Interface HAnimHumanoid

All Superinterfaces:
X3DBoundedObject, X3DChildNode, X3DNode
All Known Implementing Classes:
HAnimHumanoid

public interface HAnimHumanoid extends X3DChildNode, X3DBoundedObject
The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information.

X3D node tooltip: [X3DChildNode,X3DBoundedObject,X3DVisibleObject] The HAnimHumanoid node is used to: (a) store references to the joints, segments, sites, skeleton, optional skin, and fixed viewpoints, (b) serve as a container for the entire humanoid, (c) provide a convenient way of moving the humanoid through its environment, and (d) store human-readable metadata such as name, version, author, copyright, age, gender and other information. HAnimHumanoid contains a skeleton consisting of HAnimJoint, HAnimSegment and HAnimSite nodes. HAnimHumanoid can also contain an optional skin consisting of an IndexedFaceSet mesh with corresponding skinCoord Coordinate|CoordinateDouble vertices and skinNormal Normal vectors.
Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also:
SAI Java Specification, X3D Abstract Specification: HAnimHumanoid, X3D Tooltips: HAnimHumanoid, X3D Scene Authoring Hints
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    addJoints​(X3DNode[] newValue)
    Add array of child joints nodes to array of existing nodes (if any).
    void
    addMotions​(X3DNode[] newValue)
    Add array of child motions nodes to array of existing nodes (if any).
    void
    addSegments​(X3DNode[] newValue)
    Add array of child segments nodes to array of existing nodes (if any).
    void
    addSites​(X3DNode[] newValue)
    Add array of child sites nodes to array of existing nodes (if any).
    void
    addSkeleton​(X3DNode[] newValue)
    Add array of child skeleton nodes to array of existing nodes (if any).
    void
    addSkin​(X3DNode[] newValue)
    Add array of child skin nodes to array of existing nodes (if any).
    void
    addViewpoints​(X3DNode[] newValue)
    Add array of child viewpoints nodes to array of existing nodes (if any).
    float[]
    Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.
    boolean
    Provide boolean value from inputOutput SFBool field named bboxDisplay.
    float[]
    Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.
    float[]
    Provide array of 3-tuple float results from inputOutput SFVec3f field named center.
    Provide String value from inputOutput SFString field named description.
    Provide array of String results from inputOutput MFString field named info.
    float[]
    Provide array of 3-tuple float results from inputOutput MFVec3f field named jointBindingPositions.
    float[]
    Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput MFRotation field named jointBindingRotations.
    float[]
    Provide array of 3-tuple float results from inputOutput MFVec3f field named jointBindingScales.
    Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field joints.
    int
    Provide int value within allowed range of [-1,4] from inputOutput SFInt32 field named loa.
    Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
    Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field motions.
    Provide String value from inputOutput SFString field named name.
    float[]
    Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.
    float[]
    Provide array of 3-tuple float results within allowed range of (0,infinity) from inputOutput SFVec3f field named scale.
    float[]
    Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named scaleOrientation.
    Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field segments.
    Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field sites.
    Provide String value from inputOutput SFString field named skeletalConfiguration.
    Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) with acceptable node types limited to HAnimJoint|HAnimSite, from inputOutput MFNode field skeleton.
    Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) with acceptable node types limited to Group|Transform|Shape|IndexedFaceSet, from inputOutput MFNode field skin.
    Provide org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field skinBindingCoord.
    Provide org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field skinBindingNormal.
    Provide org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field skinCoord.
    Provide org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field skinNormal.
    float[]
    Provide array of 3-tuple float results from inputOutput SFVec3f field named translation.
    Provide String enumeration value (baseType xs:NMTOKEN) ["1.0" | "2.0"] from inputOutput SFString field named version.
    Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field viewpoints.
    boolean
    Provide boolean value from inputOutput SFBool field named visible.
    setBboxCenter​(float[] newValue)
    Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.
    setBboxDisplay​(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.
    setBboxSize​(float[] newValue)
    Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.
    setCenter​(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named center.
    setDescription​(String newValue)
    Accessor method to assign String value to inputOutput SFString field named description.
    setInfo​(String[] newValue)
    Accessor method to assign String array to inputOutput MFString field named info.
    setJointBindingPositions​(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named jointBindingPositions.
    setJointBindingRotations​(float[] newValue)
    Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput MFRotation field named jointBindingRotations.
    setJointBindingScales​(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named jointBindingScales.
    void
    setJoints​(X3DNode newValue)
    Set single child joints node, replacing prior array of existing nodes (if any).
    setJoints​(X3DNode[] newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field joints.
    setLoa​(int newValue)
    Accessor method to assign int value to inputOutput SFInt32 field named loa.
    Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
    void
    setMotions​(X3DNode newValue)
    Set single child motions node, replacing prior array of existing nodes (if any).
    setMotions​(X3DNode[] newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field motions.
    setName​(String newValue)
    Accessor method to assign String value to inputOutput SFString field named name.
    setRotation​(float[] newValue)
    Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.
    setScale​(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named scale.
    setScaleOrientation​(float[] newValue)
    Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named scaleOrientation.
    void
    setSegments​(X3DNode newValue)
    Set single child segments node, replacing prior array of existing nodes (if any).
    setSegments​(X3DNode[] newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field segments.
    void
    setSites​(X3DNode newValue)
    Set single child sites node, replacing prior array of existing nodes (if any).
    setSites​(X3DNode[] newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field sites.
    Accessor method to assign String value to inputOutput SFString field named skeletalConfiguration.
    void
    setSkeleton​(X3DNode newValue)
    Set single child skeleton node, replacing prior array of existing nodes (if any).
    setSkeleton​(X3DNode[] newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field skeleton.
    void
    setSkin​(X3DNode newValue)
    Set single child skin node, replacing prior array of existing nodes (if any).
    setSkin​(X3DNode[] newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field skin.
    Accessor method to assign org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field skinBindingCoord.
    Accessor method to assign org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field skinBindingNormal.
    Accessor method to assign org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field skinCoord.
    Accessor method to assign org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field skinNormal.
    setTranslation​(float[] newValue)
    Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.
    setVersion​(String newValue)
    Accessor method to assign String enumeration value ("1.0" | "2.0") to inputOutput SFString field named version.
    void
    setViewpoints​(X3DNode newValue)
    Set single child viewpoints node, replacing prior array of existing nodes (if any).
    setViewpoints​(X3DNode[] newValue)
    Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field viewpoints.
    setVisible​(boolean newValue)
    Accessor method to assign boolean value to inputOutput SFBool field named visible.
  • Method Details

