Class PixelTextureObject

java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Texturing.PixelTextureObject
All Implemented Interfaces:
X3DNode, X3DAppearanceChildNode, PixelTexture, X3DTexture2DNode, X3DTextureNode

public class PixelTextureObject
extends X3DConcreteNode
implements PixelTexture
PixelTexture creates a 2D-image texture map using a numeric array of pixel values.

X3D node tooltip: [X3DTexture2DNode] PixelTexture creates a 2D-image texture map using a numeric array of pixel values. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: PixelTexture, X3D Tooltips: PixelTexture, X3D Scene Authoring Hints: Images