Class TextureProjector

All Implemented Interfaces:
X3DChildNode, X3DNode, X3DLightNode, TextureProjector, X3DTextureProjectorNode

public class TextureProjector extends X3DConcreteNode implements TextureProjector
TextureProjector is similar to a light that projects a texture into the scene, illuminating geometry that intersects the perspective projection volume.

X3D node tooltip: (X3D version 4.0 draft) [X3DTextureProjectorNode] TextureProjector is similar to a light that projects a texture into the scene, illuminating geometry that intersects the perspective projection volume.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
X3D Abstract Specification: TextureProjector, X3D Tooltips: TextureProjector, X3D Scene Authoring Hints: Images
  • Field Details

    • NAME

      public static final String NAME
      String constant NAME provides name of this element: TextureProjector.
      See Also:
      Constant Field Values
    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the TextureProjector element: TextureProjector
      See Also:
      Constant Field Values
    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D TextureProjector component level for this element: 2
      See Also:
      Constant Field Values
    • AMBIENTINTENSITY_DEFAULT_VALUE

      public static final float AMBIENTINTENSITY_DEFAULT_VALUE
      SFFloat field named ambientIntensity has default value 0f (Java syntax) or 0 (XML syntax).
      See Also:
      Constant Field Values
    • COLOR_DEFAULT_VALUE

      public static final float[] COLOR_DEFAULT_VALUE
      SFColor field named color has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).
    • DESCRIPTION_DEFAULT_VALUE

      public static final String DESCRIPTION_DEFAULT_VALUE
      SFString field named description has default value equal to an empty string.
      See Also:
      Constant Field Values
    • DIRECTION_DEFAULT_VALUE

      public static final float[] DIRECTION_DEFAULT_VALUE
      SFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).
    • FARDISTANCE_DEFAULT_VALUE

      public static final float FARDISTANCE_DEFAULT_VALUE
      SFFloat field named farDistance has default value -1f (Java syntax) or -1 (XML syntax).
      See Also:
      Constant Field Values
    • FIELDOFVIEW_DEFAULT_VALUE

      public static final float FIELDOFVIEW_DEFAULT_VALUE
      SFFloat field named fieldOfView has default value 0.7854f (Java syntax) or 0.7854 (XML syntax).
      See Also:
      Constant Field Values
    • GLOBAL_DEFAULT_VALUE

      public static final boolean GLOBAL_DEFAULT_VALUE
      SFBool field named global has default value true (Java syntax) or true (XML syntax).
      See Also:
      Constant Field Values
    • INTENSITY_DEFAULT_VALUE

      public static final float INTENSITY_DEFAULT_VALUE
      SFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).
      See Also:
      Constant Field Values
    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • LOCATION_DEFAULT_VALUE

      public static final float[] LOCATION_DEFAULT_VALUE
      SFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • NEARDISTANCE_DEFAULT_VALUE

      public static final float NEARDISTANCE_DEFAULT_VALUE
      SFFloat field named nearDistance has default value -1f (Java syntax) or -1 (XML syntax).
      See Also:
      Constant Field Values
    • ON_DEFAULT_VALUE

      public static final boolean ON_DEFAULT_VALUE
      SFBool field named on has default value true (Java syntax) or true (XML syntax).
      See Also:
      Constant Field Values
    • SHADOWINTENSITY_DEFAULT_VALUE

      public static final float SHADOWINTENSITY_DEFAULT_VALUE
      SFFloat field named shadowIntensity has default value 1f (Java syntax) or 1 (XML syntax).
      See Also:
      Constant Field Values
    • SHADOWS_DEFAULT_VALUE

      public static final boolean SHADOWS_DEFAULT_VALUE
      SFBool field named shadows has default value false (Java syntax) or false (XML syntax).
      See Also:
      Constant Field Values
    • TEXTURE_DEFAULT_VALUE

      public static final X3DTexture2DNode TEXTURE_DEFAULT_VALUE
      SFNode field named texture has default value null (Java syntax) or NULL (XML syntax).
    • UPVECTOR_DEFAULT_VALUE

      public static final float[] UPVECTOR_DEFAULT_VALUE
      SFVec3f field named upVector has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).
    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM), Constant Field Values
    • fromField_AMBIENTINTENSITY

      public static final String fromField_AMBIENTINTENSITY
      fromField ROUTE name for SFFloat field named ambientIntensity.
      See Also:
      Constant Field Values
    • toField_AMBIENTINTENSITY

