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X3D Example Archives: VRML 2 Sourcebook, Chapter 21 - Shiny Materials

[1] Figure21.4aDullGreyVase.x3d - Dull grey vase
Chapter Viewpoint Slideshow

The Material node controls overall rendering properties including the shading color (diffuseColor), glow color (emissiveColor), transparency, shininess and ambient intensity. Proper combinations of values can emulate the properties of shiny materials, such as metals.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Figure 21.5 Shiny Gold Vase
5 X3D Scenes      10 Viewpoint Snapshots

Figure 21.4a Dull Grey Vase    
  [1] Figure21.4aDullGreyVase.x3d - Dull grey vase

  [2] Figure21.4aDullGreyVase.x3d - (default X3D view from 0 0 10)


Figure 21.4b Somewhat Shiny Grey Vase    
  [3] Figure21.4bSomewhatShinyGreyVase.x3d - Somewhat shiny grey vase

  [4] Figure21.4bSomewhatShinyGreyVase.x3d - (default X3D view from 0 0 10)


Figure 21.4c Shiny Grey Vase    
  [5] Figure21.4cShinyGreyVase.x3d - Shiny grey vase

  [6] Figure21.4cShinyGreyVase.x3d - (default X3D view from 0 0 10)


Figure 21.4d Very Shiny Grey Vase    
  [7] Figure21.4dVeryShinyGreyVase.x3d - Very shiny grey vase

  [8] Figure21.4dVeryShinyGreyVase.x3d - (default X3D view from 0 0 10)


Figure 21.5 Shiny Gold Vase    
  [9] Figure21.5ShinyGoldVase.x3d - Very shiny grey vase

  [10] Figure21.5ShinyGoldVase.x3d - (default X3D view from 0 0 10)

 

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