Class PhysicalMaterial

All Implemented Interfaces:
X3DNode, PhysicalMaterial, X3DAppearanceChildNode, X3DMaterialNode, X3DOneSidedMaterialNode

public class PhysicalMaterial extends X3DConcreteNode implements PhysicalMaterial
PhysicalMaterial specifies surface rendering properties for associated geometry nodes.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: (X3D version 4.0 draft) [X3DOneSidedMaterialNode] PhysicalMaterial specifies surface rendering properties for associated geometry nodes. Material attributes are used by the X3D lighting equations during rendering. Hint: insert Shape and Appearance nodes before adding material. Hint: DEF/USE copies of a single node can provide a similar "look + feel" style for related shapes in a scene. Hint: X3D Scene Authoring Hints, Color <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color" target="_blank">https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color</a> Hint: X3D Example Archives, Basic, Universal Media Materials <a href="https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials" target="_blank">https://www.web3d.org/x3d/content/examples/Basic/UniversalMediaMaterials</a> Hint: X3D Architecture 17.2.2 Lighting model <a href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof//Part01/components/lighting.html#Lightingmodel" target="_blank">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof//Part01/components/lighting.html#Lightingmodel</a> Hint: Rendering <a href="https://en.wikipedia.org/wiki/Rendering_(computer_graphics)" target="_blank">https://en.wikipedia.org/wiki/Rendering_(computer_graphics)</a> Hint: 3D rendering <a href="https://en.wikipedia.org/wiki/3D_rendering" target="_blank">https://en.wikipedia.org/wiki/3D_rendering</a> Hint: Physically based rendering (PBR) <a href="https://en.wikipedia.org/wiki/Physically_based_rendering" target="_blank">https://en.wikipedia.org/wiki/Physically_based_rendering</a> *


Note that SFColor provides a variety of color constants.

Package hint: This org.web3d.x3d.jsail concrete class is used for implementing a standalone X3D object as a Plain Old Java Object (POJO). If you are writing Java code for use inside an X3D Script node, compile separate code using only the org.web3d.x3d.sai package instead.
See Also:
  • Field Details

    • NAME

      public static final String NAME
      String constant NAME provides name of this element: PhysicalMaterial.
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    • COMPONENT

      public static final String COMPONENT
      String constant COMPONENT defines X3D component for the PhysicalMaterial element: Shape
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    • LEVEL

      public static final int LEVEL
      Integer constant LEVEL provides default X3D Shape component level for this element: 2
      See Also:
    • BASECOLOR_DEFAULT_VALUE

      public static final float[] BASECOLOR_DEFAULT_VALUE
      SFColor field named baseColor has default value {1f,1f,1f} (Java syntax) or 1 1 1 (XML syntax).
    • BASETEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode BASETEXTURE_DEFAULT_VALUE
      SFNode field named baseTexture has default value null (Java syntax) or NULL (XML syntax).
    • BASETEXTUREMAPPING_DEFAULT_VALUE

      public static final String BASETEXTUREMAPPING_DEFAULT_VALUE
      SFString field named baseTextureMapping has default value equal to an empty string.
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    • EMISSIVECOLOR_DEFAULT_VALUE

      public static final float[] EMISSIVECOLOR_DEFAULT_VALUE
      SFColor field named emissiveColor has default value {0f,0f,0f} (Java syntax) or 0 0 0 (XML syntax).
    • EMISSIVETEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode EMISSIVETEXTURE_DEFAULT_VALUE
      SFNode field named emissiveTexture has default value null (Java syntax) or NULL (XML syntax).
    • EMISSIVETEXTUREMAPPING_DEFAULT_VALUE

      public static final String EMISSIVETEXTUREMAPPING_DEFAULT_VALUE
      SFString field named emissiveTextureMapping has default value equal to an empty string.
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    • IS_DEFAULT_VALUE

      public static final IS IS_DEFAULT_VALUE
      SFNode field named IS has default value null (Java syntax) or NULL (XML syntax).
    • METADATA_DEFAULT_VALUE

      public static final X3DMetadataObject METADATA_DEFAULT_VALUE
      SFNode field named metadata has default value null (Java syntax) or NULL (XML syntax).
    • METALLIC_DEFAULT_VALUE

      public static final float METALLIC_DEFAULT_VALUE
      SFFloat field named metallic has default value 1f (Java syntax) or 1 (XML syntax).
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    • METALLICROUGHNESSTEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode METALLICROUGHNESSTEXTURE_DEFAULT_VALUE
      SFNode field named metallicRoughnessTexture has default value null (Java syntax) or NULL (XML syntax).
    • METALLICROUGHNESSTEXTUREMAPPING_DEFAULT_VALUE

