Interface EnvironmentLight

All Superinterfaces:
X3DChildNode, X3DLightNode, X3DNode
All Known Implementing Classes:
EnvironmentLight

public interface EnvironmentLight extends X3DLightNode
TODO add contained nodes.

X3D node tooltip: (X3D version 4.0 draft) [X3DLightNode] EnvironmentLight defines image-based lighting (IBL). Lights have no visible shape themselves and lighting effects continue through any intermediate geometry.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
SAI Java Specification, X3D Abstract Specification: EnvironmentLight, X3D Tooltips: EnvironmentLight, X3D Scene Authoring Hints
  • Method Summary

    Modifier and Type
    Method
    Description
    float
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.
    float[]
    Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.
    Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field diffuse.
    float[]
    Provide array of float results from inputOutput MFFloat field named diffuseCoefficients.
    Provide org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) from inputOutput SFNode field diffuseTexture.
    boolean
    Provide boolean value from inputOutput SFBool field named global.
    float
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    boolean
    Provide boolean value from inputOutput SFBool field named on.
    float[]
    Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.
    float
    Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.
    boolean
    Provide boolean value from inputOutput SFBool field named shadows.
    Provide org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) from inputOutput SFNode field specularTexture.
    setAmbientIntensity​(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.
    setColor​(float[] newValue)
    Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.
    Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuse.
    setDiffuseCoefficients​(float[] newValue)
    Accessor method to assign float array to inputOutput MFFloat field named diffuseCoefficients.
    Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.
    setGlobal​(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named global.
    setIntensity​(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named intensity.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    setOn​(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named on.
    setRotation​(float[] newValue)
    Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.
    setShadowIntensity​(float newValue)
    Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.
    setShadows​(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named shadows.
    Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.
  • Method Details

    • getAmbientIntensity

      float getAmbientIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.

      Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile hint: this field may be ignored, applying the default value regardless. *
      Specified by:
      getAmbientIntensity in interface X3DLightNode
      Returns:
      value of ambientIntensity field
    • setAmbientIntensity

      EnvironmentLight setAmbientIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.

      Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile hint: this field may be ignored, applying the default value regardless. *
      Specified by:
      setAmbientIntensity in interface X3DLightNode
      Parameters:
      newValue - is new value for the ambientIntensity field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getColor

      float[] getColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.

      Tooltip: [0,1] color of light, applied to colors of objects.
      Specified by:
      getColor in interface X3DLightNode
      Returns:
      value of color field
    • setColor

      EnvironmentLight setColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.

      Tooltip: [0,1] color of light, applied to colors of objects.
      Specified by:
      setColor in interface X3DLightNode
      Parameters:
      newValue - is new value for the color field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDiffuse

      X3DSingleTextureNode getDiffuse()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field diffuse.

      Tooltip: [X3DSingleTextureNode] When applying diffuseColor for this light node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
      • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
      • Hint: contained texture node must include containerField='diffuse'.
      Returns:
      value of diffuse field
    • setDiffuse

      EnvironmentLight setDiffuse(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuse.

      Tooltip: [X3DSingleTextureNode] When applying diffuseColor for this light node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
      • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
      • Hint: contained texture node must include containerField='diffuse'.
      Parameters:
      newValue - is new value for the diffuse field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDiffuseCoefficients

      float[] getDiffuseCoefficients()
      Provide array of float results from inputOutput MFFloat field named diffuseCoefficients.

      Tooltip: diffuseCoefficients field provides a 3 x 9 array of float values that declares spherical harmonic coefficients for irradiance up to l=2, corresponding to glTF irradianceCoefficients field.
      • Hint: the diffuseCoefficients field overrides the diffuseTexture field if both are provided.
      Returns:
      value of diffuseCoefficients field
    • setDiffuseCoefficients

      EnvironmentLight setDiffuseCoefficients(float[] newValue)
      Accessor method to assign float array to inputOutput MFFloat field named diffuseCoefficients.

      Tooltip: diffuseCoefficients field provides a 3 x 9 array of float values that declares spherical harmonic coefficients for irradiance up to l=2, corresponding to glTF irradianceCoefficients field.
      • Hint: the diffuseCoefficients field overrides the diffuseTexture field if both are provided.
      Parameters:
      newValue - is new value for the diffuseCoefficients field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDiffuseTexture

      X3DEnvironmentTextureNode getDiffuseTexture()
      Provide org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) from inputOutput SFNode field diffuseTexture.

