Package org.web3d.x3d.jsail.Sound
Class SoundObject
java.lang.Object
org.web3d.x3d.jsail.X3DConcreteElement
org.web3d.x3d.jsail.X3DConcreteNode
org.web3d.x3d.jsail.Sound.SoundObject
- All Implemented Interfaces:
X3DChildNode,X3DNode,Sound,X3DSoundNode
public class SoundObject extends X3DConcreteNode implements Sound
The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node.
X3D node tooltip: [X3DSoundNode] The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node. Sound intensity includes stereo support, varying according to user location and view direction in the scene.
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
X3D node tooltip: [X3DSoundNode] The Sound node controls the 3D spatialization of sound playback by a child AudioClip or MovieTexture node. Sound intensity includes stereo support, varying according to user location and view direction in the scene.
- Hint: if the audio source is stereo or multi-channel, channel separation is retained during playback.
- Warning: while providing sounds on the ground plane, ensure that the audible auralization ellipse is sufficiently elevated to match avatar height.
- Hint: X3D Sound component Figure 16.2 Sound Node Geometry, https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/sound.html#f-Soundnodegeometry
- Hint: X3D Scene Authoring Hints:Audio https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Audio
Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
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Field Summary
Fields Modifier and Type Field Description static java.lang.StringCOMPONENTString constant COMPONENT defines X3D component for the Sound element: Soundstatic java.lang.StringcontainerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent.static float[]DIRECTION_DEFAULT_VALUESFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax).static java.lang.StringfromField_DIRECTIONfromField ROUTE name for SFVec3f field named direction.static java.lang.StringfromField_INTENSITYfromField ROUTE name for SFFloat field named intensity.static java.lang.StringfromField_ISfromField ROUTE name for SFNode field named IS.static java.lang.StringfromField_LOCATIONfromField ROUTE name for SFVec3f field named location.static java.lang.StringfromField_MAXBACKfromField ROUTE name for SFFloat field named maxBack.static java.lang.StringfromField_MAXFRONTfromField ROUTE name for SFFloat field named maxFront.static java.lang.StringfromField_METADATAfromField ROUTE name for SFNode field named metadata.static java.lang.StringfromField_MINBACKfromField ROUTE name for SFFloat field named minBack.static java.lang.StringfromField_MINFRONTfromField ROUTE name for SFFloat field named minFront.static java.lang.StringfromField_PRIORITYfromField ROUTE name for SFFloat field named priority.static java.lang.StringfromField_SOURCEfromField ROUTE name for SFNode field named source.static floatINTENSITY_DEFAULT_VALUESFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).static ISObjectIS_DEFAULT_VALUESFNode field named IS has default value null (Java syntax) or NULL (XML syntax).static intLEVELInteger constant LEVEL provides default X3D Sound component level for this element: 1static float[]LOCATION_DEFAULT_VALUESFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).static floatMAXBACK_DEFAULT_VALUESFFloat field named maxBack has default value 10f (Java syntax) or 10 (XML syntax).static floatMAXFRONT_DEFAULT_VALUESFFloat field named maxFront has default value 10f (Java syntax) or 10 (XML syntax).static X3DMetadataObjectMETADATA_DEFAULT_VALUESFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).static floatMINBACK_DEFAULT_VALUESFFloat field named minBack has default value 1f (Java syntax) or 1 (XML syntax).static floatMINFRONT_DEFAULT_VALUESFFloat field named minFront has default value 1f (Java syntax) or 1 (XML syntax).static java.lang.StringNAMEString constant NAME provides name of this element: Sound.static floatPRIORITY_DEFAULT_VALUESFFloat field named priority has default value 0f (Java syntax) or 0 (XML syntax).static X3DSoundSourceNodeSOURCE_DEFAULT_VALUESFNode field named source has default value null (Java syntax) or NULL (XML syntax).static booleanSPATIALIZE_DEFAULT_VALUESFBool field named spatialize has default value true (Java syntax) or true (XML syntax).static java.lang.StringtoField_DIRECTIONtoField ROUTE name for SFVec3f field named direction.static java.lang.StringtoField_INTENSITYtoField ROUTE name for SFFloat field named intensity.static java.lang.StringtoField_LOCATIONtoField ROUTE name for SFVec3f field named location.static java.lang.StringtoField_MAXBACKtoField ROUTE name for SFFloat field named maxBack.static java.lang.StringtoField_MAXFRONTtoField ROUTE name for SFFloat field named maxFront.static java.lang.StringtoField_METADATAtoField ROUTE name for SFNode field named metadata.static java.lang.StringtoField_MINBACKtoField ROUTE name for SFFloat field named minBack.static java.lang.StringtoField_MINFRONTtoField ROUTE name for SFFloat field named minFront.static java.lang.StringtoField_PRIORITYtoField ROUTE name for SFFloat field named priority.static java.lang.StringtoField_SOURCEtoField ROUTE name for SFNode field named source.Fields inherited from class org.web3d.x3d.jsail.X3DConcreteNode
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE -
Constructor Summary
Constructors Constructor Description SoundObject()Constructor for SoundObject to initialize member variables with default values.SoundObject(java.lang.String DEFlabel)Utility constructor that assigns DEF label after initializing member variables with default values. -
Method Summary