    • getBboxCenter

      float[] getBboxCenter()
      Provide array of 3-tuple float results from initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      getBboxCenter in interface X3DBoundedObject
      Returns:
      value of bboxCenter field
    • setBboxCenter

      HAnimHumanoid setBboxCenter(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxCenter.

      Tooltip: Bounding box center accompanies bboxSize and provides an optional hint for bounding box position offset from origin of local coordinate system.
      Specified by:
      setBboxCenter in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxCenter field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxDisplay

      boolean getBboxDisplay()
      Provide boolean value from inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      getBboxDisplay in interface X3DBoundedObject
      Returns:
      value of bboxDisplay field
    • setBboxDisplay

      HAnimHumanoid setBboxDisplay(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named bboxDisplay.

      Tooltip: Whether to display bounding box for associated geometry, aligned with world coordinates.
      • Hint: the bounding box is displayed regardless of whether contained content is visible.
      Specified by:
      setBboxDisplay in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxDisplay field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBboxSize

      float[] getBboxSize()
      Provide array of 3-tuple float results within allowed range of [0,infinity), or default value [-1 -1 -1], from initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      getBboxSize in interface X3DBoundedObject
      Returns:
      value of bboxSize field
    • setBboxSize

      HAnimHumanoid setBboxSize(float[] newValue)
      Accessor method to assign 3-tuple float array to initializeOnly SFVec3f field named bboxSize.

      Tooltip: or [0,+infinity) Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
      Specified by:
      setBboxSize in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the bboxSize field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCenter

      float[] getCenter()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named center.

      Tooltip: Translation offset from origin of local coordinate system. *
      Returns:
      value of center field
    • setCenter

      HAnimHumanoid setCenter(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named center.

      Tooltip: Translation offset from origin of local coordinate system. *
      Parameters:
      newValue - is new value for the center field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDescription

      String getDescription()
      Provide String value from inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of this node.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
      Returns:
      value of description field
    • setDescription

      HAnimHumanoid setDescription(String newValue)
      Accessor method to assign String value to inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of this node.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
      Parameters:
      newValue - is new value for the description field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getInfo

      String[] getInfo()
      Provide array of String results from inputOutput MFString field named info.

