| 20 X3D Scenes | Scene Descriptions | 
         
            |   | Figure 20.04 Headlight Spheres | A sphere world illuminated by the headlight. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. | 
         
            |   | Figure 20.05 Flat Mesh | A flat mesh created using an ElevationGrid node. | 
         
            |   | Figure 20.06a Point Light Spheres | A sphere world illuminated by a point light in the center. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. | 
         
            |   | Figure 20.06b Point Light Spheres Intensity | A sphere world illuminated by a point light with its ambient intensity set high. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. | 
         
            |   | Figure 20.07 Point Light Spheres Attenuation | A sphere world illuminated by a point light with attenuation control. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. | 
         
            |   | Figure 20.08 Point Light Spheres Small Radius | A sphere world illuminated by a point light with a small radius. Also see Figures 20.4, 20.6a, 20.6b, 20.7, 20.8 for comparison. | 
         
            |   | Figure 20.09 Glowing Orb Archways Exhibit | A glowing sphere within a gothic building. | 
         
            |   | Figure 20.10 Blinking Red Lightbulb | A blinking lightbulb showing multiple lighting effects. | 
         
            |   | Figure 20.11a Directional Light Aiming Right Through Spheres | A sphere world illuminated by a DirectionalLight aiming to the right. Compare Figures 20.11a, 11b, 12. | 
         
            |   | Figure 20.11b Directional Light Aiming Upper Right Through Spheres | A sphere world illuminated by a DirectionalLight aiming up and to the right. Compare Figures 20.11a, 11b, 12. | 
         
            |   | Figure 20.12 Two Directional Lights Aiming Left Right Through Spheres | A sphere world illuminated by a DirectionalLight aiming up and to the right. Compare Figures 20.11a, 11b, 12. | 
         
            |   | Figure 20.13a Directional Light Sunrise | A DirectionalLight used to simulate the sun at sunrise. Compare Figures 20.13a, 13b, 13c, 14. | 
         
            |   | Figure 20.13b Directional Light Noon | A DirectionalLight used to simulate the sun at noon. Compare Figures 20.13a, 13b, 13c, 14. | 
         
            |   | Figure 20.13c Directional Light Sunset | A DirectionalLight used to simulate the sun at sunset. Compare Figures 20.13a, 13b, 13c, 14. | 
         
            |   | Figure 20.14 Directional Light Sun Animated | A DirectionalLight simulates the sun from sunrise through sunset, animated using multiple interpolators. Compare Figures 20.13a, 13b, 13c, 14. | 
         
            |   | Figure 20.15a Spot Light Spheres | A sphere world illuminated by a SpotLight aiming to the right. Compare Figures 20.15a, 15b. | 
         
            |   | Figure 20.15b Wide Angle Spot Light Spheres | A sphere world illuminated by a wide-angle SpotLight aiming to the right. Compare Figures 20.15a, 15b. | 
         
            |   | Figure 20.16 Spot Light Beam Width Comparison | Three meshes illuminated by separate spotlights, with outer cone set to 45 degrees and inner cones set to 45, 22 1/2, and 1/2 degrees respectively. Combines Figures 20.16a, 16b, 16c. | 
         
            |   | Figure 20.17a Simple World No Shadows | A simple world without fake shadows. Compare Figures 20.17a, 17b. | 
         
            |   | Figure 20.17b Simple World Fake Shadows | A simple world with fake shadows. Compare Figures 20.17a, 17b. |