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These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes. |
| X3D Scenes | Descriptions |
|---|---|
| Figure 20.04 Headlight Spheres | A sphere world illuminated by the headlight. Compare Figures 20.4, 20.6a, 20.6b, 20.7, 20.8. |
| Figure 20.05 Flat Mesh | A flat mesh created using an ElevationGrid node. |
| Figure 20.06a Point Light Spheres | A sphere world illuminated by a point light in the center. Compare Figures 20.4, 20.6a, 20.6b, 20.7, 20.8. |
| Figure 20.06b Point Light Spheres Intensity | A sphere world illuminated by a point light with its ambient intensity set high. Compare Figures 20.4, 20.6a, 20.6b, 20.7, 20.8. |
| Figure 20.07 Point Light Spheres Attenuation | A sphere world illuminated by a point light with attenuation control. Compare Figures 20.4, 20.6a, 20.6b, 20.7, 20.8. |
| Figure 20.08 Point Light Spheres Small Radius | A sphere world illuminated by a point light with a small radius. Compare Figures 20.4, 20.6a, 20.6b, 20.7, 20.8. |
| Figure 20.09 Glowing Orb Archways Exhibit | A glowing sphere within a gothic building. |
| Figure 20.10 Blinking Red Lightbulb | A blinking lightbulb showing multiple lighting effects. |
| Figure 20.11a Directional Light Aiming Right Through Spheres | A sphere world illuminated by a DirectionalLight aiming to the right. Compare Figures 20.11a, 11b, 12. |
| Figure 20.11b Directional Light Aiming Upper Right Through Spheres | A sphere world illuminated by a DirectionalLight aiming up and to the right. Compare Figures 20.11a, 11b, 12. |
| Figure 20.12 Two Directional Lights Aiming Left Right Through Spheres | A sphere world illuminated by a DirectionalLight aiming up and to the right. Compare Figures 20.11a, 11b, 12. |
| Figure 20.13a Directional Light Sunrise | A DirectionalLight used to simulate the sun at sunrise. Compare Figures 20.13a, 13b, 13c, 14. |
| Figure 20.13b Directional Light Noon | A DirectionalLight used to simulate the sun at noon. Compare Figures 20.13a, 13b, 13c, 14. |
| Figure 20.13c Directional Light Sunset | A DirectionalLight used to simulate the sun at sunset. Compare Figures 20.13a, 13b, 13c, 14. |
| Figure 20.14 Directional Light Sun Animated | A DirectionalLight simulates the sun from sunrise through sunset, animated using multiple interpolators. Compare Figures 20.13a, 13b, 13c, 14. |
| Figure 20.15a Spot Light Spheres | A sphere world illuminated by a SpotLight aiming to the right. Compare Figures 20.15a, 15b. |
| Figure 20.15b Wide Angle Spot Light Spheres | A sphere world illuminated by a wide-angle SpotLight aiming to the right. Compare Figures 20.15a, 15b. |
| Figure 20.16 Spot Light Beam Width Comparison | Three meshes illuminated by separate spotlights, with outer cone set to 45 degrees and inner cones set to 45, 22 1/2, and 1/2 degrees respectively. Combines Figures 20.16a, 16b, 16c. |
| Figure 20.17a Simple World No Shadows | A simple world without fake shadows. Compare Figures 20.17a, 17b. |
| Figure 20.17b Simple World Fake Shadows | A simple world with fake shadows. Compare Figures 20.17a, 17b. |
http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter20-Lighting
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Current and archived nightly builds and distributions of these examples are also available.
The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.