      public static final String METALLICROUGHNESSTEXTUREMAPPING_DEFAULT_VALUE
      SFString field named metallicRoughnessTextureMapping has default value equal to an empty string.
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    • NORMALSCALE_DEFAULT_VALUE

      public static final float NORMALSCALE_DEFAULT_VALUE
      SFFloat field named normalScale has default value 1f (Java syntax) or 1 (XML syntax).
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    • NORMALTEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode NORMALTEXTURE_DEFAULT_VALUE
      SFNode field named normalTexture has default value null (Java syntax) or NULL (XML syntax).
    • NORMALTEXTUREMAPPING_DEFAULT_VALUE

      public static final String NORMALTEXTUREMAPPING_DEFAULT_VALUE
      SFString field named normalTextureMapping has default value equal to an empty string.
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    • OCCLUSIONSTRENGTH_DEFAULT_VALUE

      public static final float OCCLUSIONSTRENGTH_DEFAULT_VALUE
      SFFloat field named occlusionStrength has default value 1f (Java syntax) or 1 (XML syntax).
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    • OCCLUSIONTEXTURE_DEFAULT_VALUE

      public static final X3DSingleTextureNode OCCLUSIONTEXTURE_DEFAULT_VALUE
      SFNode field named occlusionTexture has default value null (Java syntax) or NULL (XML syntax).
    • OCCLUSIONTEXTUREMAPPING_DEFAULT_VALUE

      public static final String OCCLUSIONTEXTUREMAPPING_DEFAULT_VALUE
      SFString field named occlusionTextureMapping has default value equal to an empty string.
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    • ROUGHNESS_DEFAULT_VALUE

      public static final float ROUGHNESS_DEFAULT_VALUE
      SFFloat field named roughness has default value 1f (Java syntax) or 1 (XML syntax).
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    • TRANSPARENCY_DEFAULT_VALUE

      public static final float TRANSPARENCY_DEFAULT_VALUE
      SFFloat field named transparency has default value 0f (Java syntax) or 0 (XML syntax).
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    • containerField_DEFAULT_VALUE

      public static final String containerField_DEFAULT_VALUE
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
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    • fromField_BASECOLOR

      public static final String fromField_BASECOLOR
      fromField ROUTE name for SFColor field named baseColor.
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    • toField_BASECOLOR

      public static final String toField_BASECOLOR
      toField ROUTE name for SFColor field named baseColor.
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    • fromField_BASETEXTURE

      public static final String fromField_BASETEXTURE
      fromField ROUTE name for SFNode field named baseTexture.
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    • toField_BASETEXTURE

      public static final String toField_BASETEXTURE
      toField ROUTE name for SFNode field named baseTexture.
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    • fromField_BASETEXTUREMAPPING

      public static final String fromField_BASETEXTUREMAPPING
      fromField ROUTE name for SFString field named baseTextureMapping.
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    • toField_BASETEXTUREMAPPING

      public static final String toField_BASETEXTUREMAPPING
      toField ROUTE name for SFString field named baseTextureMapping.
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    • fromField_EMISSIVECOLOR

      public static final String fromField_EMISSIVECOLOR
      fromField ROUTE name for SFColor field named emissiveColor.
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    • toField_EMISSIVECOLOR

      public static final String toField_EMISSIVECOLOR
      toField ROUTE name for SFColor field named emissiveColor.
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    • fromField_EMISSIVETEXTURE

      public static final String fromField_EMISSIVETEXTURE
      fromField ROUTE name for SFNode field named emissiveTexture.
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    • toField_EMISSIVETEXTURE

      public static final String toField_EMISSIVETEXTURE
      toField ROUTE name for SFNode field named emissiveTexture.
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    • fromField_EMISSIVETEXTUREMAPPING

      public static final String fromField_EMISSIVETEXTUREMAPPING
      fromField ROUTE name for SFString field named emissiveTextureMapping.
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    • toField_EMISSIVETEXTUREMAPPING

      public static final String toField_EMISSIVETEXTUREMAPPING
      toField ROUTE name for SFString field named emissiveTextureMapping.
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    • fromField_IS

      public static final String fromField_IS
      fromField ROUTE name for SFNode field named IS.
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    • fromField_METADATA

      public static final String fromField_METADATA
      fromField ROUTE name for SFNode field named metadata.
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    • toField_METADATA

      public static final String toField_METADATA
      toField ROUTE name for SFNode field named metadata.
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    • fromField_METALLIC

      public static final String fromField_METALLIC
      fromField ROUTE name for SFFloat field named metallic.
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    • toField_METALLIC

