Uses of Class

Packages that use MFInt32
The CADGeometry component is provided for Computer-Aided Design (CAD) nodes.
The Core component supplies the base functionality for the X3D run-time system, including the abstract base node type, field types, the event model, and routing.
The Distributed Interactive Simulation (DIS) component provides networked interoperability with the IEEE DIS protocol for sharing state and conducting real-time platform-level simulations across multiple host computers.
The Event Utility nodes provide the capability to filter, trigger, convert, or sequence numerous event-types for common interactive applications without the use of a Script node.
The X3D Java fields package provides a comprehensive set of strongly typed X3D Java classes for concrete implementation of X3D field types.
The Geometry3D component describes how three-dimensional geometry is specified and defines ElevationGrid, Extrusion, IndexedFaceSet, and most primitive geometry nodes (Box, Cone, Cylinder, Sphere).
The Humanoid Animation (HAnim) component for X3D defines node bindings and other details for implementing ISO/IEC 19774, the HAnim International Specification.
The Layering component describes how to layer a set of subscene layers into a composite scene.
The Particle Systems component specifies how to model particles and their interactions through the application of basic physics principles to affect motion.
The Rendering component includes fundamental rendering primitives such as TriangleSet and PointSet nodes, as well as geometric properties nodes that define how coordinate indices, colors, normals and texture coordinates are specified.
The Texturing3D component specifies how 3D volumetric textures describe surface properties as data points in a volume of space, rather than a flat surface.