Class WindPhysicsModelObject

    • Field Detail

      • NAME

        public static final java.lang.String NAME
        String constant NAME provides name of this element: WindPhysicsModel.
        See Also:
        Constant Field Values
      • COMPONENT

        public static final java.lang.String COMPONENT
        String constant COMPONENT defines X3D component for the WindPhysicsModel element: ParticleSystems
        See Also:
        Constant Field Values
      • LEVEL

        public static final int LEVEL
        Integer constant LEVEL provides default X3D ParticleSystems component level for this element: 1
        See Also:
        Constant Field Values
      • DIRECTION_DEFAULT_VALUE

        public static final float[] DIRECTION_DEFAULT_VALUE
        SFVec3f field named direction has default value {1f,0f,0f} (Java syntax) or 1 0 0 (XML syntax).
      • ENABLED_DEFAULT_VALUE

        public static final boolean ENABLED_DEFAULT_VALUE
        SFBool field named enabled has default value true (Java syntax) or true (XML syntax).
        See Also:
        Constant Field Values
      • GUSTINESS_DEFAULT_VALUE

        public static final float GUSTINESS_DEFAULT_VALUE
        SFFloat field named gustiness has default value 0.1f (Java syntax) or 0.1 (XML syntax).
        See Also:
        Constant Field Values
      • IS_DEFAULT_VALUE

        public static final ISObject IS_DEFAULT_VALUE
        SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
      • METADATA_DEFAULT_VALUE

        public static final X3DMetadataObject METADATA_DEFAULT_VALUE
        SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
      • SPEED_DEFAULT_VALUE

        public static final float SPEED_DEFAULT_VALUE
        SFFloat field named speed has default value 0.1f (Java syntax) or 0.1 (XML syntax).
        See Also:
        Constant Field Values
      • TURBULENCE_DEFAULT_VALUE

        public static final float TURBULENCE_DEFAULT_VALUE
        SFFloat field named turbulence has default value 0f (Java syntax) or 0 (XML syntax).
        See Also:
        Constant Field Values
      • fromField_DIRECTION

        public static final java.lang.String fromField_DIRECTION
        fromField ROUTE name for SFVec3f field named direction.
        See Also:
        Constant Field Values
      • toField_DIRECTION

        public static final java.lang.String toField_DIRECTION
        toField ROUTE name for SFVec3f field named direction.
        See Also:
        Constant Field Values
      • fromField_ENABLED

        public static final java.lang.String fromField_ENABLED
        fromField ROUTE name for SFBool field named enabled.
        See Also:
        Constant Field Values
      • toField_ENABLED

        public static final java.lang.String toField_ENABLED
        toField ROUTE name for SFBool field named enabled.
        See Also:
        Constant Field Values
      • fromField_GUSTINESS

        public static final java.lang.String fromField_GUSTINESS
        fromField ROUTE name for SFFloat field named gustiness.
        See Also:
        Constant Field Values
      • toField_GUSTINESS

        public static final java.lang.String toField_GUSTINESS
        toField ROUTE name for SFFloat field named gustiness.
        See Also:
        Constant Field Values
      • fromField_IS

        public static final java.lang.String fromField_IS
        fromField ROUTE name for SFNode field named IS.
        See Also:
        Constant Field Values
      • fromField_METADATA

        public static final java.lang.String fromField_METADATA
        fromField ROUTE name for SFNode field named metadata.
        See Also:
        Constant Field Values
      • toField_METADATA

        public static final java.lang.String toField_METADATA
        toField ROUTE name for SFNode field named metadata.
        See Also:
        Constant Field Values
      • fromField_SPEED

        public static final java.lang.String fromField_SPEED
        fromField ROUTE name for SFFloat field named speed.
        See Also:
        Constant Field Values
      • toField_SPEED

        public static final java.lang.String toField_SPEED
        toField ROUTE name for SFFloat field named speed.
        See Also:
        Constant Field Values
      • fromField_TURBULENCE

        public static final java.lang.String fromField_TURBULENCE
        fromField ROUTE name for SFFloat field named turbulence.
        See Also:
        Constant Field Values
      • toField_TURBULENCE

        public static final java.lang.String toField_TURBULENCE
        toField ROUTE name for SFFloat field named turbulence.
        See Also:
        Constant Field Values
    • Constructor Detail