      Tooltip: Contains metadata keyword=value pairs, where approved keyword terms are humanoidVersion authorName authorEmail copyright creationDate usageRestrictions age gender height and weight.
      • Hint: height and weight are in base units (typically meters), hanimVersion is for author use and separate from HAnimHumanoid version field.
      • Hint: alternate metadata keywords are also allowed.
      Returns:
      value of info field
    • setInfo

      HAnimHumanoid setInfo(String[] newValue)
      Accessor method to assign String array to inputOutput MFString field named info.

      Tooltip: Contains metadata keyword=value pairs, where approved keyword terms are humanoidVersion authorName authorEmail copyright creationDate usageRestrictions age gender height and weight.
      • Hint: height and weight are in base units (typically meters), hanimVersion is for author use and separate from HAnimHumanoid version field.
      • Hint: alternate metadata keywords are also allowed.
      Parameters:
      newValue - is new value for the info field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getJointBindingPositions

      float[] getJointBindingPositions()
      Provide array of 3-tuple float results from inputOutput MFVec3f field named jointBindingPositions.

      Tooltip: Specifies an array of position values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
      • Hint: if only one value is provided, it is provided to each Joint equivalently.
      • Warning: not used when skeletalConfiguration='BASIC'.
      Returns:
      value of jointBindingPositions field
    • setJointBindingPositions

      HAnimHumanoid setJointBindingPositions(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named jointBindingPositions.

      Tooltip: Specifies an array of position values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
      • Hint: if only one value is provided, it is provided to each Joint equivalently.
      • Warning: not used when skeletalConfiguration='BASIC'.
      Parameters:
      newValue - is new value for the jointBindingPositions field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getJointBindingRotations

      float[] getJointBindingRotations()
      Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput MFRotation field named jointBindingRotations.

      Tooltip: Specifies an array of rotation values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
      • Hint: if only one value is provided, it is provided to each Joint equivalently.
      • Warning: not used when skeletalConfiguration='BASIC'.
      Returns:
      value of jointBindingRotations field
    • setJointBindingRotations

      HAnimHumanoid setJointBindingRotations(float[] newValue)
      Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput MFRotation field named jointBindingRotations.

      Tooltip: Specifies an array of rotation values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
      • Hint: if only one value is provided, it is provided to each Joint equivalently.
      • Warning: not used when skeletalConfiguration='BASIC'.
      Parameters:
      newValue - is new value for the jointBindingRotations field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getJointBindingScales

      float[] getJointBindingScales()
      Provide array of 3-tuple float results from inputOutput MFVec3f field named jointBindingScales.

      Tooltip: Specifies an array of scale values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
      • Hint: if only one value is provided, it is provided to each Joint equivalently.
      • Warning: not used when skeletalConfiguration='BASIC'.
      Returns:
      value of jointBindingScales field
    • setJointBindingScales

      HAnimHumanoid setJointBindingScales(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput MFVec3f field named jointBindingScales.

      Tooltip: Specifies an array of scale values for each HAnimJoint node in the joints field, in order, corresponding to each binding pose.
      • Hint: if only one value is provided, it is provided to each Joint equivalently.
      • Warning: not used when skeletalConfiguration='BASIC'.
      Parameters:
      newValue - is new value for the jointBindingScales field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getJoints

      X3DNode[] getJoints()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field joints.

      Tooltip: [HAnimJoint] The joints field contains a list of USE references for all HAnimJoint node instances found within the preceding skeleton hierarchy.
      • Hint: order is irrelevant since names are contained in the original DEF objects.
      • Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
      • Warning: the number of contained <HAnimJoint USE='*' containerField='joints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
      • Warning: top-level HAnimJoint USE nodes must include containerField='joints' for proper validation and operation.


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint.
      Returns:
      value of joints field
      See Also:
      HAnimJoint
    • setJoints

      HAnimHumanoid setJoints(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field joints.

      Tooltip: [HAnimJoint] The joints field contains a list of USE references for all HAnimJoint node instances found within the preceding skeleton hierarchy.
      • Hint: order is irrelevant since names are contained in the original DEF objects.
      • Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
      • Warning: the number of contained <HAnimJoint USE='*' containerField='joints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimJoint node instances found within the preceding skeleton hierarchy.
      • Warning: top-level HAnimJoint USE nodes must include containerField='joints' for proper validation and operation.


