Class MultiTextureTransformObject

    • Field Detail

      • NAME

        public static final java.lang.String NAME
        String constant NAME provides name of this element: MultiTextureTransform.
        See Also:
        Constant Field Values
      • COMPONENT

        public static final java.lang.String COMPONENT
        String constant COMPONENT defines X3D component for the MultiTextureTransform element: Texturing
        See Also:
        Constant Field Values
      • LEVEL

        public static final int LEVEL
        Integer constant LEVEL provides default X3D Texturing component level for this element: 2
        See Also:
        Constant Field Values
      • IS_DEFAULT_VALUE

        public static final ISObject IS_DEFAULT_VALUE
        SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
      • METADATA_DEFAULT_VALUE

        public static final X3DMetadataObject METADATA_DEFAULT_VALUE
        SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
      • fromField_IS

        public static final java.lang.String fromField_IS
        fromField ROUTE name for SFNode field named IS.
        See Also:
        Constant Field Values
      • fromField_METADATA

        public static final java.lang.String fromField_METADATA
        fromField ROUTE name for SFNode field named metadata.
        See Also:
        Constant Field Values
      • toField_METADATA

        public static final java.lang.String toField_METADATA
        toField ROUTE name for SFNode field named metadata.
        See Also:
        Constant Field Values
      • fromField_TEXTURETRANSFORM

        public static final java.lang.String fromField_TEXTURETRANSFORM
        fromField ROUTE name for MFNode field named textureTransform.
        See Also:
        Constant Field Values
      • toField_TEXTURETRANSFORM

        public static final java.lang.String toField_TEXTURETRANSFORM
        toField ROUTE name for MFNode field named textureTransform.
        See Also:
        Constant Field Values
    • Constructor Detail

      • MultiTextureTransformObject

        public MultiTextureTransformObject()
        Constructor for MultiTextureTransformObject to initialize member variables with default values.
      • MultiTextureTransformObject

        public MultiTextureTransformObject​(java.lang.String DEFlabel)
        Utility constructor that assigns DEF label after initializing member variables with default values.
        Parameters:
        DEFlabel - unique DEF name for this X3D node
    • Method Detail

      • getElementName

        public final java.lang.String getElementName()
        Provides name of this element: MultiTextureTransform
        Specified by:
        getElementName in class X3DConcreteElement
        Returns:
        name of this element
      • getComponent

        public final java.lang.String getComponent()
        Defines X3D component for the MultiTextureTransform element: Texturing
        Specified by:
        getComponent in class X3DConcreteElement
        Returns:
        X3D component for this element
      • getComponentLevel

        public final int getComponentLevel()
        Provides default X3D component level for this element: 2
        Specified by:
        getComponentLevel in class X3DConcreteElement
        Returns:
        default X3D component level for this element
      • getFieldType

        public java.lang.String getFieldType​(java.lang.String fieldName)
        Indicate type corresponding to given fieldName.
        Specified by:
        getFieldType in class X3DConcreteElement
        Parameters:
        fieldName - name of field in this X3D node
        Returns:
        X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
        See Also:
        ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
      • getAccessType

        public java.lang.String getAccessType​(java.lang.String fieldName)
        Indicate accessType corresponding to given fieldName.
        Specified by:
        getAccessType in class X3DConcreteElement
        Parameters:
        fieldName - name of field in this X3D node
        Returns:
        X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
        See Also:
        ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
      • initialize

        public final void initialize()
        Initialize all member variables to default values.
        Overrides:
        initialize in class X3DConcreteNode
      • hasIS

        public boolean hasIS()
        Indicate whether an object is available for inputOutput SFNode field IS.
        Returns:
        whether a concrete statement or CommentsBlock is available.
        See Also:
        getIS()
      • clearMetadata

        public MultiTextureTransformObject clearMetadata()
        Utility method to clear SFNode value of metadata field.
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      • hasMetadata

        public boolean hasMetadata()
        Indicate whether an object is available for inputOutput SFNode field metadata.
        Returns:
        whether a properly typed node or ProtoInstance or CommentsBlock is available.
        See Also:
        getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
      • getTextureTransform

        public X3DNode[] getTextureTransform()
        Provide array of X3DTextureTransformNode results (using an array consisting of properly typed nodes or ProtoInstanceObjects) from inputOutput MFNode field textureTransform.

        Tooltip: [X3DTextureTransformNode] Zero or more contained TextureTransform nodes, for each of the different texture channels, that define 2D transformation applied to texture coordinates.
        • Hint: if textureTransform array is empty, then this field has no effect.
        • Warning: MultiTextureTransform may not contain another MultiTextureTransform node.


        Warning: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DTextureTransformNode.
        Specified by:
        getTextureTransform in interface MultiTextureTransform
        Returns:
        value of textureTransform field
        See Also:
        X3DTextureTransformNode
      • getTextureTransformList

        public java.util.ArrayList<X3DNode> getTextureTransformList()
        Utility method to get ArrayList value of MFNode textureTransform field, similar to getTextureTransform().
        Returns:
        value of textureTransform field
      • setTextureTransform

        public MultiTextureTransformObject setTextureTransform​(X3DNode[] newValue)
        Accessor method to assign X3DTextureTransformNode array (using an array consisting of properly typed nodes or ProtoInstanceObjects) to inputOutput MFNode field textureTransform.