Modifier and Type Method Description SoundObjectaddComments(java.lang.String newComment)Add comment as String to contained commentsList.SoundObjectaddComments(java.lang.String[] newComments)Add comments as String[] array to contained commentsList.SoundObjectaddComments(CommentsBlock newCommentsBlock)Add CommentsBlock to contained commentsList.SoundObjectclearIS()Utility method to clear SFNode value of IS field.SoundObjectclearMetadata()Utility method to clear SFNode value of metadata field.SoundObjectclearSource()Utility method to clear SFNode value of source field.X3DConcreteElementfindElementByNameValue(java.lang.String nameValue)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteElementfindElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.X3DConcreteNodefindNodeByDEF(java.lang.String DEFvalue)Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.java.lang.StringgetAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.java.lang.StringgetComponent()Defines X3D component for the Sound element: SoundintgetComponentLevel()Provides default X3D component level for this element: 1java.lang.StringgetContainerFieldDefault()containerField describes typical field relationship of a node to its parent.java.lang.StringgetCssClass()Provide String value from inputOutput SFString field named class.java.lang.StringgetDEF()Provide String value from inputOutput SFString field named DEF.float[]getDirection()Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.java.lang.StringgetElementName()Provides name of this element: Soundjava.lang.StringgetFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.floatgetIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.ISObjectgetIS()Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.float[]getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.floatgetMaxBack()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxBack.floatgetMaxFront()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxFront.X3DMetadataObjectgetMetadata()Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.floatgetMinBack()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minBack.floatgetMinFront()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minFront.floatgetPriority()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named priority.X3DSoundSourceNodegetSource()Provide X3DSoundSourceNode instance (using a properly typed node) from inputOutput SFNode field source.booleangetSpatialize()Provide boolean value from initializeOnly SFBool field named spatialize.java.lang.StringgetUSE()Provide String value from inputOutput SFString field named USE.booleanhasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.booleanhasIS()Indicate whether an object is available for inputOutput SFNode field IS.booleanhasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.booleanhasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.booleanhasSource()Indicate whether an object is available for inputOutput SFNode field source.voidinitialize()Initialize all member variables to default values.SoundObjectsetCssClass(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named class.SoundObjectsetCssClass(SFStringObject newValue)Assign typed object value to SFString cssClass field, similar tosetCssClass(String).SoundObjectsetDEF(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named DEF.SoundObjectsetDEF(SFStringObject newValue)Assign typed object value to SFString DEF field, similar tosetDEF(String).SoundObjectsetDirection(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[]).SoundObjectsetDirection(double x, double y, double z)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[]).SoundObjectsetDirection(float[] newValue)Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.SoundObjectsetDirection(float x, float y, float z)Assign values to SFVec3f direction field, similar tosetDirection(float[]).SoundObjectsetDirection(SFVec3fObject newValue)Assign typed object value to SFVec3f direction field, similar tosetDirection(float[]).SoundObjectsetIntensity(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float).SoundObjectsetIntensity(float newValue)Accessor method to assign float value to inputOutput SFFloat field named intensity.SoundObjectsetIntensity(SFFloatObject newValue)Assign typed object value to SFFloat intensity field, similar tosetIntensity(float).SoundObjectsetIS(ISObject newValue)Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.SoundObjectsetLocation(double[] newArray)Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[]).SoundObjectsetLocation(double x, double y, double z)Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[]).SoundObjectsetLocation(float[] newValue)Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.SoundObjectsetLocation(float x, float y, float z)Assign values to SFVec3f location field, similar tosetLocation(float[]).SoundObjectsetLocation(SFVec3fObject newValue)Assign typed object value to SFVec3f location field, similar tosetLocation(float[]).SoundObjectsetMaxBack(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMaxBack(float).SoundObjectsetMaxBack(float newValue)Accessor method to assign float value to inputOutput SFFloat field named maxBack.SoundObjectsetMaxBack(SFFloatObject newValue)Assign typed object value to SFFloat maxBack field, similar tosetMaxBack(float).SoundObjectsetMaxFront(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMaxFront(float).SoundObjectsetMaxFront(float newValue)Accessor method to assign float value to inputOutput SFFloat field named maxFront.SoundObjectsetMaxFront(SFFloatObject newValue)Assign typed object value to SFFloat maxFront field, similar tosetMaxFront(float).SoundObjectsetMetadata(ProtoInstanceObject