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint.
      Parameters:
      newValue - is new value for the joints field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addJoints

      void addJoints(X3DNode[] newValue)
      Add array of child joints nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint.
      Parameters:
      newValue - is new value array to be appended the joints field.
    • setJoints

      void setJoints(X3DNode newValue)
      Set single child joints node, replacing prior array of existing nodes (if any).
      Parameters:
      newValue - is new node for the joints field
    • getLoa

      int getLoa()
      Provide int value within allowed range of [-1,4] from inputOutput SFInt32 field named loa.

      Tooltip: [-1,4] Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
      Returns:
      value of loa field
    • setLoa

      HAnimHumanoid setLoa(int newValue)
      Accessor method to assign int value to inputOutput SFInt32 field named loa.

      Tooltip: [-1,4] Level Of Articulation 0..4 indicates complexity and detail of joints for given humanoid skeletal hierarchy.
      Parameters:
      newValue - is new value for the loa field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DNode
      Returns:
      value of metadata field
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      HAnimHumanoid setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.

      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Scene Authoring Hints: Metadata Nodes
    • getMotions

      X3DNode[] getMotions()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field motions.

      Tooltip: [HAnimMotion] Contains any HAnimMotion nodes that can animate the HAnimHumanoid. *


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimMotion.
      Returns:
      value of motions field
      See Also:
      HAnimMotion
    • setMotions

      HAnimHumanoid setMotions(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field motions.

      Tooltip: [HAnimMotion] Contains any HAnimMotion nodes that can animate the HAnimHumanoid. *


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimMotion.
      Parameters:
      newValue - is new value for the motions field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addMotions

      void addMotions(X3DNode[] newValue)
      Add array of child motions nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimMotion.
      Parameters:
      newValue - is new value array to be appended the motions field.
    • setMotions

      void setMotions(X3DNode newValue)
      Set single child motions node, replacing prior array of existing nodes (if any).
      Parameters:
      newValue - is new node for the motions field
    • getName

      String getName()
      Provide String value from inputOutput SFString field named name.

      Tooltip: Unique name attribute must be defined so that each HAnimHumanoid node in a scene can be identified at run time for animation purposes.
      Returns:
      value of name field
    • setName

      HAnimHumanoid setName(String newValue)
      Accessor method to assign String value to inputOutput SFString field named name.

      Tooltip: Unique name attribute must be defined so that each HAnimHumanoid node in a scene can be identified at run time for animation purposes.

      @see X3D Scene Authoring Hints: Naming Conventions
      Parameters:
      newValue - is new value for the name field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getRotation

      float[] getRotation()
      Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named rotation.

      Tooltip: Orientation of children relative to local coordinate system.
      • Warning: default pose is typically empty (or an identity rotation) to avoid distorted body animations.
      Returns:
      value of rotation field
    • setRotation

      HAnimHumanoid setRotation(float[] newValue)
      Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named rotation.

      Tooltip: Orientation of children relative to local coordinate system.
      • Warning: default pose is typically empty (or an identity rotation) to avoid distorted body animations.
      Parameters:
      newValue - is new value for the rotation field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getScale

      float[] getScale()
      Provide array of 3-tuple float results within allowed range of (0,infinity) from inputOutput SFVec3f field named scale.

      Tooltip: Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation. *
      Returns:
      value of scale field
    • setScale

      HAnimHumanoid setScale(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named scale.

      Tooltip: Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation. *
      Parameters:
      newValue - is new value for the scale field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getScaleOrientation

      float[] getScaleOrientation()
      Provide array of 4-tuple float results unit axis, angle (in radians) from inputOutput SFRotation field named scaleOrientation.

      Tooltip: Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations). *
      Returns:
      value of scaleOrientation field
    • setScaleOrientation

      HAnimHumanoid setScaleOrientation(float[] newValue)
      Accessor method to assign 4-tuple float array unit axis, angle (in radians) to inputOutput SFRotation field named scaleOrientation.

      Tooltip: Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations). *
      Parameters:
      newValue - is new value for the scaleOrientation field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSegments

      X3DNode[] getSegments()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field segments.

      Tooltip: [HAnimSegment] The segments field contains a list of USE references for all HAnimSegment node instances found within the preceding skeleton hierarchy.
      • Hint: order is irrelevant since names are contained in the original DEF objects.
      • Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
      • Warning: the number of contained <HAnimSegment USE='*' containerField='segments'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSegment node instances found within the preceding skeleton hierarchy.
      • Warning: top-level HAnimSegment USE nodes must include containerField='segments' for proper validation and operation.


