Uses of Class
org.web3d.x3d.jsail.fields.SFRotation

Packages that use SFRotation
Package
Description
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing.
The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
The X3D Java fields package provides a comprehensive set of strongly typed X3D Java classes for concrete implementation of X3D field types.
The Follower nodes (Chasers and Dampers) support dynamic creation of smooth parameter transitions at run time.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Geospatial component defines how to associate real-world locations in an X3D scene and specifies nodes particularly tuned for geospatial applications.
The Grouping component describes how nodes are organized into groups to establish a transformation hierarchy for the X3D scene graph.
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
Interpolator nodes provide keyframe-based animation capability.
The Navigation component specifies how a user can effectively and intuitively move through and around a 3D scene.
Pointing device sensor nodes detect pointing events from user-interface devices, defining activities such as a user selecting a piece of geometry.
The Rigid Body Physics component describes how to model rigid bodies and their interactions through the application of basic physics principles to effect motion.
The Sound component defines how sound is delivered to an X3D world as well as how sounds are accessed.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.