newValue)Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.SoundObjectsetMetadata(X3DMetadataObject newValue)Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.SoundObjectsetMinBack(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMinBack(float).SoundObjectsetMinBack(float newValue)Accessor method to assign float value to inputOutput SFFloat field named minBack.SoundObjectsetMinBack(SFFloatObject newValue)Assign typed object value to SFFloat minBack field, similar tosetMinBack(float).SoundObjectsetMinFront(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMinFront(float).SoundObjectsetMinFront(float newValue)Accessor method to assign float value to inputOutput SFFloat field named minFront.SoundObjectsetMinFront(SFFloatObject newValue)Assign typed object value to SFFloat minFront field, similar tosetMinFront(float).SoundObjectsetPriority(double newValue)Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetPriority(float).SoundObjectsetPriority(float newValue)Accessor method to assign float value to inputOutput SFFloat field named priority.SoundObjectsetPriority(SFFloatObject newValue)Assign typed object value to SFFloat priority field, similar tosetPriority(float).SoundObjectsetSource(ProtoInstanceObject newValue)Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field source.SoundObjectsetSource(X3DSoundSourceNode newValue)Accessor method to assign X3DSoundSourceNode instance (using a properly typed node) to inputOutput SFNode field source.SoundObjectsetSpatialize(boolean newValue)Accessor method to assign boolean value to initializeOnly SFBool field named spatialize.SoundObjectsetSpatialize(SFBoolObject newValue)Assign typed object value to SFBool spatialize field, similar tosetSpatialize(boolean).SoundObjectsetUSE(java.lang.String newValue)Accessor method to assign String value to inputOutput SFString field named USE.SoundObjectsetUSE(SFStringObject newValue)Assign typed object value to SFString USE field, similar tosetUSE(String).SoundObjectsetUSE(SoundObject DEFnode)Assign a USE reference to another DEF node of same node type, similar tosetUSE(String).java.lang.StringtoStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.java.lang.StringtoStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.java.lang.StringtoStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.java.lang.Stringvalidate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.Methods inherited from class org.web3d.x3d.jsail.X3DConcreteNode
getContainerFieldAlternateValues, getContainerFieldOverride, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverrideMethods inherited from class org.web3d.x3d.jsail.X3DConcreteElement
clearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, hasParentObject, isValid, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3D
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Field Details
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NAME
public static final java.lang.String NAMEString constant NAME provides name of this element: Sound.- See Also:
- Constant Field Values
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COMPONENT
public static final java.lang.String COMPONENTString constant COMPONENT defines X3D component for the Sound element: Sound- See Also:
- Constant Field Values
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LEVEL
public static final int LEVELInteger constant LEVEL provides default X3D Sound component level for this element: 1- See Also:
- Constant Field Values
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DIRECTION_DEFAULT_VALUE
public static final float[] DIRECTION_DEFAULT_VALUESFVec3f field named direction has default value {0f,0f,1f} (Java syntax) or 0 0 1 (XML syntax). -
INTENSITY_DEFAULT_VALUE
public static final float INTENSITY_DEFAULT_VALUESFFloat field named intensity has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
- Constant Field Values
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IS_DEFAULT_VALUE
SFNode field named IS has default value null (Java syntax) or NULL (XML syntax). -
LOCATION_DEFAULT_VALUE
public static final float[] LOCATION_DEFAULT_VALUESFVec3f field named location has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax). -
MAXBACK_DEFAULT_VALUE
public static final float MAXBACK_DEFAULT_VALUESFFloat field named maxBack has default value 10f (Java syntax) or 10 (XML syntax).- See Also:
- Constant Field Values
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MAXFRONT_DEFAULT_VALUE
public static final float MAXFRONT_DEFAULT_VALUESFFloat field named maxFront has default value 10f (Java syntax) or 10 (XML syntax).- See Also:
- Constant Field Values
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METADATA_DEFAULT_VALUE
SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax). -
MINBACK_DEFAULT_VALUE
public static final float MINBACK_DEFAULT_VALUESFFloat field named minBack has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
- Constant Field Values
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MINFRONT_DEFAULT_VALUE
public static final float MINFRONT_DEFAULT_VALUESFFloat field named minFront has default value 1f (Java syntax) or 1 (XML syntax).- See Also:
- Constant Field Values
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PRIORITY_DEFAULT_VALUE
public static final float PRIORITY_DEFAULT_VALUESFFloat field named priority has default value 0f (Java syntax) or 0 (XML syntax).- See Also:
- Constant Field Values
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SOURCE_DEFAULT_VALUE
SFNode field named source has default value null (Java syntax) or NULL (XML syntax). -
SPATIALIZE_DEFAULT_VALUE