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSegment.
      Returns:
      value of segments field
      See Also:
      HAnimSegment
    • setSegments

      HAnimHumanoid setSegments(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field segments.

      Tooltip: [HAnimSegment] The segments field contains a list of USE references for all HAnimSegment node instances found within the preceding skeleton hierarchy.
      • Hint: order is irrelevant since names are contained in the original DEF objects.
      • Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
      • Warning: the number of contained <HAnimSegment USE='*' containerField='segments'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSegment node instances found within the preceding skeleton hierarchy.
      • Warning: top-level HAnimSegment USE nodes must include containerField='segments' for proper validation and operation.


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSegment.
      Parameters:
      newValue - is new value for the segments field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addSegments

      void addSegments(X3DNode[] newValue)
      Add array of child segments nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSegment.
      Parameters:
      newValue - is new value array to be appended the segments field.
    • setSegments

      void setSegments(X3DNode newValue)
      Set single child segments node, replacing prior array of existing nodes (if any).
      Parameters:
      newValue - is new node for the segments field
    • getSites

      X3DNode[] getSites()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field sites.

      Tooltip: [HAnimSite] sites field contains a list of USE references for all HAnimSite node instances found within the preceding skeleton hierarchy.
      • Hint: order is irrelevant since names are contained in the original DEF objects.
      • Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
      • Warning: the number of contained <HAnimSite USE='*' containerField='sites, skeleton or viewpoints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite node instances found within the preceding skeleton hierarchy.
      • Warning: top-level HAnimSite USE nodes must include containerField='sites' for proper validation and operation.


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.
      Returns:
      value of sites field
      See Also:
      HAnimSite
    • setSites

      HAnimHumanoid setSites(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field sites.

      Tooltip: [HAnimSite] sites field contains a list of USE references for all HAnimSite node instances found within the preceding skeleton hierarchy.
      • Hint: order is irrelevant since names are contained in the original DEF objects.
      • Hint: these USE nodes can be utilitized by inverse kinematics (IK) and animation engines.
      • Warning: the number of contained <HAnimSite USE='*' containerField='sites, skeleton or viewpoints'/> nodes at top level of HAnimHumanoid needs to match the number of corresponding HAnimSite node instances found within the preceding skeleton hierarchy.
      • Warning: top-level HAnimSite USE nodes must include containerField='sites' for proper validation and operation.


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.
      Parameters:
      newValue - is new value for the sites field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addSites

      void addSites(X3DNode[] newValue)
      Add array of child sites nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.
      Parameters:
      newValue - is new value array to be appended the sites field.
    • setSites

      void setSites(X3DNode newValue)
      Set single child sites node, replacing prior array of existing nodes (if any).
      Parameters:
      newValue - is new node for the sites field
    • getSkeletalConfiguration

      String getSkeletalConfiguration()
      Provide String value from inputOutput SFString field named skeletalConfiguration.

      Tooltip: Models sharing a common skeletal configuration can share animations and binding poses.
      Returns:
      value of skeletalConfiguration field
    • setSkeletalConfiguration

      HAnimHumanoid setSkeletalConfiguration(String newValue)
      Accessor method to assign String value to inputOutput SFString field named skeletalConfiguration.

      Tooltip: Models sharing a common skeletal configuration can share animations and binding poses.
      Parameters:
      newValue - is new value for the skeletalConfiguration field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSkeleton

      X3DNode[] getSkeleton()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) with acceptable node types limited to HAnimJoint|HAnimSite, from inputOutput MFNode field skeleton.

      Tooltip: [HAnimJoint|HAnimSite] List of top-level HAnimJoint and HAnimSite nodes that create the skeleton model. The skeleton field contains the humanoid_root Joint object, and thus the entire hierarchy of HAnimJoint/HAnimSegment nodes making up the articulated skeleton model.
      • Hint: typically contains HAnimJoint with name='humanoid_root'.
      • Hint: immediate children in the skeleton field can also include top-level HAnimSite node declarations, which are landmarks for the overall humanoid figure that are not affected by HAnimJoint movement.
      • Warning: top-level HAnimJoint and HAnimSite nodes must include containerField='skeleton' for proper validation and operation.


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint|HAnimSite.
      Returns:
      value of skeleton field
      See Also:
      HAnimJoint, HAnimSite
    • setSkeleton

      HAnimHumanoid setSkeleton(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field skeleton.