      public static final String toField_AMBIENTINTENSITY
      toField ROUTE name for SFFloat field named ambientIntensity.
      See Also:
      Constant Field Values
    • fromField_ASPECTRATIO

      public static final String fromField_ASPECTRATIO
      fromField ROUTE name for SFFloat field named aspectRatio.
      See Also:
      Constant Field Values
    • fromField_COLOR

      public static final String fromField_COLOR
      fromField ROUTE name for SFColor field named color.
      See Also:
      Constant Field Values
    • toField_COLOR

      public static final String toField_COLOR
      toField ROUTE name for SFColor field named color.
      See Also:
      Constant Field Values
    • fromField_DESCRIPTION

      public static final String fromField_DESCRIPTION
      fromField ROUTE name for SFString field named description.
      See Also:
      Constant Field Values
    • toField_DESCRIPTION

      public static final String toField_DESCRIPTION
      toField ROUTE name for SFString field named description.
      See Also:
      Constant Field Values
    • fromField_DIRECTION

      public static final String fromField_DIRECTION
      fromField ROUTE name for SFVec3f field named direction.
      See Also:
      Constant Field Values
    • toField_DIRECTION

      public static final String toField_DIRECTION
      toField ROUTE name for SFVec3f field named direction.
      See Also:
      Constant Field Values
    • fromField_FARDISTANCE

      public static final String fromField_FARDISTANCE
      fromField ROUTE name for SFFloat field named farDistance.
      See Also:
      Constant Field Values
    • toField_FARDISTANCE

      public static final String toField_FARDISTANCE
      toField ROUTE name for SFFloat field named farDistance.
      See Also:
      Constant Field Values
    • fromField_FIELDOFVIEW

      public static final String fromField_FIELDOFVIEW
      fromField ROUTE name for SFFloat field named fieldOfView.
      See Also:
      Constant Field Values
    • toField_FIELDOFVIEW

      public static final String toField_FIELDOFVIEW
      toField ROUTE name for SFFloat field named fieldOfView.
      See Also:
      Constant Field Values
    • fromField_GLOBAL

      public static final String fromField_GLOBAL
      fromField ROUTE name for SFBool field named global.
      See Also:
      Constant Field Values
    • toField_GLOBAL

      public static final String toField_GLOBAL
      toField ROUTE name for SFBool field named global.
      See Also:
      Constant Field Values
    • fromField_INTENSITY

      public static final String fromField_INTENSITY
      fromField ROUTE name for SFFloat field named intensity.
      See Also:
      Constant Field Values
    • toField_INTENSITY

      public static final String toField_INTENSITY
      toField ROUTE name for SFFloat field named intensity.
      See Also:
      Constant Field Values
    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
      See Also:
      Constant Field Values
    • fromField_LOCATION

      public static final String fromField_LOCATION
      fromField ROUTE name for SFVec3f field named location.
      See Also:
      Constant Field Values
    • toField_LOCATION

      public static final String toField_LOCATION
      toField ROUTE name for SFVec3f field named location.
      See Also:
      Constant Field Values
    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
      See Also:
      Constant Field Values
    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
      See Also:
      Constant Field Values
    • fromField_NEARDISTANCE

      public static final String fromField_NEARDISTANCE
      fromField ROUTE name for SFFloat field named nearDistance.
      See Also:
      Constant Field Values
    • toField_NEARDISTANCE

      public static final String toField_NEARDISTANCE
      toField ROUTE name for SFFloat field named nearDistance.
      See Also:
      Constant Field Values
    • fromField_ON

      public static final String fromField_ON
      fromField ROUTE name for SFBool field named on.
      See Also:
      Constant Field Values
    • toField_ON

      public static final String toField_ON
      toField ROUTE name for SFBool field named on.
      See Also:
      Constant Field Values
    • fromField_SHADOWINTENSITY

      public static final String fromField_SHADOWINTENSITY
      fromField ROUTE name for SFFloat field named shadowIntensity.
      See Also:
      Constant Field Values
    • toField_SHADOWINTENSITY

      public static final String toField_SHADOWINTENSITY
      toField ROUTE name for SFFloat field named shadowIntensity.
      See Also:
      Constant Field Values
    • fromField_SHADOWS