      public static final String toField_METALLIC
      toField ROUTE name for SFFloat field named metallic.
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    • fromField_METALLICROUGHNESSTEXTURE

      public static final String fromField_METALLICROUGHNESSTEXTURE
      fromField ROUTE name for SFNode field named metallicRoughnessTexture.
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    • toField_METALLICROUGHNESSTEXTURE

      public static final String toField_METALLICROUGHNESSTEXTURE
      toField ROUTE name for SFNode field named metallicRoughnessTexture.
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    • fromField_METALLICROUGHNESSTEXTUREMAPPING

      public static final String fromField_METALLICROUGHNESSTEXTUREMAPPING
      fromField ROUTE name for SFString field named metallicRoughnessTextureMapping.
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    • toField_METALLICROUGHNESSTEXTUREMAPPING

      public static final String toField_METALLICROUGHNESSTEXTUREMAPPING
      toField ROUTE name for SFString field named metallicRoughnessTextureMapping.
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    • fromField_NORMALSCALE

      public static final String fromField_NORMALSCALE
      fromField ROUTE name for SFFloat field named normalScale.
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    • toField_NORMALSCALE

      public static final String toField_NORMALSCALE
      toField ROUTE name for SFFloat field named normalScale.
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    • fromField_NORMALTEXTURE

      public static final String fromField_NORMALTEXTURE
      fromField ROUTE name for SFNode field named normalTexture.
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    • toField_NORMALTEXTURE

      public static final String toField_NORMALTEXTURE
      toField ROUTE name for SFNode field named normalTexture.
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    • fromField_NORMALTEXTUREMAPPING

      public static final String fromField_NORMALTEXTUREMAPPING
      fromField ROUTE name for SFString field named normalTextureMapping.
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    • toField_NORMALTEXTUREMAPPING

      public static final String toField_NORMALTEXTUREMAPPING
      toField ROUTE name for SFString field named normalTextureMapping.
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    • fromField_OCCLUSIONSTRENGTH

      public static final String fromField_OCCLUSIONSTRENGTH
      fromField ROUTE name for SFFloat field named occlusionStrength.
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    • toField_OCCLUSIONSTRENGTH

      public static final String toField_OCCLUSIONSTRENGTH
      toField ROUTE name for SFFloat field named occlusionStrength.
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    • fromField_OCCLUSIONTEXTURE

      public static final String fromField_OCCLUSIONTEXTURE
      fromField ROUTE name for SFNode field named occlusionTexture.
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    • toField_OCCLUSIONTEXTURE

      public static final String toField_OCCLUSIONTEXTURE
      toField ROUTE name for SFNode field named occlusionTexture.
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    • fromField_OCCLUSIONTEXTUREMAPPING

      public static final String fromField_OCCLUSIONTEXTUREMAPPING
      fromField ROUTE name for SFString field named occlusionTextureMapping.
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    • toField_OCCLUSIONTEXTUREMAPPING

      public static final String toField_OCCLUSIONTEXTUREMAPPING
      toField ROUTE name for SFString field named occlusionTextureMapping.
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    • fromField_ROUGHNESS

      public static final String fromField_ROUGHNESS
      fromField ROUTE name for SFFloat field named roughness.
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    • toField_ROUGHNESS

      public static final String toField_ROUGHNESS
      toField ROUTE name for SFFloat field named roughness.
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    • fromField_TRANSPARENCY

      public static final String fromField_TRANSPARENCY
      fromField ROUTE name for SFFloat field named transparency.
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    • toField_TRANSPARENCY

      public static final String toField_TRANSPARENCY
      toField ROUTE name for SFFloat field named transparency.
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  • Constructor Details

    • PhysicalMaterial

      public PhysicalMaterial()
      Constructor for PhysicalMaterial to initialize member variables with default values.
    • PhysicalMaterial

      public PhysicalMaterial(String DEFlabel)
      Utility constructor that assigns DEF label after initializing member variables with default values.
      Parameters:
      DEFlabel - unique DEF name for this X3D node
  • Method Details