      • WindPhysicsModelObject

        public WindPhysicsModelObject()
        Constructor for WindPhysicsModelObject to initialize member variables with default values.
      • WindPhysicsModelObject

        public WindPhysicsModelObject​(java.lang.String DEFlabel)
        Utility constructor that assigns DEF label after initializing member variables with default values.
        Parameters:
        DEFlabel - unique DEF name for this X3D node
    • Method Detail

      • getElementName

        public final java.lang.String getElementName()
        Provides name of this element: WindPhysicsModel
        Specified by:
        getElementName in class X3DConcreteElement
        Returns:
        name of this element
      • getComponent

        public final java.lang.String getComponent()
        Defines X3D component for the WindPhysicsModel element: ParticleSystems
        Specified by:
        getComponent in class X3DConcreteElement
        Returns:
        X3D component for this element
      • getComponentLevel

        public final int getComponentLevel()
        Provides default X3D component level for this element: 1
        Specified by:
        getComponentLevel in class X3DConcreteElement
        Returns:
        default X3D component level for this element
      • getFieldType

        public java.lang.String getFieldType​(java.lang.String fieldName)
        Indicate type corresponding to given fieldName.
        Specified by:
        getFieldType in class X3DConcreteElement
        Parameters:
        fieldName - name of field in this X3D node
        Returns:
        X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
        See Also:
        ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
      • getAccessType

        public java.lang.String getAccessType​(java.lang.String fieldName)
        Indicate accessType corresponding to given fieldName.
        Specified by:
        getAccessType in class X3DConcreteElement
        Parameters:
        fieldName - name of field in this X3D node
        Returns:
        X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
        See Also:
        ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
      • initialize

        public final void initialize()
        Initialize all member variables to default values.
        Overrides:
        initialize in class X3DConcreteNode
      • getDirection

        public float[] getDirection()
        Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.

        Tooltip: direction in which wind is travelling in the form of a normalized, unit vector. *
        Specified by:
        getDirection in interface WindPhysicsModel
        Returns:
        value of direction field
      • setDirection

        public WindPhysicsModelObject setDirection​(float[] newValue)
        Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.

        Tooltip: direction in which wind is travelling in the form of a normalized, unit vector. *
        Specified by:
        setDirection in interface WindPhysicsModel
        Parameters:
        newValue - is new value for the direction field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setDirection

        public WindPhysicsModelObject setDirection​(SFVec3fObject newValue)
        Assign typed object value to SFVec3f direction field, similar to setDirection(float[]).
        Parameters:
        newValue - is new value for the direction field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setDirection

        public WindPhysicsModelObject setDirection​(float x,
                                                   float y,
                                                   float z)
        Assign values to SFVec3f direction field, similar to setDirection(float[]).
        Parameters:
        x - first component
        y - second component
        z - third component
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setDirection

        public WindPhysicsModelObject setDirection​(double x,
                                                   double y,
                                                   double z)
        Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setDirection(float[]).
        Parameters:
        x - first component
        y - second component
        z - third component
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setDirection

        public WindPhysicsModelObject setDirection​(double[] newArray)
        Utility method: double-precision set-array accessor for X3D floating-point type, similar to setDirection(float[]).
        Parameters:
        newArray - is new value for field
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setEnabled

        public WindPhysicsModelObject setEnabled​(boolean newValue)
        Accessor method to assign boolean value to inputOutput SFBool field named enabled.

        Tooltip: Enables/disables node operation. *
        Specified by:
        setEnabled in interface WindPhysicsModel
        Specified by:
        setEnabled in interface X3DParticlePhysicsModelNode
        Parameters:
        newValue - is new value for the enabled field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setEnabled

        public WindPhysicsModelObject setEnabled​(SFBoolObject newValue)
        Assign typed object value to SFBool enabled field, similar to setEnabled(boolean).
        Parameters:
        newValue - is new value for the enabled field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getGustiness

        public float getGustiness()
        Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named gustiness.