      Tooltip: [HAnimJoint|HAnimSite] List of top-level HAnimJoint and HAnimSite nodes that create the skeleton model. The skeleton field contains the humanoid_root Joint object, and thus the entire hierarchy of HAnimJoint/HAnimSegment nodes making up the articulated skeleton model.
      • Hint: typically contains HAnimJoint with name='humanoid_root'.
      • Hint: immediate children in the skeleton field can also include top-level HAnimSite node declarations, which are landmarks for the overall humanoid figure that are not affected by HAnimJoint movement.
      • Warning: top-level HAnimJoint and HAnimSite nodes must include containerField='skeleton' for proper validation and operation.


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint|HAnimSite.
      Parameters:
      newValue - is new value for the skeleton field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addSkeleton

      void addSkeleton(X3DNode[] newValue)
      Add array of child skeleton nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimJoint|HAnimSite.
      Parameters:
      newValue - is new value array to be appended the skeleton field.
    • setSkeleton

      void setSkeleton(X3DNode newValue)
      Set single child skeleton node, replacing prior array of existing nodes (if any).
      Parameters:
      newValue - is new node for the skeleton field
    • getSkin

      X3DNode[] getSkin()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) with acceptable node types limited to Group|Transform|Shape|IndexedFaceSet, from inputOutput MFNode field skin.

      Tooltip: [IndexedFaceSet|Group|Transform|Shape] List of one or more indexed mesh definitions (such as IndexedFaceSet) that utilize skinCoord point and skinNormal normal data.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level node must include containerField='skin' for proper validation and operation.
      • Hint: put skin node first and provide DEF label to simplify USE node usage within the skeleton hierarchy.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to Group|Transform|Shape|IndexedFaceSet.
      Returns:
      value of skin field
      See Also:
      Group, Transform, Shape, IndexedFaceSet
    • setSkin

      HAnimHumanoid setSkin(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field skin.

      Tooltip: [IndexedFaceSet|Group|Transform|Shape] List of one or more indexed mesh definitions (such as IndexedFaceSet) that utilize skinCoord point and skinNormal normal data.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level node must include containerField='skin' for proper validation and operation.
      • Hint: put skin node first and provide DEF label to simplify USE node usage within the skeleton hierarchy.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to Group|Transform|Shape|IndexedFaceSet.
      Parameters:
      newValue - is new value for the skin field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addSkin

      void addSkin(X3DNode[] newValue)
      Add array of child skin nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to Group|Transform|Shape|IndexedFaceSet.
      Parameters:
      newValue - is new value array to be appended the skin field.
    • setSkin

      void setSkin(X3DNode newValue)
      Set single child skin node, replacing prior array of existing nodes (if any).
      Parameters:
      newValue - is new node for the skin field
    • getSkinBindingCoord

      X3DCoordinateNode getSkinBindingCoord()
      Provide org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field skinBindingCoord.

      Tooltip: [X3DCoordinateNode] Array of Coordinate nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level Coordinate or CoordinateDouble nodes must include containerField='skinBindingCoord' for proper validation and operation.
      • Hint: a single node is used so that coordIndex references are consistent for all references to these coordinates.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen)
      • Warning: not used when skeletalConfiguration='BASIC'.
      Returns:
      value of skinBindingCoord field
    • setSkinBindingCoord

      HAnimHumanoid setSkinBindingCoord(X3DCoordinateNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field skinBindingCoord.

      Tooltip: [X3DCoordinateNode] Array of Coordinate nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level Coordinate or CoordinateDouble nodes must include containerField='skinBindingCoord' for proper validation and operation.
      • Hint: a single node is used so that coordIndex references are consistent for all references to these coordinates.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen)
      • Warning: not used when skeletalConfiguration='BASIC'.
      Parameters:
      newValue - is new value for the skinBindingCoord field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSkinBindingNormal

      X3DNormalNode getSkinBindingNormal()
      Provide org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field skinBindingNormal.

      Tooltip: [X3DNormalNode] Array of Normal nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level Normal nodes must include containerField='skinBindingNormal' for proper validation and operation.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen)
      • Warning: not used when skeletalConfiguration='BASIC'.
      Returns:
      value of skinBindingNormal field
    • setSkinBindingNormal

      HAnimHumanoid setSkinBindingNormal(X3DNormalNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field skinBindingNormal.