    • getElementName

      public final String getElementName()
      Provides name of this element: PhysicalMaterial
      Specified by:
      getElementName in class X3DConcreteElement
      Returns:
      name of this element
    • getComponent

      public final String getComponent()
      Defines X3D component for the PhysicalMaterial element: Shape
      Specified by:
      getComponent in class X3DConcreteElement
      Returns:
      X3D component for this element
    • getComponentLevel

      public final int getComponentLevel()
      Provides default X3D component level for this element: 2
      Specified by:
      getComponentLevel in class X3DConcreteElement
      Returns:
      default X3D component level for this element
    • getFieldType

      public String getFieldType(String fieldName)
      Indicate type corresponding to given fieldName.
      Specified by:
      getFieldType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D type (SFvec3f etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE if not recognized
      See Also:
    • getAccessType

      public String getAccessType(String fieldName)
      Indicate accessType corresponding to given fieldName.
      Specified by:
      getAccessType in class X3DConcreteElement
      Parameters:
      fieldName - name of field in this X3D node
      Returns:
      X3D accessType (inputOnly etc.), otherwise ConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE if not recognized
      See Also:
    • getContainerFieldDefault

      public final String getContainerFieldDefault()
      containerField describes typical field relationship of a node to its parent. Usage is not ordinarily needed when using this API, default value is provided for informational purposes.
      Specified by:
      getContainerFieldDefault in class X3DConcreteNode
      Returns:
      default containerField value
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    • initialize

      public final void initialize()
      Initialize all member variables to default values.
      Overrides:
      initialize in class X3DConcreteNode
    • getBaseColor

      public float[] getBaseColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named baseColor.

      Tooltip: [0,1] similar to diffuseColor, TODO define more precisely. *
      Specified by:
      getBaseColor in interface PhysicalMaterial
      Returns:
      value of baseColor field
    • setBaseColor

      public PhysicalMaterial setBaseColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named baseColor.

      Tooltip: [0,1] similar to diffuseColor, TODO define more precisely. *
      Specified by:
      setBaseColor in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the baseColor field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBaseColor

      public PhysicalMaterial setBaseColor(SFColor newValue)
      Assign typed object value to SFColor baseColor field, similar to setBaseColor(float[]). // #0.e
      Parameters:
      newValue - is new value for the baseColor field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBaseColor

      public PhysicalMaterial setBaseColor(float red, float green, float blue)
      Assign values to SFColor baseColor field, similar to setBaseColor(float[]).
      Parameters:
      red - first component
      green - second component
      blue - third component
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBaseColor

      public PhysicalMaterial setBaseColor(double red, double green, double blue)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBaseColor(float[]).
      Parameters:
      red - first component [0..1]
      green - second component [0..1]
      blue - third component [0..1]
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBaseColor

      public PhysicalMaterial setBaseColor(double[] newArray)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setBaseColor(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getBaseTexture

      public X3DSingleTextureNode getBaseTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field baseTexture.
      Specified by:
      getBaseTexture in interface PhysicalMaterial
      Returns:
      value of baseTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying baseColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel. Hint: if texture node is NULL or unspecified, no effect is applied to material values. Hint: contained texture node must include containerField='baseTexture'. *
    • setBaseTexture

      public PhysicalMaterial setBaseTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field baseTexture.
      Specified by:
      setBaseTexture in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the baseTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearBaseTexture

      public PhysicalMaterial clearBaseTexture()
      Utility method to clear SFNode value of baseTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setBaseTexture

      public PhysicalMaterial setBaseTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field baseTexture.
      Parameters:
      newValue - is new value for the baseTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasBaseTexture

      public boolean hasBaseTexture()
      Indicate whether an object is available for inputOutput SFNode field baseTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getBaseTextureMapping

      public String getBaseTextureMapping()
      Provide String value from inputOutput SFString field named baseTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      getBaseTextureMapping in interface PhysicalMaterial
      Returns:
      value of baseTextureMapping field
    • setBaseTextureMapping

      public PhysicalMaterial setBaseTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named baseTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      setBaseTextureMapping in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the baseTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setBaseTextureMapping

      public PhysicalMaterial setBaseTextureMapping(SFString newValue)
      Assign typed object value to SFString baseTextureMapping field, similar to setBaseTextureMapping(String). // #0.e
      Parameters:
      newValue - is new value for the baseTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEmissiveColor

      public float[] getEmissiveColor()
      Provide array of 3-tuple float results using RGB values [0..1] using RGB values [0..1] from inputOutput SFColor field named emissiveColor.

      Tooltip: [0,1] how much glowing light is emitted from this object. Hint: emissiveColors glow even when all lights are off. Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout. Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet. Warning: bright emissiveColor values can wash out other colors and some textures. *
      Specified by:
      getEmissiveColor in interface PhysicalMaterial
      Returns:
      value of emissiveColor field
    • setEmissiveColor

      public PhysicalMaterial setEmissiveColor(float[] newValue)
      Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.