      public static final String fromField_SHADOWS
      fromField ROUTE name for SFBool field named shadows.
      See Also:
      Constant Field Values
    • toField_SHADOWS

      public static final String toField_SHADOWS
      toField ROUTE name for SFBool field named shadows.
      See Also:
      Constant Field Values
    • fromField_TEXTURE

      public static final String fromField_TEXTURE
      fromField ROUTE name for SFNode field named texture.
      See Also:
      Constant Field Values
    • toField_TEXTURE

      public static final String toField_TEXTURE
      toField ROUTE name for SFNode field named texture.
      See Also:
      Constant Field Values
    • fromField_UPVECTOR

      public static final String fromField_UPVECTOR
      fromField ROUTE name for SFVec3f field named upVector.
      See Also:
      Constant Field Values
    • toField_UPVECTOR

      public static final String toField_UPVECTOR
      toField ROUTE name for SFVec3f field named upVector.
      See Also:
      Constant Field Values
  • Constructor Details

    • TextureProjector

      public TextureProjector()
      Constructor for TextureProjector to initialize member variables with default values.
    • TextureProjector

      public TextureProjector(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: TextureProjector
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the TextureProjector element: TextureProjector
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
      ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
      See Also:
      X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getAmbientIntensity

      public float getAmbientIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named ambientIntensity.

      Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile hint: this field may be ignored, applying the default value regardless. *
      Specified by:
      getAmbientIntensity in interface TextureProjector
      Specified by:
      getAmbientIntensity in interface X3DLightNode
      Specified by:
      getAmbientIntensity in interface X3DTextureProjectorNode
      Returns:
      value of ambientIntensity field
    • setAmbientIntensity

      public TextureProjector setAmbientIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named ambientIntensity.

      Tooltip: [0,1] Brightness of ambient (nondirectional background) emission from the light. Interchange profile hint: this field may be ignored, applying the default value regardless. *
      Specified by:
      setAmbientIntensity in interface TextureProjector
      Specified by:
      setAmbientIntensity in interface X3DLightNode
      Specified by:
      setAmbientIntensity in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the ambientIntensity field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAmbientIntensity

      public TextureProjector setAmbientIntensity(SFFloat newValue)
      Assign typed object value to SFFloat ambientIntensity field, similar to setAmbientIntensity(float).
      Parameters:
      newValue - is new value for the ambientIntensity field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setAmbientIntensity

      public TextureProjector setAmbientIntensity(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setAmbientIntensity(float).
      Parameters:
      newValue - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getAspectRatio

      public float getAspectRatio()
      Provide float value within allowed range of (0,infinity) from outputOnly SFFloat field named aspectRatio.

      Tooltip: aspectRatio is the ratio of width and height that is projected. *
      Specified by:
      getAspectRatio in interface TextureProjector
      Specified by:
      getAspectRatio in interface X3DTextureProjectorNode
      Returns:
      value of aspectRatio field
    • getColor

      public float[] getColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named color.

      Tooltip: [0,1] color of light, applied to colors of objects.
      Specified by:
      getColor in interface TextureProjector
      Specified by:
      getColor in interface X3DLightNode
      Specified by:
      getColor in interface X3DTextureProjectorNode
      Returns:
      value of color field
    • setColor

      public TextureProjector setColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named color.

      Tooltip: [0,1] color of light, applied to colors of objects.
      Specified by:
      setColor in interface TextureProjector
      Specified by:
      setColor in interface X3DLightNode
      Specified by:
      setColor in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the color field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setColor

      public TextureProjector setColor(SFColor newValue)
      Assign typed object value to SFColor color field, similar to setColor(float[]).
      Parameters:
      newValue - is new value for the color field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setColor

      public TextureProjector setColor(float red, float green, float blue)
      Assign values to SFColor color field, similar to setColor(float[]).
      Parameters:
      red - first component
      green - second component
      blue - third component
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setColor

      public TextureProjector setColor(double red, double green, double blue)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setColor(float[]).
      Parameters:
      red - first component [0..1]
      green - second component [0..1]
      blue - third component [0..1]
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setColor

      public TextureProjector setColor(double[] newArray)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setColor(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDescription

      public String getDescription()
      Provide String value from inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of the url asset.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
      Specified by:
      getDescription in interface TextureProjector
      Specified by:
      getDescription in interface X3DTextureProjectorNode
      Returns:
      value of description field
    • setDescription

      public TextureProjector setDescription(String newValue)
      Accessor method to assign String value to inputOutput SFString field named description.