public static final boolean SPATIALIZE_DEFAULT_VALUESFBool field named spatialize has default value true (Java syntax) or true (XML syntax).- See Also:
- Constant Field Values
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containerField_DEFAULT_VALUE
public static final java.lang.String containerField_DEFAULT_VALUEcontainerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes. -
fromField_DIRECTION
public static final java.lang.String fromField_DIRECTIONfromField ROUTE name for SFVec3f field named direction.- See Also:
- Constant Field Values
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toField_DIRECTION
public static final java.lang.String toField_DIRECTIONtoField ROUTE name for SFVec3f field named direction.- See Also:
- Constant Field Values
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fromField_INTENSITY
public static final java.lang.String fromField_INTENSITYfromField ROUTE name for SFFloat field named intensity.- See Also:
- Constant Field Values
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toField_INTENSITY
public static final java.lang.String toField_INTENSITYtoField ROUTE name for SFFloat field named intensity.- See Also:
- Constant Field Values
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fromField_IS
public static final java.lang.String fromField_ISfromField ROUTE name for SFNode field named IS.- See Also:
- Constant Field Values
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fromField_LOCATION
public static final java.lang.String fromField_LOCATIONfromField ROUTE name for SFVec3f field named location.- See Also:
- Constant Field Values
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toField_LOCATION
public static final java.lang.String toField_LOCATIONtoField ROUTE name for SFVec3f field named location.- See Also:
- Constant Field Values
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fromField_MAXBACK
public static final java.lang.String fromField_MAXBACKfromField ROUTE name for SFFloat field named maxBack.- See Also:
- Constant Field Values
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toField_MAXBACK
public static final java.lang.String toField_MAXBACKtoField ROUTE name for SFFloat field named maxBack.- See Also:
- Constant Field Values
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fromField_MAXFRONT
public static final java.lang.String fromField_MAXFRONTfromField ROUTE name for SFFloat field named maxFront.- See Also:
- Constant Field Values
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toField_MAXFRONT
public static final java.lang.String toField_MAXFRONTtoField ROUTE name for SFFloat field named maxFront.- See Also:
- Constant Field Values
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fromField_METADATA
public static final java.lang.String fromField_METADATAfromField ROUTE name for SFNode field named metadata.- See Also:
- Constant Field Values
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toField_METADATA
public static final java.lang.String toField_METADATAtoField ROUTE name for SFNode field named metadata.- See Also:
- Constant Field Values
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fromField_MINBACK
public static final java.lang.String fromField_MINBACKfromField ROUTE name for SFFloat field named minBack.- See Also:
- Constant Field Values
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toField_MINBACK
public static final java.lang.String toField_MINBACKtoField ROUTE name for SFFloat field named minBack.- See Also:
- Constant Field Values
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fromField_MINFRONT
public static final java.lang.String fromField_MINFRONTfromField ROUTE name for SFFloat field named minFront.- See Also:
- Constant Field Values
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toField_MINFRONT
public static final java.lang.String toField_MINFRONTtoField ROUTE name for SFFloat field named minFront.- See Also:
- Constant Field Values
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fromField_PRIORITY
public static final java.lang.String fromField_PRIORITYfromField ROUTE name for SFFloat field named priority.- See Also:
- Constant Field Values
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toField_PRIORITY
public static final java.lang.String toField_PRIORITYtoField ROUTE name for SFFloat field named priority.- See Also:
- Constant Field Values
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fromField_SOURCE
public static final java.lang.String fromField_SOURCEfromField ROUTE name for SFNode field named source.- See Also:
- Constant Field Values
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toField_SOURCE
public static final java.lang.String toField_SOURCEtoField ROUTE name for SFNode field named source.- See Also:
- Constant Field Values
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Constructor Details
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SoundObject
public SoundObject()Constructor for SoundObject to initialize member variables with default values. -
SoundObject
public SoundObject(java.lang.String DEFlabel)Utility constructor that assigns DEF label after initializing member variables with default values.- Parameters:
DEFlabel- unique DEF name for this X3D node
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Method Details
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getElementName
public final java.lang.String getElementName()Provides name of this element: Sound- Specified by:
getElementNamein classX3DConcreteElement- Returns:
- name of this element
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getComponent
public final java.lang.String getComponent()Defines X3D component for the Sound element: Sound- Specified by:
getComponentin classX3DConcreteElement- Returns:
- X3D component for this element
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getComponentLevel
public final int getComponentLevel()Provides default X3D component level for this element: 1- Specified by:
getComponentLevelin classX3DConcreteElement- Returns:
- default X3D component level for this element
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getFieldType
public java.lang.String getFieldType(java.lang.String fieldName)Indicate type corresponding to given fieldName.- Specified by:
getFieldTypein classX3DConcreteElement- Parameters:
fieldName- name of field in this X3D node- Returns:
- X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
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getAccessType
public java.lang.String getAccessType(java.lang.String fieldName)Indicate accessType corresponding to given fieldName.- Specified by:
getAccessTypein classX3DConcreteElement- Parameters:
fieldName- name of field in this X3D node- Returns:
- X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
- See Also:
ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
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getContainerFieldDefault
public final java.lang.String getContainerFieldDefault()containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.- Specified by:
getContainerFieldDefaultin classX3DConcreteNode- Returns:
- default containerField value
- See Also:
- X3D Scene Authoring Hints: containerField, X3D Unified Object Model (X3DUOM)
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initialize
public final void initialize()Initialize all member variables to default values.- Overrides:
initializein classX3DConcreteNode
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getDirection
public float[] getDirection()Provide array of 3-tuple float results from inputOutput SFVec3f field named direction.
Tooltip: direction of sound axis, relative to local coordinate system. *- Specified by:
getDirectionin interfaceSound- Returns:
- value of direction field
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setDirection
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named direction.
Tooltip: direction of sound axis, relative to local coordinate system. *- Specified by:
setDirectionin interfaceSound- Parameters:
newValue- is new value for the direction field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDirection
Assign typed object value to SFVec3f direction field, similar tosetDirection(float[]).- Parameters:
newValue- is new value for the direction field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDirection
Assign values to SFVec3f direction field, similar tosetDirection(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDirection
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetDirection(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setDirection
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetDirection(float[]).- Parameters:
newArray- is new value for field- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getIntensity
public float getIntensity()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named intensity.
Tooltip: Factor [0,1] adjusting loudness (decibels) of emitted sound. *- Specified by:
getIntensityin interfaceSound- Returns:
- value of intensity field
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setIntensity
Accessor method to assign float value to inputOutput SFFloat field named intensity.
Tooltip: Factor [0,1] adjusting loudness (decibels) of emitted sound. *- Specified by:
setIntensityin interfaceSound- Parameters:
newValue- is new value for the intensity field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setIntensity
Assign typed object value to SFFloat intensity field, similar tosetIntensity(float).- Parameters:
newValue- is new value for the intensity field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setIntensity
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetIntensity(float).- Parameters:
newValue- is new value for field- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getIS
Provide ISObject instance (using a properly typed node) from inputOutput SFNode field IS.- Specified by:
getISin classX3DConcreteNode- Returns:
- value of IS field
- See Also:
- X3D Tooltips: IS, X3D Tooltips: connect
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setIS
Accessor method to assign ISObject instance (using a properly typed node) to inputOutput SFNode field IS.- Specified by:
setISin classX3DConcreteNode- Parameters:
newValue- is new value for the IS field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- X3D Tooltips: IS, X3D Tooltips: connect
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clearIS
Utility method to clear SFNode value of IS field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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hasIS
public boolean hasIS()Indicate whether an object is available for inputOutput SFNode field IS.- Returns:
- whether a concrete statement or CommentsBlock is available.
- See Also:
getIS()
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getLocation
public float[] getLocation()Provide array of 3-tuple float results from inputOutput SFVec3f field named location.
Tooltip: Position of sound ellipsoid center, relative to local coordinate system.- Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
- Specified by:
getLocationin interfaceSound- Returns:
- value of location field
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setLocation
Accessor method to assign 3-tuple float array to inputOutput SFVec3f field named location.