      Tooltip: [0,1] how much glowing light is emitted from this object. Hint: emissiveColors glow even when all lights are off. Hint: reset diffuseColor from default (.8 .8 .8) to (0 0 0) to avoid washout. Hint: only emissiveColor affects IndexedLineSet, LineSet and PointSet. Warning: bright emissiveColor values can wash out other colors and some textures. *
      Specified by:
      setEmissiveColor in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the emissiveColor field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveColor

      public PhysicalMaterial setEmissiveColor(SFColor newValue)
      Assign typed object value to SFColor emissiveColor field, similar to setEmissiveColor(float[]). // #0.e
      Parameters:
      newValue - is new value for the emissiveColor field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveColor

      public PhysicalMaterial setEmissiveColor(float red, float green, float blue)
      Assign values to SFColor emissiveColor field, similar to setEmissiveColor(float[]).
      Parameters:
      red - first component
      green - second component
      blue - third component
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveColor

      public PhysicalMaterial setEmissiveColor(double red, double green, double blue)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setEmissiveColor(float[]).
      Parameters:
      red - first component [0..1]
      green - second component [0..1]
      blue - third component [0..1]
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveColor

      public PhysicalMaterial setEmissiveColor(double[] newArray)
      Utility method: double-precision set-parameters accessor for X3D floating-point type, similar to setEmissiveColor(float[]).
      Parameters:
      newArray - is new value for field
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getEmissiveTexture

      public X3DSingleTextureNode getEmissiveTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field emissiveTexture.
      Specified by:
      getEmissiveTexture in interface PhysicalMaterial
      Returns:
      value of emissiveTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying emissiveColor for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel. Hint: if texture node is NULL or unspecified, no effect is applied to material values. Hint: contained texture node must include containerField='emissiveTexture'. *
    • setEmissiveTexture

      public PhysicalMaterial setEmissiveTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field emissiveTexture.
      Specified by:
      setEmissiveTexture in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the emissiveTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearEmissiveTexture

      public PhysicalMaterial clearEmissiveTexture()
      Utility method to clear SFNode value of emissiveTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setEmissiveTexture

      public PhysicalMaterial setEmissiveTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field emissiveTexture.
      Parameters:
      newValue - is new value for the emissiveTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasEmissiveTexture

      public boolean hasEmissiveTexture()
      Indicate whether an object is available for inputOutput SFNode field emissiveTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getEmissiveTextureMapping

      public String getEmissiveTextureMapping()
      Provide String value from inputOutput SFString field named emissiveTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      getEmissiveTextureMapping in interface PhysicalMaterial
      Specified by:
      getEmissiveTextureMapping in interface X3DOneSidedMaterialNode
      Returns:
      value of emissiveTextureMapping field
    • setEmissiveTextureMapping

      public PhysicalMaterial setEmissiveTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named emissiveTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      setEmissiveTextureMapping in interface PhysicalMaterial
      Specified by:
      setEmissiveTextureMapping in interface X3DOneSidedMaterialNode
      Parameters:
      newValue - is new value for the emissiveTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setEmissiveTextureMapping

      public PhysicalMaterial setEmissiveTextureMapping(SFString newValue)
      Assign typed object value to SFString emissiveTextureMapping field, similar to setEmissiveTextureMapping(String). // #0.e
      Parameters:
      newValue - is new value for the emissiveTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getIS

      public IS getIS()
      Provide IS instance (using a properly typed node) from inputOutput SFNode field IS.
      Specified by:
      getIS in class X3DConcreteNode
      Returns:
      value of IS field
      See Also:
    • setIS

      public PhysicalMaterial setIS(IS newValue)
      Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.
      Specified by:
      setIS in class X3DConcreteNode
      Parameters:
      newValue - is new value for the IS field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearIS

      public PhysicalMaterial clearIS()
      Utility method to clear SFNode value of IS field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • hasIS

      public boolean hasIS()
      Indicate whether an object is available for inputOutput SFNode field IS.
      Returns:
      whether a concrete statement or CommentsBlock is available.
      See Also:
    • getMetadata

      public X3DMetadataObject getMetadata()
      Provide org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
      Specified by:
      getMetadata in interface PhysicalMaterial
      Specified by:
      getMetadata in interface X3DAppearanceChildNode
      Specified by:
      getMetadata in interface X3DMaterialNode
      Specified by:
      getMetadata in interface X3DNode
      Specified by:
      getMetadata in interface X3DOneSidedMaterialNode
      Returns:
      value of metadata field
      See Also:


      • Tooltip: [X3DMetadataObject] Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node. Hint: X3D Architecture 7.2.4 Metadata <a href="https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof//Part01/components/core.html#Metadata" target="_blank">https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-IS.proof//Part01/components/core.html#Metadata</a> *
      • X3D Scene Authoring Hints: Metadata Nodes
    • setMetadata

      public PhysicalMaterial setMetadata(X3DMetadataObject newValue)
      Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in interface PhysicalMaterial
      Specified by:
      setMetadata in interface X3DAppearanceChildNode
      Specified by:
      setMetadata in interface X3DMaterialNode
      Specified by:
      setMetadata in interface X3DNode
      Specified by:
      setMetadata in interface X3DOneSidedMaterialNode
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetadata

      public PhysicalMaterial clearMetadata()
      Utility method to clear SFNode value of metadata field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetadata

      public PhysicalMaterial setMetadata(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.
      Specified by:
      setMetadata in class X3DConcreteNode
      Parameters:
      newValue - is new value for the metadata field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetadata

      public boolean hasMetadata()
      Indicate whether an object is available for inputOutput SFNode field metadata.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getMetallic

      public float getMetallic()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named metallic.

      Tooltip: [0,1] metallic is a PBR parameter (TODO elaborate). *
      Specified by:
      getMetallic in interface PhysicalMaterial
      Returns:
      value of metallic field
    • setMetallic

      public PhysicalMaterial setMetallic(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named metallic.

      Tooltip: [0,1] metallic is a PBR parameter (TODO elaborate). *
      Specified by:
      setMetallic in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the metallic field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMetallic

      public PhysicalMaterial setMetallic(SFFloat newValue)
      Assign typed object value to SFFloat metallic field, similar to setMetallic(float). // #0.e
      Parameters:
      newValue - is new value for the metallic field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMetallic

      public PhysicalMaterial setMetallic(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setMetallic(float).
      Parameters:
      newValue - is new value for field
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getMetallicRoughnessTexture

      public X3DSingleTextureNode getMetallicRoughnessTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field metallicRoughnessTexture.
      Specified by:
      getMetallicRoughnessTexture in interface PhysicalMaterial
      Returns:
      value of metallicRoughnessTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying metallic for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel. Hint: if texture node is NULL or unspecified, no effect is applied to material values. Hint: contained texture node must include containerField='metallicRoughnessTexture'. *
    • setMetallicRoughnessTexture

      public PhysicalMaterial setMetallicRoughnessTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field metallicRoughnessTexture.
      Specified by:
      setMetallicRoughnessTexture in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the metallicRoughnessTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearMetallicRoughnessTexture

      public PhysicalMaterial clearMetallicRoughnessTexture()
      Utility method to clear SFNode value of metallicRoughnessTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setMetallicRoughnessTexture

      public PhysicalMaterial setMetallicRoughnessTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metallicRoughnessTexture.
      Parameters:
      newValue - is new value for the metallicRoughnessTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasMetallicRoughnessTexture

      public boolean hasMetallicRoughnessTexture()
      Indicate whether an object is available for inputOutput SFNode field metallicRoughnessTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getMetallicRoughnessTextureMapping

      public String getMetallicRoughnessTextureMapping()
      Provide String value from inputOutput SFString field named metallicRoughnessTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      getMetallicRoughnessTextureMapping in interface PhysicalMaterial
      Returns:
      value of metallicRoughnessTextureMapping field
    • setMetallicRoughnessTextureMapping

      public PhysicalMaterial setMetallicRoughnessTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named metallicRoughnessTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      setMetallicRoughnessTextureMapping in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the metallicRoughnessTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setMetallicRoughnessTextureMapping

      public PhysicalMaterial setMetallicRoughnessTextureMapping(SFString newValue)
      Assign typed object value to SFString metallicRoughnessTextureMapping field, similar to setMetallicRoughnessTextureMapping(String). // #0.e
      Parameters:
      newValue - is new value for the metallicRoughnessTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getNormalScale

      public float getNormalScale()
      Provide float value within allowed range of [0,infinity) from inputOutput SFFloat field named normalScale.

      Tooltip: [0,infinity] normalScale controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material. Hint: normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry. Hint: normalTexture techniques apply Bump mapping <a href="https://en.wikipedia.org/wiki/Bump_mapping" target="_blank">https://en.wikipedia.org/wiki/Bump_mapping</a> *
      Specified by:
      getNormalScale in interface PhysicalMaterial
      Specified by:
      getNormalScale in interface X3DOneSidedMaterialNode
      Returns:
      value of normalScale field
    • setNormalScale

      public PhysicalMaterial setNormalScale(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named normalScale.

