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getColor
float[] getColor()Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.- Specified by:
getColor
in interfaceX3DLightNode
- Returns:
- value of color field
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setColor
Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.- Specified by:
setColor
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the color field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDescription
String getDescription()Provide String value from inputOutput SFString field named description.- Returns:
- value of description field
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setDescription
Accessor method to assign String value to inputOutput SFString field named description.- Parameters:
newValue
- is new value for the description field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDirection
float[] getDirection()Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.- Returns:
- value of direction field
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setDirection
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.- Parameters:
newValue
- is new value for the direction field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getFarDistance
float getFarDistance()Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named farDistance.- Returns:
- value of farDistance field
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setFarDistance
Accessor method to assign float value to inputOutput SFFloat field named farDistance.- Parameters:
newValue
- is new value for the farDistance field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getGlobal
boolean getGlobal()Provide boolean value from inputOutput SFBool field named global.- Returns:
- value of global field
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setGlobal
Accessor method to assign boolean value to inputOutput SFBool field named global.- Parameters:
newValue
- is new value for the global field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getIntensity
float getIntensity()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named intensity.- Specified by:
getIntensity
in interfaceX3DLightNode
- Returns:
- value of intensity field
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setIntensity
Accessor method to assign float value to inputOutput SFFloat field named intensity.- Specified by:
setIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the intensity field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getLocation
float[] getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.- Returns:
- value of location field
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setLocation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.- Parameters:
newValue
- is new value for the location field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMetadata
X3DMetadataObject getMetadata()Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadata
in interfaceX3DChildNode
- Specified by:
getMetadata
in interfaceX3DLightNode
- Specified by:
getMetadata
in interfaceX3DNode
- Returns:
- value of metadata field
- See Also:
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setMetadata
Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadata
in interfaceX3DChildNode
- Specified by:
setMetadata
in interfaceX3DLightNode
- Specified by:
setMetadata
in interfaceX3DNode
- Parameters:
newValue
- is new value for the metadata field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
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getNearDistance
float getNearDistance()Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named nearDistance.- Returns:
- value of nearDistance field
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setNearDistance
Accessor method to assign float value to inputOutput SFFloat field named nearDistance.- Parameters:
newValue
- is new value for the nearDistance field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getOn
boolean getOn()Provide boolean value from inputOutput SFBool field named on.- Specified by:
getOn
in interfaceX3DLightNode
- Returns:
- value of on field
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setOn
Accessor method to assign boolean value to inputOutput SFBool field named on.- Specified by:
setOn
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the on field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getShadowIntensity
float getShadowIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.- Specified by:
getShadowIntensity
in interfaceX3DLightNode
- Returns:
- value of shadowIntensity field
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setShadowIntensity
Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.- Specified by:
setShadowIntensity
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the shadowIntensity field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getShadows
boolean getShadows()Provide boolean value from inputOutput SFBool field named shadows.- Specified by:
getShadows
in interfaceX3DLightNode
- Returns:
- value of shadows field
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setShadows
Accessor method to assign boolean value to inputOutput SFBool field named shadows.- Specified by:
setShadows
in interfaceX3DLightNode
- Parameters:
newValue
- is new value for the shadows field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getTexture
X3DTexture2DNode getTexture()Provide org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field texture.- Returns:
- value of texture field
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setTexture
Accessor method to assign org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field texture.- Parameters:
newValue
- is new value for the texture field.- Returns:
X3DTextureProjectorNode
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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