Tooltip: Position of sound ellipsoid center, relative to local coordinate system.- Hint: improve audibility by setting location='0 1.6 0' so that center height of sound ellipsoid matches typical NavigationInfo avatarSize height.
- Specified by:
setLocationin interfaceSound- Parameters:
newValue- is new value for the location field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setLocation
Assign typed object value to SFVec3f location field, similar tosetLocation(float[]).- Parameters:
newValue- is new value for the location field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setLocation
Assign values to SFVec3f location field, similar tosetLocation(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setLocation
Utility method: double-precision set-parameters accessor for X3D floating-point type, similar tosetLocation(float[]).- Parameters:
x- first componenty- second componentz- third component- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setLocation
Utility method: double-precision set-array accessor for X3D floating-point type, similar tosetLocation(float[]).- Parameters:
newArray- is new value for field- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMaxBack
public float getMaxBack()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxBack.
Tooltip: Outer (zero loudness)ellipsoid distance along back direction.- Warning: ensure minBack <= maxBack.
- Specified by:
getMaxBackin interfaceSound- Returns:
- value of maxBack field
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setMaxBack
Accessor method to assign float value to inputOutput SFFloat field named maxBack.
Tooltip: Outer (zero loudness)ellipsoid distance along back direction.- Warning: ensure minBack <= maxBack.
- Specified by:
setMaxBackin interfaceSound- Parameters:
newValue- is new value for the maxBack field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setMaxBack
Assign typed object value to SFFloat maxBack field, similar tosetMaxBack(float).- Parameters:
newValue- is new value for the maxBack field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMaxBack
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMaxBack(float).- Parameters:
newValue- is new value for field- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMaxFront
public float getMaxFront()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named maxFront.
Tooltip: Outer (zero loudness)ellipsoid distance along front direction.- Warning: ensure minFront <= maxFront.
- Specified by:
getMaxFrontin interfaceSound- Returns:
- value of maxFront field
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setMaxFront
Accessor method to assign float value to inputOutput SFFloat field named maxFront.
Tooltip: Outer (zero loudness)ellipsoid distance along front direction.- Warning: ensure minFront <= maxFront.
- Specified by:
setMaxFrontin interfaceSound- Parameters:
newValue- is new value for the maxFront field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setMaxFront
Assign typed object value to SFFloat maxFront field, similar tosetMaxFront(float).- Parameters:
newValue- is new value for the maxFront field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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setMaxFront
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMaxFront(float).- Parameters:
newValue- is new value for field- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMetadata
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.- Specified by:
getMetadatain interfaceSound- Specified by:
getMetadatain interfaceX3DChildNode- Specified by:
getMetadatain interfaceX3DNode- Specified by:
getMetadatain interfaceX3DSoundNode- Returns:
- value of metadata field
- See Also:
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata, X3D Scene Authoring Hints: Metadata Nodes
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setMetadata
Accessor method to assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadatain interfaceSound- Specified by:
setMetadatain interfaceX3DChildNode- Specified by:
setMetadatain interfaceX3DNode- Specified by:
setMetadatain interfaceX3DSoundNode- Specified by:
setMetadatain classX3DConcreteNode- Parameters:
newValue- is new value for the metadata field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata https://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/core.html#Metadata, X3D Scene Authoring Hints: Metadata Nodes
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clearMetadata
Utility method to clear SFNode value of metadata field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setMetadata
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.- Specified by:
setMetadatain classX3DConcreteNode- Parameters:
newValue- is new value for the metadata field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setMetadata(X3DMetadataObject)
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hasMetadata
public boolean hasMetadata()Indicate whether an object is available for inputOutput SFNode field metadata.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getMetadata(),getMetadataProtoInstance(), X3D Scene Authoring Hints: Metadata Nodes
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getMinBack
public float getMinBack()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minBack.
Tooltip: Inner (full loudness) ellipsoid distance along back direction.- Warning: ensure minBack <= maxBack.
- Specified by:
getMinBackin interfaceSound- Returns:
- value of minBack field
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setMinBack
Accessor method to assign float value to inputOutput SFFloat field named minBack.
Tooltip: Inner (full loudness) ellipsoid distance along back direction.- Warning: ensure minBack <= maxBack.
- Specified by:
setMinBackin interfaceSound- Parameters:
newValue- is new value for the minBack field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMinBack
Assign typed object value to SFFloat minBack field, similar tosetMinBack(float).- Parameters:
newValue- is new value for the minBack field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMinBack
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMinBack(float).- Parameters:
newValue- is new value for field- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getMinFront
public float getMinFront()Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named minFront.
