Class FloatVertexAttributeObject

    • Field Detail

      • NAME

        public static final java.lang.String NAME
        String constant NAME provides name of this element: FloatVertexAttribute.
        See Also:
        Constant Field Values
      • COMPONENT

        public static final java.lang.String COMPONENT
        String constant COMPONENT defines X3D component for the FloatVertexAttribute element: Shaders
        See Also:
        Constant Field Values
      • LEVEL

        public static final int LEVEL
        Integer constant LEVEL provides default X3D Shaders component level for this element: 1
        See Also:
        Constant Field Values
      • IS_DEFAULT_VALUE

        public static final ISObject IS_DEFAULT_VALUE
        SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
      • METADATA_DEFAULT_VALUE

        public static final X3DMetadataObject METADATA_DEFAULT_VALUE
        SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
      • NAME_DEFAULT_VALUE

        public static final java.lang.String NAME_DEFAULT_VALUE
        SFString field named name has default value equal to an empty string.
        See Also:
        Constant Field Values
      • NUMCOMPONENTS_DEFAULT_VALUE

        public static final int NUMCOMPONENTS_DEFAULT_VALUE
        SFInt32 field named numComponents has default value 4 (Java syntax) or 4 (XML syntax).
        See Also:
        Constant Field Values
      • VALUE_DEFAULT_VALUE

        public static final java.util.ArrayList<java.lang.Float> VALUE_DEFAULT_VALUE
        MFFloat field named value has default value equal to an empty list.
      • fromField_IS

        public static final java.lang.String fromField_IS
        fromField ROUTE name for SFNode field named IS.
        See Also:
        Constant Field Values
      • fromField_METADATA

        public static final java.lang.String fromField_METADATA
        fromField ROUTE name for SFNode field named metadata.
        See Also:
        Constant Field Values
      • toField_METADATA

        public static final java.lang.String toField_METADATA
        toField ROUTE name for SFNode field named metadata.
        See Also:
        Constant Field Values
      • fromField_NAME

        public static final java.lang.String fromField_NAME
        fromField ROUTE name for SFString field named name.
        See Also:
        Constant Field Values
      • toField_NAME

        public static final java.lang.String toField_NAME
        toField ROUTE name for SFString field named name.
        See Also:
        Constant Field Values
      • fromField_VALUE

        public static final java.lang.String fromField_VALUE
        fromField ROUTE name for MFFloat field named value.
        See Also:
        Constant Field Values
      • toField_VALUE

        public static final java.lang.String toField_VALUE
        toField ROUTE name for MFFloat field named value.
        See Also:
        Constant Field Values
    • Constructor Detail

      • FloatVertexAttributeObject

        public FloatVertexAttributeObject()
        Constructor for FloatVertexAttributeObject to initialize member variables with default values.
      • FloatVertexAttributeObject

        public FloatVertexAttributeObject​(java.lang.String DEFlabel)
        Utility constructor that assigns DEF label after initializing member variables with default values.
        Parameters:
        DEFlabel - unique DEF name for this X3D node
    • Method Detail

      • getElementName

        public final java.lang.String getElementName()
        Provides name of this element: FloatVertexAttribute
        Specified by:
        getElementName in class X3DConcreteElement
        Returns:
        name of this element
      • getComponent

        public final java.lang.String getComponent()
        Defines X3D component for the FloatVertexAttribute element: Shaders
        Specified by:
        getComponent in class X3DConcreteElement
        Returns:
        X3D component for this element
      • getComponentLevel

        public final int getComponentLevel()
        Provides default X3D component level for this element: 1
        Specified by:
        getComponentLevel in class X3DConcreteElement
        Returns:
        default X3D component level for this element
      • getFieldType

        public java.lang.String getFieldType​(java.lang.String fieldName)
        Indicate type corresponding to given fieldName.
        Specified by:
        getFieldType in class X3DConcreteElement
        Parameters:
        fieldName - name of field in this X3D node
        Returns:
        X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
        See Also:
        ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
      • getAccessType

        public java.lang.String getAccessType​(java.lang.String fieldName)
        Indicate accessType corresponding to given fieldName.
        Specified by:
        getAccessType in class X3DConcreteElement
        Parameters:
        fieldName - name of field in this X3D node
        Returns:
        X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
        See Also:
        ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
      • initialize

        public final void initialize()
        Initialize all member variables to default values.
        Overrides:
        initialize in class X3DConcreteNode
      • hasIS

        public boolean hasIS()
        Indicate whether an object is available for inputOutput SFNode field IS.
        Returns:
        whether a concrete statement or CommentsBlock is available.
        See Also:
        getIS()
      • clearMetadata

        public FloatVertexAttributeObject clearMetadata()
        Utility method to clear SFNode value of metadata field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      • hasMetadata

        public boolean hasMetadata()
        Indicate whether an object is available for inputOutput SFNode field metadata.
        Returns:
        whether a properly typed node or ProtoInstance or CommentsBlock is available.
        See Also:
        getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
      • getNumComponents

        public int getNumComponents()
        Provide int value within allowed range of [1,4] from initializeOnly SFInt32 field named numComponents.

        Tooltip: numComponents pecifies how many consecutive floating-point values should be grouped together per vertex.
        • Hint: the length of the value field shall be a multiple of numComponents.
        Specified by:
        getNumComponents in interface FloatVertexAttribute
        Returns:
        value of numComponents field
      • setNumComponents

        public FloatVertexAttributeObject setNumComponents​(int newValue)
        Accessor method to assign int value to initializeOnly SFInt32 field named numComponents.

