Interface WindPhysicsModel

All Superinterfaces:
X3DNode, X3DParticlePhysicsModelNode
All Known Implementing Classes:
WindPhysicsModel

public interface WindPhysicsModel extends X3DParticlePhysicsModelNode
WindPhysicsModel applies a wind effect to the particles.

X3D node tooltip: (X3D version 3.2 or later) [X3DParticlePhysicsModelNode] WindPhysicsModel applies a wind effect to the particles. The wind includes a random variation factor to model gustiness. *


Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
  • Method Summary

    Modifier and Type
    Method
    Description
    float[]
    Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.
    boolean
    Provide boolean value from inputOutput SFBool field named enabled.
    float
    Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named gustiness.
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    float
    Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named speed.
    float
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named turbulence.
    setDirection(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.
    setEnabled(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named enabled.
    setGustiness(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named gustiness.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    setSpeed(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named speed.
    setTurbulence(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named turbulence.
  • Method Details

    • getDirection

      float[] getDirection()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.

      Tooltip: direction in which wind is travelling in the form of a normalized, unit vector. *
      Returns:
      value of direction field
    • setDirection

      WindPhysicsModel setDirection(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.

      Tooltip: direction in which wind is travelling in the form of a normalized, unit vector. *
      Parameters:
      newValue - is new value for the direction field.
      Returns:
      WindPhysicsModel - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEnabled

      boolean getEnabled()
      Provide boolean value from inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      getEnabled in interface X3DParticlePhysicsModelNode
      Returns:
      value of enabled field
    • setEnabled

      WindPhysicsModel setEnabled(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named enabled.

      Tooltip: Enables/disables node operation. *
      Specified by:
      setEnabled in interface X3DParticlePhysicsModelNode
      Parameters:
      newValue - is new value for the enabled field.
      Returns:
      WindPhysicsModel - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGustiness

      float getGustiness()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named gustiness.

      Tooltip: [0,+infinity) gustiness specifies how much wind speed varies from the average speed.
      • Hint: wind speed variation is calculated once per frame and applied equally to all particles.
      Returns:
      value of gustiness field
    • setGustiness

      WindPhysicsModel setGustiness(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named gustiness.

      Tooltip: [0,+infinity) gustiness specifies how much wind speed varies from the average speed.
      • Hint: wind speed variation is calculated once per frame and applied equally to all particles.
      Parameters:
      newValue - is new value for the gustiness field.
      Returns:
      WindPhysicsModel - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DParticlePhysicsModelNode
      Returns:
      value of metadata field
      See Also:
    • setMetadata

      WindPhysicsModel setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DParticlePhysicsModelNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      WindPhysicsModel - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • getSpeed

      float getSpeed()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named speed.

      Tooltip: [0,+infinity) Initial linear speed (default is m/s) imparted to all particles along their direction of movement. *
      Returns:
      value of speed field
    • setSpeed

      WindPhysicsModel setSpeed(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named speed.

      Tooltip: [0,+infinity) Initial linear speed (default is m/s) imparted to all particles along their direction of movement. *
      Parameters:
      newValue - is new value for the speed field.
      Returns:
      WindPhysicsModel - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTurbulence

      float getTurbulence()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named turbulence.

      Tooltip: [0,1] turbulence field specifies how much the wind acts directly in line with the direction, and how much variation is applied in directions other than the wind direction.
      • Hint: this is determined per-particle to model how each is effected by turbulence.
      Returns:
      value of turbulence field
    • setTurbulence

      WindPhysicsModel setTurbulence(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named turbulence.

      Tooltip: [0,1] turbulence field specifies how much the wind acts directly in line with the direction, and how much variation is applied in directions other than the wind direction.
      • Hint: this is determined per-particle to model how each is effected by turbulence.
      Parameters:
      newValue - is new value for the turbulence field.
      Returns:
      WindPhysicsModel - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).