VRML 2.0 Sourcebook, Chapter 20 - Lighting

[1] Figure20.04HeadlightSpheres.x3d - Spheres

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

X3D Scenes             Viewpoint Snapshots
Figure 20.04 Headlight Spheres     [1] Figure20.04HeadlightSpheres.x3d - Spheres
[2] Figure20.04HeadlightSpheres.x3d - (default X3D view from 0 0 10)
Figure 20.05 Flat Mesh     [3] Figure20.05FlatMesh.x3d - Flat mesh
[4] Figure20.05FlatMesh.x3d - (default X3D view from 0 0 10)
Figure 20.06a Point Light Spheres     [5] Figure20.06aPointLightSpheres.x3d - PointLight at center of spheres. Note that light rays pass through geometry.
[6] Figure20.06aPointLightSpheres.x3d - (default X3D view from 0 0 10)
Figure 20.06b Point Light Spheres Intensity     [7] Figure20.06bPointLightSpheresIntensity.x3d - PointLight at center of spheres. Note that light rays pass through geometry.
[8] Figure20.06bPointLightSpheresIntensity.x3d - (default X3D view)
Figure 20.07 Point Light Spheres Attenuation     [9] Figure20.07PointLightSpheresAttenuation.x3d - PointLight at center of spheres. Note that light rays pass through geometry.
[10] Figure20.07PointLightSpheresAttenuation.x3d - (default X3D view)
Figure 20.08 Point Light Spheres Small Radius     [11] Figure20.08PointLightSpheresSmallRadius.x3d - PointLight at center of spheres. Note that light rays pass through geometry.
[12] Figure20.08PointLightSpheresSmallRadius.x3d - (default X3D view)
Figure 20.09 Glowing Orb Archways Exhibit     [13] Figure20.09GlowingOrbArchwaysExhibit.x3d - hello orb
[14] Figure20.09GlowingOrbArchwaysExhibit.x3d - (default X3D view)
Figure 20.10 Blinking Red Lightbulb     [15] Figure20.10BlinkingRedLightbulb.x3d - Blinking red light bulb
[16] Figure20.10BlinkingRedLightbulb.x3d - (default X3D view from 0 0 10)
Figure 20.11a Directional Light Aiming Right Through Spheres     [17] Figure20.11aDirectionalLightAimingRightThroughSpheres.x3d - DirectionalLight shining parallel rays to right. No location, light source is infinitely distant.
[18] Figure20.11aDirectionalLightAimingRightThroughSpheres.x3d -
Figure 20.11b Directional Light Aiming Upper Right Through Spheres     [19] Figure20.11bDirectionalLightAimingUpperRightThroughSpheres.x3d - DirectionalLight shining parallel rays to right. No location, light source is infinitely distant.
[20] Figure20.11bDirectionalLightAimingUpperRightThroughSpheres.x3d -
Figure 20.12 Two Directional Lights Aiming Left Right Through Spheres     [21] Figure20.12TwoDirectionalLightsAimingLeftRightThroughSpheres.x3d - DirectionalLight shining parallel rays to right. No location, light source is infinitely distant.
[22] Figure20.12TwoDirectionalLightsAimingLeftRightThroughSpheres.x3d -
Figure 20.13a Directional Light Sunrise     [23] Figure20.13aDirectionalLightSunrise.x3d - Cue the sunrise, stage right
[24] Figure20.13aDirectionalLightSunrise.x3d - (default X3D view)
Figure 20.13b Directional Light Noon     [25] Figure20.13bDirectionalLightNoon.x3d - 12 o'clock high without a shadow...
[26] Figure20.13bDirectionalLightNoon.x3d - (default X3D view from 0 0 10)
Figure 20.13c Directional Light Sunset     [27] Figure20.13cDirectionalLightSunset.x3d - Exit sun, stage left
[28] Figure20.13cDirectionalLightSunset.x3d - (default X3D view)
Figure 20.14 Directional Light Sun Animated     [29] Figure20.14DirectionalLightSunAnimated.x3d - Sunlight animation
[30] Figure20.14DirectionalLightSunAnimated.x3d - (default X3D view)
Figure 20.15a Spot Light Spheres     [31] Figure20.15aSpotLightSpheres.x3d - SpotLight shining a cone of light rays to right.
[32] Figure20.15aSpotLightSpheres.x3d - (default X3D view from 0 0 10)
Figure 20.15b Wide Angle Spot Light Spheres     [33] Figure20.15bWideAngleSpotLightSpheres.x3d - SpotLight shining a cone of light rays to right.
[34] Figure20.15bWideAngleSpotLightSpheres.x3d - (default X3D view)
Figure 20.16 Spot Light Beam Width Comparison     [35] Figure20.16SpotLightBeamWidthComparison.x3d - SpotLights shining on meshes, outer cone 45 degrees. Inner cone varies 90 to 45 to 5 degrees.
[36] Figure20.16SpotLightBeamWidthComparison.x3d - SpotLight beam differences are more pronounced at narrow angles
[37] Figure20.16SpotLightBeamWidthComparison.x3d - (default X3D view)
Figure 20.17a Simple World No Shadows     [38] Figure20.17aSimpleWorldNoShadows.x3d - Simple sphere scene
[39] Figure20.17aSimpleWorldNoShadows.x3d - Simple sphere scene seen from +X axis
[40] Figure20.17aSimpleWorldNoShadows.x3d - (default X3D view from 0 0 10)
Figure 20.17b Simple World Fake Shadows     [41] Figure20.17bSimpleWorldFakeShadows.x3d - Fake showdows in simple sphere scene
[42] Figure20.17bSimpleWorldFakeShadows.x3d - Simple sphere scene seen from +X axis
[43] Figure20.17bSimpleWorldFakeShadows.x3d - (default X3D view)

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