      Tooltip: [X3DEnvironmentTextureNode] When applying diffuseColor for this light node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
      • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
      • Hint: contained texture node must include containerField='diffuseTexture'
      • Hint: the diffuseCoefficients field overrides the diffuseTexture field if both are provided.
      Returns:
      value of diffuseTexture field
    • setDiffuseTexture

      EnvironmentLight setDiffuseTexture(X3DEnvironmentTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.

      Tooltip: [X3DEnvironmentTextureNode] When applying diffuseColor for this light node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
      • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
      • Hint: contained texture node must include containerField='diffuseTexture'
      • Hint: the diffuseCoefficients field overrides the diffuseTexture field if both are provided.
      Parameters:
      newValue - is new value for the diffuseTexture field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGlobal

      boolean getGlobal()
      Provide boolean value from inputOutput SFBool field named global.

      Tooltip: Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
      • Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
      Returns:
      value of global field
    • setGlobal

      EnvironmentLight setGlobal(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named global.

      Tooltip: Global lights illuminate all objects within their volume of lighting influence. Scoped lights only illuminate objects within the same transformation hierarchy.
      • Warning: DirectionalLight default global=false to limit scope and avoid inadvertently illuminating every object in a large scene. PointLight and SpotLight default global=true since their effects are each limited by maximum radius value.
      Parameters:
      newValue - is new value for the global field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIntensity

      float getIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.

      Tooltip: [0,1] Brightness of direct emission from the light. *
      Specified by:
      getIntensity in interface X3DLightNode
      Returns:
      value of intensity field
    • setIntensity

      EnvironmentLight setIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named intensity.

      Tooltip: [0,1] Brightness of direct emission from the light. *
      Specified by:
      setIntensity in interface X3DLightNode
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DLightNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      EnvironmentLight setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DLightNode
      Specified by:
      setMetadata in interface X3DNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • getOn

      boolean getOn()
      Provide boolean value from inputOutput SFBool field named on.

      Tooltip: Enables/disables this light source. *
      Specified by:
      getOn in interface X3DLightNode
      Returns:
      value of on field
    • setOn

      EnvironmentLight setOn(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named on.

      Tooltip: Enables/disables this light source. *
      Specified by:
      setOn in interface X3DLightNode
      Parameters:
      newValue - is new value for the on field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getRotation

      float[] getRotation()
      Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.

      Tooltip: Orientation (axis, angle in radians) of light rotation relative to local coordinate system. *
      Returns:
      value of rotation field
    • setRotation

      EnvironmentLight setRotation(float[] newValue)
      Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.

      Tooltip: Orientation (axis, angle in radians) of light rotation relative to local coordinate system. *
      Parameters:
      newValue - is new value for the rotation field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShadowIntensity

      float getShadowIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.

      Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *
      Specified by:
      getShadowIntensity in interface X3DLightNode
      Returns:
      value of shadowIntensity field
    • setShadowIntensity

      EnvironmentLight setShadowIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.

      Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *
      Specified by:
      setShadowIntensity in interface X3DLightNode
      Parameters:
      newValue - is new value for the shadowIntensity field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShadows

      boolean getShadows()
      Provide boolean value from inputOutput SFBool field named shadows.

      Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *
      Specified by:
      getShadows in interface X3DLightNode
      Returns:
      value of shadows field
    • setShadows

      EnvironmentLight setShadows(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named shadows.

      Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *
      Specified by:
      setShadows in interface X3DLightNode
      Parameters:
      newValue - is new value for the shadows field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSpecularTexture

      X3DEnvironmentTextureNode getSpecularTexture()
      Provide org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) from inputOutput SFNode field specularTexture.

      Tooltip: [X3DEnvironmentTextureNode] When applying specularColor for this light node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
      • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
      • Hint: contained texture node must include containerField='specularTexture'.
      Returns:
      value of specularTexture field
    • setSpecularTexture

      EnvironmentLight setSpecularTexture(X3DEnvironmentTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.

      Tooltip: [X3DEnvironmentTextureNode] When applying specularColor for this light node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel.
      • Hint: if texture node is NULL or unspecified, no effect is applied to material values.
      • Hint: contained texture node must include containerField='specularTexture'.
      Parameters:
      newValue - is new value for the specularTexture field.
      Returns:
      EnvironmentLight - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).