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X3D Example Archives: VRML 2 Sourcebook, Chapter 21 - Shiny Materials

The Material node controls overall rendering properties including the shading color (diffuseColor), glow color (emissiveColor), transparency, shininess and ambient intensity. Proper combinations of values can emulate the properties of shiny materials, such as metals.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Figure 21.5 Shiny Gold Vase
  5 X3D Scenes       Scene Descriptions
Figure 21.4a Dull Grey Vase A dull grey vase. Compare Figures 21.4a, 4b, 4c and 4d.
Figure 21.4b Somewhat Shiny Grey Vase A somewhat shiny grey vase. Compare Figures 21.4a, 4b, 4c and 4d.
Figure 21.4c Shiny Grey Vase A shiny grey vase. Compare Figures 21.4a, 4b, 4c and 4d.
Figure 21.4d Very Shiny Grey Vase A very shiny grey vase. Compare Figures 21.4a, 4b, 4c and 4d.
Figure 21.5 Shiny Gold Vase A shiny gold vase.

Online at http://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter21-ShinyMaterials

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Master source code archive is under subversion control at
http://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter21-ShinyMaterials

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Also available: current and archived nightly builds and distributions of these examples, all published under an Open-Source License.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.