        Tooltip: [0,+infinity) gustiness specifies how much wind speed varies from the average speed.
        • Hint: wind speed variation is calculated once per frame and applied equally to all particles.
        Specified by:
        getGustiness in interface WindPhysicsModel
        Returns:
        value of gustiness field
      • setGustiness

        public WindPhysicsModelObject setGustiness​(float newValue)
        Accessor method to assign float value to inputOutput SFFloat field named gustiness.

        Tooltip: [0,+infinity) gustiness specifies how much wind speed varies from the average speed.
        • Hint: wind speed variation is calculated once per frame and applied equally to all particles.
        Specified by:
        setGustiness in interface WindPhysicsModel
        Parameters:
        newValue - is new value for the gustiness field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setGustiness

        public WindPhysicsModelObject setGustiness​(SFFloatObject newValue)
        Assign typed object value to SFFloat gustiness field, similar to setGustiness(float).
        Parameters:
        newValue - is new value for the gustiness field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setGustiness

        public WindPhysicsModelObject setGustiness​(double newValue)
        Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setGustiness(float).
        Parameters:
        newValue - is new value for field
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • clearIS

        public WindPhysicsModelObject clearIS()
        Utility method to clear SFNode value of IS field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      • hasIS

        public boolean hasIS()
        Indicate whether an object is available for inputOutput SFNode field IS.
        Returns:
        whether a concrete statement or CommentsBlock is available.
        See Also:
        getIS()
      • clearMetadata

        public WindPhysicsModelObject clearMetadata()
        Utility method to clear SFNode value of metadata field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      • hasMetadata

        public boolean hasMetadata()
        Indicate whether an object is available for inputOutput SFNode field metadata.
        Returns:
        whether a properly typed node or ProtoInstance or CommentsBlock is available.
        See Also:
        getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
      • getSpeed

        public float getSpeed()
        Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named speed.

        Tooltip: [0,+infinity) Initial linear speed (default is m/s) imparted to all particles along their direction of movement. *
        Specified by:
        getSpeed in interface WindPhysicsModel
        Returns:
        value of speed field
      • setSpeed

        public WindPhysicsModelObject setSpeed​(float newValue)
        Accessor method to assign float value to inputOutput SFFloat field named speed.

        Tooltip: [0,+infinity) Initial linear speed (default is m/s) imparted to all particles along their direction of movement. *
        Specified by:
        setSpeed in interface WindPhysicsModel
        Parameters:
        newValue - is new value for the speed field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setSpeed

        public WindPhysicsModelObject setSpeed​(SFFloatObject newValue)
        Assign typed object value to SFFloat speed field, similar to setSpeed(float).
        Parameters:
        newValue - is new value for the speed field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setSpeed

        public WindPhysicsModelObject setSpeed​(double newValue)
        Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setSpeed(float).
        Parameters:
        newValue - is new value for field
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getTurbulence

        public float getTurbulence()
        Provide float value within allowed range of [0,1] from inputOutput SFFloat field named turbulence.

        Tooltip: [0,1] turbulence field specifies how much the wind acts directly in line with the direction, and how much variation is applied in directions other than the wind direction.
        • Hint: this is determined per-particle to model how each is effected by turbulence.
        Specified by:
        getTurbulence in interface WindPhysicsModel
        Returns:
        value of turbulence field
      • setTurbulence

        public WindPhysicsModelObject setTurbulence​(float newValue)
        Accessor method to assign float value to inputOutput SFFloat field named turbulence.

        Tooltip: [0,1] turbulence field specifies how much the wind acts directly in line with the direction, and how much variation is applied in directions other than the wind direction.
        • Hint: this is determined per-particle to model how each is effected by turbulence.
        Specified by:
        setTurbulence in interface WindPhysicsModel
        Parameters:
        newValue - is new value for the turbulence field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setTurbulence

        public WindPhysicsModelObject setTurbulence​(SFFloatObject newValue)
        Assign typed object value to SFFloat turbulence field, similar to setTurbulence(float).
        Parameters:
        newValue - is new value for the turbulence field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setTurbulence

        public WindPhysicsModelObject setTurbulence​(double newValue)
        Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setTurbulence(float).
        Parameters:
        newValue - is new value for field
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setDEF

        public final WindPhysicsModelObject setDEF​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named DEF.

        Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

        Note that setting the DEF value clears the USE value.
        Specified by:
        setDEF in class X3DConcreteNode
        Parameters:
        newValue - is new value for the DEF field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setDEF

        public WindPhysicsModelObject setDEF​(SFStringObject newValue)
        Assign typed object value to SFString DEF field, similar to setDEF(String).
        Parameters:
        newValue - is new value for the DEF field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getUSE

        public java.lang.String getUSE()
        Provide String value from inputOutput SFString field named USE.

        Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
        • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
        • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
        • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
        Overrides:
        getUSE in class X3DConcreteNode
        Returns:
        value of USE field
        See Also:
        X3D Scene Authoring Hints: Naming Conventions
      • setUSE

        public final WindPhysicsModelObject setUSE​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named USE.

        Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
        • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
        • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
        • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


        Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

        Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

        Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
        Specified by:
        setUSE in class X3DConcreteNode
        Parameters:
        newValue - is new value for the USE field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • setUSE

        public WindPhysicsModelObject setUSE​(SFStringObject newValue)
        Assign typed object value to SFString USE field, similar to setUSE(String).
        Parameters:
        newValue - is new value for the USE field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getCssClass

        public java.lang.String getCssClass()
        Provide String value from inputOutput SFString field named class.

        Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
        • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
        • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
        Overrides:
        getCssClass in class X3DConcreteNode
        Returns:
        value of class field
        See Also:
        W3C Cascading Style Sheets
      • setCssClass

        public final WindPhysicsModelObject setCssClass​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named class.

        Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
        • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
        • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
        Specified by:
        setCssClass in class X3DConcreteNode
        Parameters:
        newValue - is new value for the class field.
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
        See Also:
        W3C Cascading Style Sheets
      • setUSE

        public WindPhysicsModelObject setUSE​(WindPhysicsModelObject DEFnode)
        Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

        Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

        Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
        Parameters:
        DEFnode - must have a DEF value defined
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • addComments

        public WindPhysicsModelObject addComments​(java.lang.String newComment)
        Add comment as String to contained commentsList.
        Specified by:
        addComments in class X3DConcreteElement
        Parameters:
        newComment - initial value
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      • addComments

        public WindPhysicsModelObject addComments​(java.lang.String[] newComments)
        Add comments as String[] array to contained commentsList.
        Specified by:
        addComments in class X3DConcreteElement
        Parameters:
        newComments - array of comments
        Returns:
        WindPhysicsModelObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      • findElementByNameValue

        public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
        Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

        Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

        Warning: more than one element may be found that has the same name, this method does not handle that case.
        Specified by:
        findElementByNameValue in class X3DConcreteElement
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        Returns:
        object reference to found element, null otherwise
        See Also:
        findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
      • findElementByNameValue

        public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue,
                                                         java.lang.String elementName)
        Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

        Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

        Warning: more than one element may be found that has the same name, this method does not handle that case.
        Specified by:
        findElementByNameValue in class X3DConcreteElement
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
        Returns:
        object reference to found element, null otherwise
        See Also:
        findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
      • hasElementByNameValue

        public boolean hasElementByNameValue​(java.lang.String nameValue,
                                             java.lang.String elementName)
        Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
        Returns:
        whether node is found
        See Also:
        findElementByNameValue(String, String)
      • hasNodeByDEF

        public boolean hasNodeByDEF​(java.lang.String DEFvalue)
        Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
        Parameters:
        DEFvalue - is value of the name field being searched for in this element and child elements(if any)
        Returns:
        whether node is found
        See Also:
        findNodeByDEF(String)
      • validate

        public java.lang.String validate()
        Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
        Specified by:
        validate in class X3DConcreteElement
        Returns:
        validation results (if any)