      Tooltip: [X3DNormalNode] Array of Normal nodes to handle non-default source pose so that both skin and skeleton can be in same binding pose.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level Normal nodes must include containerField='skinBindingNormal' for proper validation and operation.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen)
      • Warning: not used when skeletalConfiguration='BASIC'.
      Parameters:
      newValue - is new value for the skinBindingNormal field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSkinCoord

      X3DCoordinateNode getSkinCoord()
      Provide org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) from inputOutput SFNode field skinCoord.

      Tooltip: [X3DCoordinateNode] Coordinate node utilized by indexed mesh definitions for skin. The skinCoord field contains a single sequence of points, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level Coordinate or CoordinateDouble node must include containerField='skinCoord' for proper validation and operation.
      • Hint: a single node is used so that coordIndex references are consistent for all references to these coordinates.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
      Returns:
      value of skinCoord field
    • setSkinCoord

      HAnimHumanoid setSkinCoord(X3DCoordinateNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Rendering.X3DCoordinateNode instance (using a properly typed node) to inputOutput SFNode field skinCoord.

      Tooltip: [X3DCoordinateNode] Coordinate node utilized by indexed mesh definitions for skin. The skinCoord field contains a single sequence of points, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level Coordinate or CoordinateDouble node must include containerField='skinCoord' for proper validation and operation.
      • Hint: a single node is used so that coordIndex references are consistent for all references to these coordinates.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
      Parameters:
      newValue - is new value for the skinCoord field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getSkinNormal

      X3DNormalNode getSkinNormal()
      Provide org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) from inputOutput SFNode field skinNormal.

      Tooltip: [X3DNormalNode] Single Normal node utilized by indexed mesh definitions for skin. The skinNormal field contains a single sequence of normal values, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level Normal node must include containerField='skinNormal' for proper validation and operation.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
      Returns:
      value of skinNormal field
    • setSkinNormal

      HAnimHumanoid setSkinNormal(X3DNormalNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Rendering.X3DNormalNode instance (using a properly typed node) to inputOutput SFNode field skinNormal.

      Tooltip: [X3DNormalNode] Single Normal node utilized by indexed mesh definitions for skin. The skinNormal field contains a single sequence of normal values, used by internal HAnimHumanoid mechanisms to create appropriate surface deformations as well as by the indexed face set definitions within the skin field that perform the actual rendering of surface geometry.
      • Warning: index values for HanimHumanoid skin IndexedFaceSet, skinCoord and skinNormal nodes must all be consistently defined together with HAnimJoint HAnimSegment and HAnimDisplacer nodes for proper skin animation.
      • Warning: top-level Normal node must include containerField='skinNormal' for proper validation and operation.
      • Warning: (X3D version 4.0 draft) requires X3D profile='Full' or else include <component name='HAnim' level='2'/>
      • Warning: for X3D3 HAnim1, spelling of component name is 'H-Anim' (including hyphen).
      Parameters:
      newValue - is new value for the skinNormal field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTranslation

      float[] getTranslation()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named translation.

      Tooltip: Position of children relative to local coordinate system.
      • Hint: since default pose faces along +Z axis, -x values are right side and +x values are left side within HAnimHumanoid.
      Returns:
      value of translation field
    • setTranslation

      HAnimHumanoid setTranslation(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named translation.

      Tooltip: Position of children relative to local coordinate system.
      • Hint: since default pose faces along +Z axis, -x values are right side and +x values are left side within HAnimHumanoid.
      Parameters:
      newValue - is new value for the translation field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getVersion

      String getVersion()
      Provide String enumeration value (baseType xs:NMTOKEN) ["1.0" | "2.0"] from inputOutput SFString field named version.

      Tooltip: HAnimHumanoid version, where value is 1.0 for standardized ISO 19774 version 2006, and value is 2.0 for final ISO 19774 version 2019.
      • Hint: default HAnimHumanoid version is 1.0 for X3D version 3, and HAnimHumanoid default version is 2.0 for X3D version 4.
      • Warning: no other values are allowed for strict validation.
      • Warning: prior developmental versions of HAnim nodes might not validate correctly due to small changes in the contained-node content model.
      Returns:
      value of version field
    • setVersion

      HAnimHumanoid setVersion(String newValue)
      Accessor method to assign String enumeration value ("1.0" | "2.0") to inputOutput SFString field named version.

