Uses of Interface
org.web3d.x3d.sai.Lighting.EnvironmentLight
Package
Description
The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
The Lighting component specifies how light sources are defined and positioned, as well as how lights effect the rendered image.
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Uses of EnvironmentLight in org.web3d.x3d.jsail.Lighting
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Uses of EnvironmentLight in org.web3d.x3d.sai.Lighting
Modifier and TypeMethodDescriptionEnvironmentLight.setAmbientIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.EnvironmentLight.setColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.EnvironmentLight.setDiffuse
(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuse.EnvironmentLight.setDiffuseCoefficients
(float[] newValue) Accessor method to assign float array to inputOutput MFFloat field named diffuseCoefficients.EnvironmentLight.setDiffuseTexture
(X3DEnvironmentTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field diffuseTexture.EnvironmentLight.setGlobal
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named global.EnvironmentLight.setIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named intensity.EnvironmentLight.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.EnvironmentLight.setOn
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named on.EnvironmentLight.setRotation
(float[] newValue) Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.EnvironmentLight.setShadowIntensity
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.EnvironmentLight.setShadows
(boolean newValue) Accessor method to assign boolean value to inputOutput SFBool field named shadows.EnvironmentLight.setSpecularTexture
(X3DEnvironmentTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.CubeMapTexturing.X3DEnvironmentTextureNode instance (using a properly typed node) to inputOutput SFNode field specularTexture.