      Tooltip: Author-provided prose that describes intended purpose of the url asset.
      • Hint: many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as & for & ampersand character, or " for " quotation-mark character).
      Specified by:
      setDescription in interface TextureProjector
      Specified by:
      setDescription in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the description field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDescription

      public TextureProjector setDescription(SFString newValue)
      Assign typed object value to SFString description field, similar to setDescription(String).
      Parameters:
      newValue - is new value for the description field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDirection

      public float[] getDirection()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.

      Tooltip: Initial direction from which particles emanate. *
      Specified by:
      getDirection in interface TextureProjector
      Specified by:
      getDirection in interface X3DTextureProjectorNode
      Returns:
      value of direction field
    • setDirection

      public TextureProjector setDirection(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.

      Tooltip: Initial direction from which particles emanate. *
      Specified by:
      setDirection in interface TextureProjector
      Specified by:
      setDirection in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the direction field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public TextureProjector setDirection(SFVec3f newValue)
      Assign typed object value to SFVec3f direction field, similar to setDirection(float[]).
      Parameters:
      newValue - is new value for the direction field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public TextureProjector setDirection(float x, float y, float z)
      Assign values to SFVec3f direction field, similar to setDirection(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public TextureProjector setDirection(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setDirection(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDirection

      public TextureProjector setDirection(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setDirection(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFarDistance

      public float getFarDistance()
      Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named farDistance.

      Tooltip: or (0,+infinity) maximum distance necessary for texture display. *
      Specified by:
      getFarDistance in interface TextureProjector
      Specified by:
      getFarDistance in interface X3DTextureProjectorNode
      Returns:
      value of farDistance field
    • setFarDistance

      public TextureProjector setFarDistance(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named farDistance.

      Tooltip: or (0,+infinity) maximum distance necessary for texture display. *
      Specified by:
      setFarDistance in interface TextureProjector
      Specified by:
      setFarDistance in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the farDistance field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFarDistance

      public TextureProjector setFarDistance(SFFloat newValue)
      Assign typed object value to SFFloat farDistance field, similar to setFarDistance(float).
      Parameters:
      newValue - is new value for the farDistance field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFarDistance

      public TextureProjector setFarDistance(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setFarDistance(float).
      Parameters:
      newValue - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getFieldOfView

      public float getFieldOfView()
      Provide float value within allowed range of [0,3.1416] from inputOutput SFFloat field named fieldOfView.

      Tooltip: Preferred minimum viewing angle for this projection in radians, providing minimum height or minimum width (whichever is smaller). Small field of view roughly corresponds to a telephoto lens, large field of view roughly corresponds to a wide-angle lens.
      • Warning: this field differs for TextureProjectorParallel and TextureProjector.
      Specified by:
      getFieldOfView in interface TextureProjector
      Returns:
      value of fieldOfView field
    • setFieldOfView

      public TextureProjector setFieldOfView(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named fieldOfView.

      Tooltip: Preferred minimum viewing angle for this projection in radians, providing minimum height or minimum width (whichever is smaller). Small field of view roughly corresponds to a telephoto lens, large field of view roughly corresponds to a wide-angle lens.
      • Warning: this field differs for TextureProjectorParallel and TextureProjector.
      Specified by:
      setFieldOfView in interface TextureProjector
      Parameters:
      newValue - is new value for the fieldOfView field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFieldOfView

      public TextureProjector setFieldOfView(SFFloat newValue)
      Assign typed object value to SFFloat fieldOfView field, similar to setFieldOfView(float).
      Parameters:
      newValue - is new value for the fieldOfView field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setFieldOfView

      public TextureProjector setFieldOfView(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setFieldOfView(float).
      Parameters:
      newValue - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getGlobal

      public boolean getGlobal()
      Provide boolean value from inputOutput SFBool field named global.

      Tooltip: Global texture projection illuminates all objects within their volume of influence. Scoped texture projection (global false) only illuminates objects within the same transformation hierarchy. *
      Specified by:
      getGlobal in interface TextureProjector
      Specified by:
      getGlobal in interface X3DTextureProjectorNode
      Returns:
      value of global field
    • setGlobal

      public TextureProjector setGlobal(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named global.