Tooltip: Inner (full loudness) ellipsoid distance along front direction.- Warning: ensure minFront <= maxFront.
- Specified by:
getMinFrontin interfaceSound- Returns:
- value of minFront field
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setMinFront
Accessor method to assign float value to inputOutput SFFloat field named minFront.
Tooltip: Inner (full loudness) ellipsoid distance along front direction.- Warning: ensure minFront <= maxFront.
- Specified by:
setMinFrontin interfaceSound- Parameters:
newValue- is new value for the minFront field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMinFront
Assign typed object value to SFFloat minFront field, similar tosetMinFront(float).- Parameters:
newValue- is new value for the minFront field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setMinFront
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetMinFront(float).- Parameters:
newValue- is new value for field- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getPriority
public float getPriority()Provide float value within allowed range of [0,1] from inputOutput SFFloat field named priority.
Tooltip: Player hint [0,1] if needed to choose which sounds to play. *- Specified by:
getPriorityin interfaceSound- Returns:
- value of priority field
-
setPriority
Accessor method to assign float value to inputOutput SFFloat field named priority.
Tooltip: Player hint [0,1] if needed to choose which sounds to play. *- Specified by:
setPriorityin interfaceSound- Parameters:
newValue- is new value for the priority field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPriority
Assign typed object value to SFFloat priority field, similar tosetPriority(float).- Parameters:
newValue- is new value for the priority field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setPriority
Utility method: double-precision set-parameter accessor for X3D floating-point type, similar tosetPriority(float).- Parameters:
newValue- is new value for field- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getSource
Provide X3DSoundSourceNode instance (using a properly typed node) from inputOutput SFNode field source. -
setSource
Accessor method to assign X3DSoundSourceNode instance (using a properly typed node) to inputOutput SFNode field source.- Specified by:
setSourcein interfaceSound- Parameters:
newValue- is new value for the source field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
Tooltip: [X3DSoundSourceNode] sound source for the Sound node, either an AudioClip node or a MovieTexture node. Warning: if source field is not specified, the Sound node does not emit audio.
-
clearSource
Utility method to clear SFNode value of source field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
setSource
Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field source.- Parameters:
newValue- is new value for the source field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
setSource(X3DSoundSourceNode)
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hasSource
public boolean hasSource()Indicate whether an object is available for inputOutput SFNode field source.- Returns:
- whether a properly typed node or ProtoInstance or CommentsBlock is available.
- See Also:
getSource(),getSourceProtoInstance()
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getSpatialize
public boolean getSpatialize()Provide boolean value from initializeOnly SFBool field named spatialize.
Tooltip: Whether to spatialize sound playback relative to viewer.- Hint: only effective between minimum and maximum ellipsoids.
- Specified by:
getSpatializein interfaceSound- Returns:
- value of spatialize field
-
setSpatialize
Accessor method to assign boolean value to initializeOnly SFBool field named spatialize.
Tooltip: Whether to spatialize sound playback relative to viewer.- Hint: only effective between minimum and maximum ellipsoids.
- Specified by:
setSpatializein interfaceSound- Parameters:
newValue- is new value for the spatialize field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setSpatialize
Assign typed object value to SFBool spatialize field, similar tosetSpatialize(boolean).- Parameters:
newValue- is new value for the spatialize field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getDEF
public java.lang.String getDEF()Provide String value from inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
- Overrides:
getDEFin classX3DConcreteNode- Returns:
- value of DEF field
- See Also:
- X3D Scene Authoring Hints: Naming Conventions
-
setDEF
Accessor method to assign String value to inputOutput SFString field named DEF.
Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes.- Hint: descriptive DEF names improve clarity and help document a model.
- Hint: well-defined names can simplify design and debugging through improved author understanding.
- Hint: X3D Scene Authoring Hints, Naming Conventions https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions
Note that setting the DEF value clears the USE value.- Specified by:
setDEFin classX3DConcreteNode- Parameters:
newValue- is new value for the DEF field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setDEF
Assign typed object value to SFString DEF field, similar tosetDEF(String).- Parameters:
newValue- is new value for the DEF field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
getUSE
public java.lang.String getUSE()Provide String value from inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
- Overrides:
getUSEin classX3DConcreteNode- Returns:
- value of USE field
- See Also:
- X3D Scene Authoring Hints: Naming Conventions
-
setUSE
Accessor method to assign String value to inputOutput SFString field named USE.
Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).- Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance.
- Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute.
- Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene.
Note: eachUSEnode is still an independent object, with theUSEvalue matching theDEFvalue in the preceding object.