      Tooltip: HAnimHumanoid version, where value is 1.0 for standardized ISO 19774 version 2006, and value is 2.0 for final ISO 19774 version 2019.
      • Hint: default HAnimHumanoid version is 1.0 for X3D version 3, and HAnimHumanoid default version is 2.0 for X3D version 4.
      • Warning: no other values are allowed for strict validation.
      • Warning: prior developmental versions of HAnim nodes might not validate correctly due to small changes in the contained-node content model.
      Parameters:
      newValue - is new value for the version field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getViewpoints

      X3DNode[] getViewpoints()
      Provide array of org.web3d.x3d.sai.Core.X3DNode results (using an array consisting of properly typed nodes or ProtoInstances) from inputOutput MFNode field viewpoints.

      Tooltip: [HAnimSite] List of HAnimSite nodes containing Viewpoint nodes that appear in the skeleton model, usually as USE node references. The viewpoints field contains zero or more special HAnimSite nodes that are only affected by HAnimHumanoid transformations (and no HAnimJoint transformations). Each HAnimSite can contain a Viewpoint as virtual camera in the HAnimHumanoid reference frame (such as viewing the face or profile of the human figure).
      • Warning: these are actual node declarations, not USE nodes.
      • Hint: the viewpoint field has different functionality than the joints, segments and sites fields.
      • Hint: the viewpoints field connects internal Site nodes that in turn hold relative Viewpoint nodes, such as <HAnimSite USE='ObserveFaceSite_view' containerField='viewpoints'/> which has corresponding counterpart nodes <HAnimSite DEF='ObserveFaceSite_view' name='ObserveFaceSite_view' containerField='children'> <Viewpoint description='look at me!'/> </HAnimSite>.
      • Warning: top-level HAnimSite nodes (in turn containing Viewpoint nodes) must include containerField='viewpoints' for proper validation and operation.


      Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.
      Returns:
      value of viewpoints field
      See Also:
      HAnimSite
    • setViewpoints

      HAnimHumanoid setViewpoints(X3DNode[] newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DNode array (using an array consisting of properly typed nodes or ProtoInstances) to inputOutput MFNode field viewpoints.

      Tooltip: [HAnimSite] List of HAnimSite nodes containing Viewpoint nodes that appear in the skeleton model, usually as USE node references. The viewpoints field contains zero or more special HAnimSite nodes that are only affected by HAnimHumanoid transformations (and no HAnimJoint transformations). Each HAnimSite can contain a Viewpoint as virtual camera in the HAnimHumanoid reference frame (such as viewing the face or profile of the human figure).
      • Warning: these are actual node declarations, not USE nodes.
      • Hint: the viewpoint field has different functionality than the joints, segments and sites fields.
      • Hint: the viewpoints field connects internal Site nodes that in turn hold relative Viewpoint nodes, such as <HAnimSite USE='ObserveFaceSite_view' containerField='viewpoints'/> which has corresponding counterpart nodes <HAnimSite DEF='ObserveFaceSite_view' name='ObserveFaceSite_view' containerField='children'> <Viewpoint description='look at me!'/> </HAnimSite>.
      • Warning: top-level HAnimSite nodes (in turn containing Viewpoint nodes) must include containerField='viewpoints' for proper validation and operation.


      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.
      Parameters:
      newValue - is new value for the viewpoints field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addViewpoints

      void addViewpoints(X3DNode[] newValue)
      Add array of child viewpoints nodes to array of existing nodes (if any).

      Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to HAnimSite.
      Parameters:
      newValue - is new value array to be appended the viewpoints field.
    • setViewpoints

      void setViewpoints(X3DNode newValue)
      Set single child viewpoints node, replacing prior array of existing nodes (if any).
      Parameters:
      newValue - is new node for the viewpoints field
    • getVisible

      boolean getVisible()
      Provide boolean value from inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      getVisible in interface X3DBoundedObject
      Returns:
      value of visible field
    • setVisible

      HAnimHumanoid setVisible(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named visible.

      Tooltip: Whether or not renderable content within this node is visually displayed.
      • Hint: the visible field has no effect on animation behaviors, event passing or other non-visual characteristics.
      • Hint: content must be visible to be collidable and to be pickable.
      Specified by:
      setVisible in interface X3DBoundedObject
      Parameters:
      newValue - is new value for the visible field.
      Returns:
      HAnimHumanoid - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).