      Tooltip: Global texture projection illuminates all objects within their volume of influence. Scoped texture projection (global false) only illuminates objects within the same transformation hierarchy. *
      Specified by:
      setGlobal in interface TextureProjector
      Specified by:
      setGlobal in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the global field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setGlobal

      public TextureProjector setGlobal(SFBool newValue)
      Assign typed object value to SFBool global field, similar to setGlobal(boolean).
      Parameters:
      newValue - is new value for the global field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIntensity

      public float getIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.

      Tooltip: [0,1] Brightness of direct emission from the light. *
      Specified by:
      getIntensity in interface TextureProjector
      Specified by:
      getIntensity in interface X3DLightNode
      Specified by:
      getIntensity in interface X3DTextureProjectorNode
      Returns:
      value of intensity field
    • setIntensity

      public TextureProjector setIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named intensity.

      Tooltip: [0,1] Brightness of direct emission from the light. *
      Specified by:
      setIntensity in interface TextureProjector
      Specified by:
      setIntensity in interface X3DLightNode
      Specified by:
      setIntensity in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setIntensity

      public TextureProjector setIntensity(SFFloat newValue)
      Assign typed object value to SFFloat intensity field, similar to setIntensity(float).
      Parameters:
      newValue - is new value for the intensity field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setIntensity

      public TextureProjector setIntensity(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setIntensity(float).
      Parameters:
      newValue - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • setIS

      public TextureProjector setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Tooltips: IS, X3D Tooltips: connect
    • clearIS

      public TextureProjector clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
      getIS()
    • getLocation

      public float[] getLocation()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named location.

      Tooltip: Position of center of texture projection relative to local coordinate system. *
      Specified by:
      getLocation in interface TextureProjector
      Specified by:
      getLocation in interface X3DTextureProjectorNode
      Returns:
      value of location field
    • setLocation

      public TextureProjector setLocation(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.

      Tooltip: Position of center of texture projection relative to local coordinate system. *
      Specified by:
      setLocation in interface TextureProjector
      Specified by:
      setLocation in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the location field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public TextureProjector setLocation(SFVec3f newValue)
      Assign typed object value to SFVec3f location field, similar to setLocation(float[]).
      Parameters:
      newValue - is new value for the location field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public TextureProjector setLocation(float x, float y, float z)
      Assign values to SFVec3f location field, similar to setLocation(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public TextureProjector setLocation(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setLocation(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setLocation

      public TextureProjector setLocation(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setLocation(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface TextureProjector
      Specified by:
      getMetadata in interface X3DChildNode
      Specified by:
      getMetadata in interface X3DLightNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DTextureProjectorNode
      Returns:
      value of metadata field
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public TextureProjector setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface TextureProjector
      Specified by:
      setMetadata in interface X3DChildNode
      Specified by:
      setMetadata in interface X3DLightNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DTextureProjectorNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/core.html#Metadata , X3D Scene Authoring Hints: Metadata Nodes
    • clearMetadata

      public TextureProjector clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public TextureProjector setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setMetadata( org.web3d.x3d.sai.Core.X3DMetadataObject)
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getMetadata(), getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
    • getNearDistance

      public float getNearDistance()
      Provide float value within allowed range of [-1,infinity) from inputOutput SFFloat field named nearDistance.

      Tooltip: or (0,+infinity) minimum distance necessary for texture display. *
      Specified by:
      getNearDistance in interface TextureProjector
      Specified by:
      getNearDistance in interface X3DTextureProjectorNode
      Returns:
      value of nearDistance field
    • setNearDistance

      public TextureProjector setNearDistance(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named nearDistance.

      Tooltip: or (0,+infinity) minimum distance necessary for texture display. *
      Specified by:
      setNearDistance in interface TextureProjector
      Specified by:
      setNearDistance in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the nearDistance field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNearDistance

      public TextureProjector setNearDistance(SFFloat newValue)
      Assign typed object value to SFFloat nearDistance field, similar to setNearDistance(float).
      Parameters:
      newValue - is new value for the nearDistance field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNearDistance

      public TextureProjector setNearDistance(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setNearDistance(float).
      Parameters:
      newValue - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getOn

      public boolean getOn()
      Provide boolean value from inputOutput SFBool field named on.

      Tooltip: Enables/disables this texture projection source. *
      Specified by:
      getOn in interface TextureProjector
      Specified by:
      getOn in interface X3DLightNode
      Specified by:
      getOn in interface X3DTextureProjectorNode
      Returns:
      value of on field
    • setOn

      public TextureProjector setOn(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named on.