Warning: invoking thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Specified by:
setUSEin classX3DConcreteNode- Parameters:
newValue- is new value for the USE field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign typed object value to SFString USE field, similar tosetUSE(String).- Parameters:
newValue- is new value for the USE field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
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getCssClass
public java.lang.String getCssClass()Provide String value from inputOutput SFString field named class.
Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.- Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
- Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
- Overrides:
getCssClassin classX3DConcreteNode- Returns:
- value of class field
- See Also:
- W3C Cascading Style Sheets
-
setCssClass
Accessor method to assign String value to inputOutput SFString field named class.
Tooltip: The class attribute is a space-separated list of classes, reserved for use by CSS cascading stylesheets.- Warning: currently the class attribute is only supported in XML encoding of X3D scenes.
- Hint: W3C Cascading Style Sheets https://www.w3.org/Style/CSS
- Specified by:
setCssClassin classX3DConcreteNode- Parameters:
newValue- is new value for the class field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).- See Also:
- W3C Cascading Style Sheets
-
setCssClass
Assign typed object value to SFString cssClass field, similar tosetCssClass(String).- Parameters:
newValue- is new value for the class field.- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
setUSE
Assign a USE reference to another DEF node of same node type, similar tosetUSE(String).
Warning: note that thesetUSE()method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.
Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.- Parameters:
DEFnode- must have a DEF value defined- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
-
addComments
Add comment as String to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newComment- initial value- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add comments as String[] array to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newComments- array of comments- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
-
addComments
Add CommentsBlock to contained commentsList.- Specified by:
addCommentsin classX3DConcreteElement- Parameters:
newCommentsBlock- block of comments to add- Returns:
SoundObject- namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
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toStringX3D
public java.lang.String toStringX3D(int indentLevel)Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.- Specified by:
toStringX3Din classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- X3D string
- See Also:
X3DObject.FILE_EXTENSION_X3D,X3DObject.FILE_EXTENSION_XML,X3DObject.toStringXML(),X3DObject.toFileXML(String),X3DObject.toFileX3D(String), X3D XML Encoding, X3D Compressed Binary Encoding: X3D Canonical Form, X3D Canonicalization (C14N) Tool
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toStringClassicVRML
public java.lang.String toStringClassicVRML(int indentLevel)Recursive method to provide ClassicVRML string serialization.- Specified by:
toStringClassicVRMLin classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- ClassicVRML string
- See Also:
X3DObject.FILE_EXTENSION_CLASSICVRML, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Extensible 3D (X3D) encodings Part 2: Classic VRML encoding, Annex A: Grammar
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toStringVRML97
public java.lang.String toStringVRML97(int indentLevel)Recursive method to provide VRML97 string serialization.- Specified by:
toStringVRML97in classX3DConcreteElement- Parameters:
indentLevel- number of levels of indentation for this element- Returns:
- VRML97 string
- See Also:
X3DObject.FILE_EXTENSION_VRML97, X3D Resources: Virtual Reality Modeling Language (VRML) 97, Virtual Reality Modeling Language (VRML) 97 specification, VRML 97 v2.1 Amendment
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findElementByNameValue
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValuein classX3DConcreteElement- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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findElementByNameValue
public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same name, this method does not handle that case.- Specified by:
findElementByNameValuein classX3DConcreteElement- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- object reference to found element, null otherwise
- See Also:
findNodeByDEF(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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hasElementByNameValue
public boolean hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.- Parameters:
nameValue- is value of the name field being searched for in this element and child elements(if any)elementName- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)- Returns:
- whether node is found
- See Also:
findElementByNameValue(String, String)
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findNodeByDEF
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
Warning: first start with findAncestorSceneObject() to check entire scene graph, or findAncestorX3DObject() to check entire model document.
Warning: more than one element may be found that has the same DEF, this method does not handle that case.- Specified by:
findNodeByDEFin classX3DConcreteElement- Parameters:
DEFvalue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- object reference to found node, null otherwise
- See Also:
findElementByNameValue(String),X3DConcreteElement.hasAncestorSceneObject(),X3DConcreteElement.findAncestorX3DObject()
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hasNodeByDEF
public boolean hasNodeByDEF(java.lang.String DEFvalue)Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.- Parameters:
DEFvalue- is value of the name field being searched for in this element and child elements(if any)- Returns:
- whether node is found
- See Also:
findNodeByDEF(String)
-
validate
public java.lang.String validate()Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.- Specified by:
validatein classX3DConcreteElement- Returns:
- validation results (if any)
-