        Tooltip: [X3DTextureTransformNode] Zero or more contained TextureTransform nodes, for each of the different texture channels, that define 2D transformation applied to texture coordinates.
        • Hint: if textureTransform array is empty, then this field has no effect.
        • Warning: MultiTextureTransform may not contain another MultiTextureTransform node.


        Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DTextureTransformNode.
        Specified by:
        setTextureTransform in interface MultiTextureTransform
        Parameters:
        newValue - is new value for the textureTransform field.
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • addTextureTransform

        public MultiTextureTransformObject addTextureTransform​(X3DNode newValue)
        Add single child node to existing array of textureTransform nodes (if any).

        Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DTextureTransformNode and ProtoInstance.
        Parameters:
        newValue - is new value to be appended the textureTransform field.
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • addTextureTransform

        public MultiTextureTransformObject addTextureTransform​(ProtoInstanceObject newValue)
        Add single ProtoInstanceObject (with appropriate node type and containerField value) to MFNode array for textureTransform field.

        Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to ShaderPart and ProtoInstance.
        Parameters:
        newValue - is new value to be appended the parts field.
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • addTextureTransform

        public void addTextureTransform​(X3DNode[] newValue)
        Add array of child textureTransform nodes to array of existing nodes (if any).

        Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are limited to X3DTextureTransformNode.
        Specified by:
        addTextureTransform in interface MultiTextureTransform
        Parameters:
        newValue - is new value array to be appended the textureTransform field.
      • setTextureTransform

        public void setTextureTransform​(X3DNode newValue)
        Set single child textureTransform node, replacing prior array of existing nodes (if any).

        Note: according to X3D Unified Object Model (X3DUOM), acceptable node types are restricted to X3DTextureTransformNode.
        Specified by:
        setTextureTransform in interface MultiTextureTransform
        Parameters:
        newValue - is new node for the textureTransform field (restricted to X3DTextureTransformNode)
      • clearTextureTransform

        public MultiTextureTransformObject clearTextureTransform()
        Utility method to clear MFNode value of textureTransform field.
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
      • hasTextureTransform

        public boolean hasTextureTransform()
        Indicate whether an object is available for inputOutput MFNode field textureTransform.
        Returns:
        whether a properly typed node or ProtoInstance array or CommentsBlock is available.
        See Also:
        getTextureTransform()
      • setDEF

        public final MultiTextureTransformObject setDEF​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named DEF.

        Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

        Note that setting the DEF value clears the USE value.
        Specified by:
        setDEF in class X3DConcreteNode
        Parameters:
        newValue - is new value for the DEF field.
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getUSE

        public java.lang.String getUSE()
        Provide String value from inputOutput SFString field named USE.

        Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
        • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
        • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
        • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
        Overrides:
        getUSE in class X3DConcreteNode
        Returns:
        value of USE field
        See Also:
        X3D Scene Authoring Hints: Naming Conventions
      • setUSE

        public final MultiTextureTransformObject setUSE​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named USE.

        Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
        • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
        • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
        • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


        Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

        Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

        Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
        Specified by:
        setUSE in class X3DConcreteNode
        Parameters:
        newValue - is new value for the USE field.
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • getCssClass

        public java.lang.String getCssClass()
        Provide String value from inputOutput SFString field named class.

        Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
        • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
        • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
        Overrides:
        getCssClass in class X3DConcreteNode
        Returns:
        value of class field
        See Also:
        W3C Cascading Style Sheets
      • setCssClass

        public final MultiTextureTransformObject setCssClass​(java.lang.String newValue)
        Accessor method to assign String value to inputOutput SFString field named class.

        Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.
        • Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
        • Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
        Specified by:
        setCssClass in class X3DConcreteNode
        Parameters:
        newValue - is new value for the class field.
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
        See Also:
        W3C Cascading Style Sheets
      • setUSE

        public MultiTextureTransformObject setUSE​(MultiTextureTransformObject DEFnode)
        Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

        Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

        Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
        Parameters:
        DEFnode - must have a DEF value defined
        Returns:
        MultiTextureTransformObject - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      • findElementByNameValue

        public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue)
        Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

        Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

        Warning: more than one element may be found that has the same name, this method does not handle that case.
        Specified by:
        findElementByNameValue in class X3DConcreteElement
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        Returns:
        object reference to found element, null otherwise
        See Also:
        findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
      • findElementByNameValue

        public X3DConcreteElement findElementByNameValue​(java.lang.String nameValue,
                                                         java.lang.String elementName)
        Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

        Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.

        Warning: more than one element may be found that has the same name, this method does not handle that case.
        Specified by:
        findElementByNameValue in class X3DConcreteElement
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
        Returns:
        object reference to found element, null otherwise
        See Also:
        findNodeByDEF(String), X3DConcreteElement.hasAncestorSceneObject(), X3DConcreteElement.findAncestorX3DObject()
      • hasElementByNameValue

        public boolean hasElementByNameValue​(java.lang.String nameValue,
                                             java.lang.String elementName)
        Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
        Parameters:
        nameValue - is value of the name field being searched for in this element and child elements(if any)
        elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
        Returns:
        whether node is found
        See Also:
        findElementByNameValue(String, String)
      • hasNodeByDEF

        public boolean hasNodeByDEF​(java.lang.String DEFvalue)
        Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
        Parameters:
        DEFvalue - is value of the name field being searched for in this element and child elements(if any)
        Returns:
        whether node is found
        See Also:
        findNodeByDEF(String)
      • validate

        public java.lang.String validate()
        Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
        Specified by:
        validate in class X3DConcreteElement
        Returns:
        validation results (if any)