        Tooltip: numComponents pecifies how many consecutive floating-point values should be grouped together per vertex.
        • Hint: the length of the value field shall be a multiple of numComponents.
        Specified by:
        setNumComponents in interface FloatVertexAttribute
        Parameters:
        newValue - is new value for the numComponents field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getValue

        public float[] getValue()
        Provide array of Float results from inputOutput MFFloat field named value.

        Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.
        • Hint: the length of the value field shall be a multiple of numComponents.
        Specified by:
        getValue in interface FloatVertexAttribute
        Returns:
        value of value field
      • getValueList

        public java.util.ArrayList<java.lang.Float> getValueList()
        Utility method to get ArrayList MFFloat value field, similar to getValue().
        Returns:
        value of value field
      • setValue

        public FloatVertexAttributeObject setValue​(float[] newValue)
        Accessor method to assign Float array to inputOutput MFFloat field named value.

        Tooltip: value specifies an arbitrary collection of floating-point values that will be passed to the shader as per-vertex information.
        • Hint: the length of the value field shall be a multiple of numComponents.
        Specified by:
        setValue in interface FloatVertexAttribute
        Parameters:
        newValue - is new value for the value field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setValue

        public FloatVertexAttributeObject setValue​(java.util.ArrayList<java.lang.Float> newValue)
        Assign ArrayList MFFloat value field, similar to setValue(float[]).
        Parameters:
        newValue - is new value for the value field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setValue

        public FloatVertexAttributeObject setValue​(int[] newValue)
        Assign floating-point array MFFloat value field, similar to setValue(float[]).
        Parameters:
        newValue - is new value for the value field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • addValue

        public FloatVertexAttributeObject addValue​(float newValue)
        Add singleton float value to MFFloat value field.
        Parameters:
        newValue - is new value to add to the value field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • addValue

        public FloatVertexAttributeObject addValue​(SFFloatObject newValue)
        Add singleton SFFloatObject value to MFFloat value field.
        Parameters:
        newValue - is new value to add to the value field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setValue

        public FloatVertexAttributeObject setValue​(double[] newArray)
        Utility method: double-precision set-array accessor for X3D floating-point type, similar to setValue(float[]).
        Parameters:
        newArray - is new value for field
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setDEF

        public final FloatVertexAttributeObject setDEF​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named DEF.

        Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

        Note that setting the DEF value clears the USE value.
        Specified by:
        setDEF in class X3DConcreteNode
        Parameters:
        newValue - is new value for the DEF field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getUSE

        public java.lang.String getUSE()
        Provide String value from inputOutput SFString field named USE.

        Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
        • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
        • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
        • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
        Overrides:
        getUSE in class X3DConcreteNode
        Returns:
        value of USE field
        See Also:
        X3D Scene Authoring Hints: Naming Conventions
      • setUSE

        public final FloatVertexAttributeObject setUSE​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named USE.

        Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
        • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
        • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
        • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


        Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

        Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

        Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
        Specified by:
        setUSE in class X3DConcreteNode
        Parameters:
        newValue - is new value for the USE field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getCssClass

        public java.lang.String getCssClass()
        Provide String value from inputOutput SFString field named class.

        Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
        • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
        • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
        Overrides:
        getCssClass in class X3DConcreteNode
        Returns:
        value of class field
        See Also:
        W3C Cascading Style Sheets
      • setCssClass

        public final FloatVertexAttributeObject setCssClass​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named class.

        Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
        • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
        • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
        Specified by:
        setCssClass in class X3DConcreteNode
        Parameters:
        newValue - is new value for the class field.
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
        See Also:
        W3C Cascading Style Sheets
      • setUSE

        public FloatVertexAttributeObject setUSE​(FloatVertexAttributeObject DEFnode)
        Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

        Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

        Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
        Parameters:
        DEFnode - must have a DEF value defined
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • addComments

        public FloatVertexAttributeObject addComments​(java.lang.String[] newComments)
        Add comments as String[] array to contained commentsList.
        Specified by:
        addComments in class X3DConcreteElement
        Parameters:
        newComments - array of comments
        Returns:
        FloatVertexAttributeObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      • findElementByNameValue

        public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
        Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

        Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

        Warning: more than one element may be found that has the same name, this method does not handle that case.
        Specified by:
        findElementByNameValue in class X3DConcreteElement
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        Returns:
        object reference to found element, null otherwise
        See Also:
        findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
      • findElementByNameValue

        public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue,
                                                         java.lang.String elementName)
        Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

        Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

        Warning: more than one element may be found that has the same name, this method does not handle that case.
        Specified by:
        findElementByNameValue in class X3DConcreteElement
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
        Returns:
        object reference to found element, null otherwise
        See Also:
        findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
      • hasElementByNameValue

        public boolean hasElementByNameValue​(java.lang.String nameValue,
                                             java.lang.String elementName)
        Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
        Returns:
        whether node is found
        See Also:
        findElementByNameValue(String, String)
      • hasNodeByDEF

        public boolean hasNodeByDEF​(java.lang.String DEFvalue)
        Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
        Parameters:
        DEFvalue - is value of the name field being searched for in this element and child elements(if any)
        Returns:
        whether node is found
        See Also:
        findNodeByDEF(String)
      • validate

        public java.lang.String validate()
        Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
        Specified by:
        validate in class X3DConcreteElement
        Returns:
        validation results (if any)