      Tooltip: Enables/disables this texture projection source. *
      Specified by:
      setOn in interface TextureProjector
      Specified by:
      setOn in interface X3DLightNode
      Specified by:
      setOn in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the on field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOn

      public TextureProjector setOn(SFBool newValue)
      Assign typed object value to SFBool on field, similar to setOn(boolean).
      Parameters:
      newValue - is new value for the on field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShadowIntensity

      public float getShadowIntensity()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named shadowIntensity.

      Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *
      Specified by:
      getShadowIntensity in interface TextureProjector
      Specified by:
      getShadowIntensity in interface X3DLightNode
      Specified by:
      getShadowIntensity in interface X3DTextureProjectorNode
      Returns:
      value of shadowIntensity field
    • setShadowIntensity

      public TextureProjector setShadowIntensity(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named shadowIntensity.

      Tooltip: [0,1] shadowIntensity field defines how much light is obscured by shapes that cast shadows, ranging from 0 (light not obscured, no visible shadows) to 1 (light completely obscured, full-intensity shadows). *
      Specified by:
      setShadowIntensity in interface TextureProjector
      Specified by:
      setShadowIntensity in interface X3DLightNode
      Specified by:
      setShadowIntensity in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the shadowIntensity field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setShadowIntensity

      public TextureProjector setShadowIntensity(SFFloat newValue)
      Assign typed object value to SFFloat shadowIntensity field, similar to setShadowIntensity(float).
      Parameters:
      newValue - is new value for the shadowIntensity field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setShadowIntensity

      public TextureProjector setShadowIntensity(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setShadowIntensity(float).
      Parameters:
      newValue - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getShadows

      public boolean getShadows()
      Provide boolean value from inputOutput SFBool field named shadows.

      Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *
      Specified by:
      getShadows in interface TextureProjector
      Specified by:
      getShadows in interface X3DLightNode
      Specified by:
      getShadows in interface X3DTextureProjectorNode
      Returns:
      value of shadows field
    • setShadows

      public TextureProjector setShadows(boolean newValue)
      Accessor method to assign boolean value to inputOutput SFBool field named shadows.

      Tooltip: shadows field indicates whether or not this light casts a shadow behind illuminated X3DShapeNode geometry. *
      Specified by:
      setShadows in interface TextureProjector
      Specified by:
      setShadows in interface X3DLightNode
      Specified by:
      setShadows in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the shadows field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setShadows

      public TextureProjector setShadows(SFBool newValue)
      Assign typed object value to SFBool shadows field, similar to setShadows(boolean).
      Parameters:
      newValue - is new value for the shadows field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTexture

      public X3DTexture2DNode getTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) from inputOutput SFNode field texture.
      Specified by:
      getTexture in interface TextureProjector
      Specified by:
      getTexture in interface X3DTextureProjectorNode
      Returns:
      value of texture field
      See Also:
      Tooltip: [X3DTextureNode] Single contained texture node (ImageTexture, MovieTexture, PixelTexture, MultiTexture) that maps image(s) to surface geometry. Hint: if texture node is NULL or unspecified, corresponding Shape geometry for this Appearance is not textured. Hint: X3D Scene Authoring Hints, Images https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images Hint: X3D Architecture 18 Texturing component https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/texturing.html Hint: X3D Architecture 33 Texturing3D component https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/texture3D.html
    • setTexture

      public TextureProjector setTexture(X3DTexture2DNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DTexture2DNode instance (using a properly typed node) to inputOutput SFNode field texture.
      Specified by:
      setTexture in interface TextureProjector
      Specified by:
      setTexture in interface X3DTextureProjectorNode
      Parameters:
      newValue - is new value for the texture field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      Tooltip: [X3DTextureNode] Single contained texture node (ImageTexture, MovieTexture, PixelTexture, MultiTexture) that maps image(s) to surface geometry. Hint: if texture node is NULL or unspecified, corresponding Shape geometry for this Appearance is not textured. Hint: X3D Scene Authoring Hints, Images https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images Hint: X3D Architecture 18 Texturing component https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/texturing.html Hint: X3D Architecture 33 Texturing3D component https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/texture3D.html
    • clearTexture

      public TextureProjector clearTexture()
      Utility method to clear SFNode value of texture field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setTexture

      public TextureProjector setTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field texture.
      Parameters:
      newValue - is new value for the texture field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      setTexture( org.web3d.x3d.sai.Texturing.X3DTexture2DNode)
    • hasTexture

      public boolean hasTexture()
      Indicate whether an object is available for inputOutput SFNode field texture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
      getTexture(), getTextureProtoInstance()
    • getUpVector

      public float[] getUpVector()
      Provide array of 3-tuple float results from inputOutput SFVec3f field named upVector.
      Specified by:
      getUpVector in interface TextureProjector
      Returns:
      value of upVector field
    • setUpVector

      public TextureProjector setUpVector(float[] newValue)
      Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named upVector.
      Specified by:
      setUpVector in interface TextureProjector
      Parameters:
      newValue - is new value for the upVector field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUpVector

      public TextureProjector setUpVector(SFVec3f newValue)
      Assign typed object value to SFVec3f upVector field, similar to setUpVector(float[]).
      Parameters:
      newValue - is new value for the upVector field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUpVector

      public TextureProjector setUpVector(float x, float y, float z)
      Assign values to SFVec3f upVector field, similar to setUpVector(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUpVector

      public TextureProjector setUpVector(double x, double y, double z)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setUpVector(float[]).
      Parameters:
      x - first component
      y - second component
      z - third component
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUpVector

      public TextureProjector setUpVector(double[] newArray)
      Utility method: double-precision set-array accessor for X3D floating-point type, similar to setUpVector(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setDEF

      public final TextureProjector setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.

      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public TextureProjector setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String).
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
      X3D Scene Authoring Hints: Naming Conventions
    • setUSE

      public final TextureProjector setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).
      • Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
      • Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
      • Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public TextureProjector setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String).
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
      X3D Architecture Annex L - HTML authoring guidelines, CSS considerations, W3C Cascading Style Sheets, W3C CSS Snapshot, Wikibooks: XML - Managing Data Exchange/XSLT and Style Sheets
    • setCssClass

      public final TextureProjector setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Architecture Annex L - HTML authoring guidelines, CSS considerations, W3C Cascading Style Sheets, W3C CSS Snapshot, Wikibooks: XML - Managing Data Exchange/XSLT and Style Sheets
    • setCssClass

      public TextureProjector setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String).
      Parameters:
      newValue - is new value for the class field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
      X3D Architecture Annex L - HTML authoring guidelines, CSS considerations, W3C Cascading Style Sheets, W3C CSS Snapshot, Wikibooks: XML - Managing Data Exchange/XSLT and Style Sheets
    • setHtmlID

      public final TextureProjector setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Architecture Annex L - HTML authoring guidelines, CSS considerations
      Warning: the id attribute is in a distinct separate namespace from DEF identifiers and thus not applicable for USE nodes, ROUTE statements, or Script references., X3D Architecture Annex L - HTML authoring guidelines, L.3.1 Content definition and page presentation, HTML 5.2 W3C Recommendation, Document Object Model (DOM) Technical Reports, Wikibooks: XML - Managing Data Exchange/XSLT and Style Sheets
    • setHtmlID

      public TextureProjector setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String).
      Parameters:
      newValue - is new value for the id field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
      X3D Architecture Annex L - HTML authoring guidelines, CSS considerations, W3C Cascading Style Sheets, W3C CSS Snapshot, Wikibooks: XML - Managing Data Exchange/XSLT and Style Sheets
    • setCssStyle

      public final TextureProjector setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
      X3D Architecture Annex L - HTML authoring guidelines, CSS considerations, W3C Cascading Style Sheets, W3C CSS Snapshot, Wikibooks: XML - Managing Data Exchange/XSLT and Style Sheets
    • setCssStyle

      public TextureProjector setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String).
      Parameters:
      newValue - is new value for the style field.
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public TextureProjector setUSE(TextureProjector DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public TextureProjector addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public TextureProjector addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public TextureProjector addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      TextureProjector - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
      X3D.FILE_EXTENSION_X3D, X3D.FILE_EXTENSION_XML, X3D.toStringXML(), X3D.toFileXML(String), X3D.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
      X3D.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
      X3D.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
      findNodeByDEF(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
      findElementByNameValue(String, String)
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
      findElementByNameValue(String), X3DConcreteElement.hasAncestorScene(), X3DConcreteElement.findAncestorX3D()
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
      findNodeByDEF(String)
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)