      Tooltip: [0,infinity] normalScale controls the degree to which normalTexture RGB values apply XYZ-normal bump mapping to pixels in the parent material. Hint: normalScale only affects computation of normalTexture modulations that affect lighting of characteristics of the parent Material and has no relation to normal vectors defined by corresponding geometry. Hint: normalTexture techniques apply Bump mapping <a href="https://en.wikipedia.org/wiki/Bump_mapping" target="_blank">https://en.wikipedia.org/wiki/Bump_mapping</a> *
      Specified by:
      setNormalScale in interface PhysicalMaterial
      Specified by:
      setNormalScale in interface X3DOneSidedMaterialNode
      Parameters:
      newValue - is new value for the normalScale field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNormalScale

      public PhysicalMaterial setNormalScale(SFFloat newValue)
      Assign typed object value to SFFloat normalScale field, similar to setNormalScale(float). // #0.e
      Parameters:
      newValue - is new value for the normalScale field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNormalScale

      public PhysicalMaterial setNormalScale(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setNormalScale(float).
      Parameters:
      newValue - is new value for field
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getNormalTexture

      public X3DSingleTextureNode getNormalTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field normalTexture.
      Specified by:
      getNormalTexture in interface PhysicalMaterial
      Returns:
      value of normalTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying normalScale for this material node, the contained texture modulates the texture across the surface. Hint: normalTexture techniques apply Bump mapping <a href="https://en.wikipedia.org/wiki/Bump_mapping" target="_blank">https://en.wikipedia.org/wiki/Bump_mapping</a> Hint: if texture node is NULL or unspecified, no effect is applied to material values. Hint: contained texture node must include containerField='normalTexture' *
    • setNormalTexture

      public PhysicalMaterial setNormalTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field normalTexture.
      Specified by:
      setNormalTexture in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the normalTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearNormalTexture

      public PhysicalMaterial clearNormalTexture()
      Utility method to clear SFNode value of normalTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setNormalTexture

      public PhysicalMaterial setNormalTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normalTexture.
      Parameters:
      newValue - is new value for the normalTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasNormalTexture

      public boolean hasNormalTexture()
      Indicate whether an object is available for inputOutput SFNode field normalTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getNormalTextureMapping

      public String getNormalTextureMapping()
      Provide String value from inputOutput SFString field named normalTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      getNormalTextureMapping in interface PhysicalMaterial
      Specified by:
      getNormalTextureMapping in interface X3DOneSidedMaterialNode
      Returns:
      value of normalTextureMapping field
    • setNormalTextureMapping

      public PhysicalMaterial setNormalTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named normalTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      setNormalTextureMapping in interface PhysicalMaterial
      Specified by:
      setNormalTextureMapping in interface X3DOneSidedMaterialNode
      Parameters:
      newValue - is new value for the normalTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setNormalTextureMapping

      public PhysicalMaterial setNormalTextureMapping(SFString newValue)
      Assign typed object value to SFString normalTextureMapping field, similar to setNormalTextureMapping(String). // #0.e
      Parameters:
      newValue - is new value for the normalTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getOcclusionStrength

      public float getOcclusionStrength()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named occlusionStrength.

      Tooltip: [0,1] occlusionStrength indicates areas of indirect lighting, typically called ambient occlusion. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting. Hint: only the Red channel of the texture is used for occlusion computations, other channels are ignored. Hint: <a href="https://en.wikipedia.org/wiki/Ambient_occlusion" target="_blank">https://en.wikipedia.org/wiki/Ambient_occlusion</a> *
      Specified by:
      getOcclusionStrength in interface PhysicalMaterial
      Returns:
      value of occlusionStrength field
    • setOcclusionStrength

      public PhysicalMaterial setOcclusionStrength(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named occlusionStrength.

      Tooltip: [0,1] occlusionStrength indicates areas of indirect lighting, typically called ambient occlusion. Higher values indicate areas that should receive full indirect lighting and lower values indicate no indirect lighting. Hint: only the Red channel of the texture is used for occlusion computations, other channels are ignored. Hint: <a href="https://en.wikipedia.org/wiki/Ambient_occlusion" target="_blank">https://en.wikipedia.org/wiki/Ambient_occlusion</a> *
      Specified by:
      setOcclusionStrength in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the occlusionStrength field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOcclusionStrength

      public PhysicalMaterial setOcclusionStrength(SFFloat newValue)
      Assign typed object value to SFFloat occlusionStrength field, similar to setOcclusionStrength(float). // #0.e
      Parameters:
      newValue - is new value for the occlusionStrength field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOcclusionStrength

      public PhysicalMaterial setOcclusionStrength(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setOcclusionStrength(float).
      Parameters:
      newValue - is new value for field
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getOcclusionTexture

      public X3DSingleTextureNode getOcclusionTexture()
      Provide org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) from inputOutput SFNode field occlusionTexture.
      Specified by:
      getOcclusionTexture in interface PhysicalMaterial
      Returns:
      value of occlusionTexture field
      See Also:


      • Tooltip: [X3DSingleTextureNode] When applying occlusionStrength for this material node, the contained texture provides Physically Based Rendering (PBR) modulation for each pixel. Hint: if texture node is NULL or unspecified, no effect is applied to material values. Hint: contained texture node must include containerField='occlusionTexture'. *
    • setOcclusionTexture

      public PhysicalMaterial setOcclusionTexture(X3DSingleTextureNode newValue)
      Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field occlusionTexture.
      Specified by:
      setOcclusionTexture in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the occlusionTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • clearOcclusionTexture

      public PhysicalMaterial clearOcclusionTexture()
      Utility method to clear SFNode value of occlusionTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • setOcclusionTexture

      public PhysicalMaterial setOcclusionTexture(ProtoInstance newValue)
      Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field occlusionTexture.
      Parameters:
      newValue - is new value for the occlusionTexture field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • hasOcclusionTexture

      public boolean hasOcclusionTexture()
      Indicate whether an object is available for inputOutput SFNode field occlusionTexture.
      Returns:
      whether a properly typed node or ProtoInstance or CommentsBlock is available.
      See Also:
    • getOcclusionTextureMapping

      public String getOcclusionTextureMapping()
      Provide String value from inputOutput SFString field named occlusionTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      getOcclusionTextureMapping in interface PhysicalMaterial
      Returns:
      value of occlusionTextureMapping field
    • setOcclusionTextureMapping

      public PhysicalMaterial setOcclusionTextureMapping(String newValue)
      Accessor method to assign String value to inputOutput SFString field named occlusionTextureMapping.

      Tooltip: The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material. Hint: TODO support planned to perform multiple-node mapping validation checks using X3D Schematron or X3D Validator <a href="https://savage.nps.edu/X3dValidator" target="_blank">https://savage.nps.edu/X3dValidator</a> *
      Specified by:
      setOcclusionTextureMapping in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the occlusionTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setOcclusionTextureMapping

      public PhysicalMaterial setOcclusionTextureMapping(SFString newValue)
      Assign typed object value to SFString occlusionTextureMapping field, similar to setOcclusionTextureMapping(String). // #0.e
      Parameters:
      newValue - is new value for the occlusionTextureMapping field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getRoughness

      public float getRoughness()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named roughness.

      Tooltip: [0,1] roughness is a PBR parameter (TODO elaborate). *
      Specified by:
      getRoughness in interface PhysicalMaterial
      Returns:
      value of roughness field
    • setRoughness

      public PhysicalMaterial setRoughness(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named roughness.

      Tooltip: [0,1] roughness is a PBR parameter (TODO elaborate). *
      Specified by:
      setRoughness in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the roughness field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setRoughness

      public PhysicalMaterial setRoughness(SFFloat newValue)
      Assign typed object value to SFFloat roughness field, similar to setRoughness(float). // #0.e
      Parameters:
      newValue - is new value for the roughness field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setRoughness

      public PhysicalMaterial setRoughness(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setRoughness(float).
      Parameters:
      newValue - is new value for field
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getTransparency

      public float getTransparency()
      Provide float value within allowed range of [0,1] from inputOutput SFFloat field named transparency.

      Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: transparency &lt; .5 opaque, transparency &gt; .5 transparent. *
      Specified by:
      getTransparency in interface PhysicalMaterial
      Returns:
      value of transparency field
    • setTransparency

      public PhysicalMaterial setTransparency(float newValue)
      Accessor method to assign float value to inputOutput SFFloat field named transparency.

      Tooltip: [0,1] how "clear" an object is: 1.0 is completely transparent, 0.0 is completely opaque. Interchange profile hint: transparency &lt; .5 opaque, transparency &gt; .5 transparent. *
      Specified by:
      setTransparency in interface PhysicalMaterial
      Parameters:
      newValue - is new value for the transparency field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTransparency

      public PhysicalMaterial setTransparency(SFFloat newValue)
      Assign typed object value to SFFloat transparency field, similar to setTransparency(float). // #0.e
      Parameters:
      newValue - is new value for the transparency field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setTransparency

      public PhysicalMaterial setTransparency(double newValue)
      Utility method: double-precision set-parameter accessor for X3D floating-point type, similar to setTransparency(float).
      Parameters:
      newValue - is new value for field
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getDEF

      public String getDEF()
      Provide String value from inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding. Hint: X3D Scene Authoring Hints, Naming Conventions <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions" target="_blank">https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions</a> *
      Overrides:
      getDEF in class X3DConcreteNode
      Returns:
      value of DEF field
      See Also:
    • setDEF

      public final PhysicalMaterial setDEF(String newValue)
      Accessor method to assign String value to inputOutput SFString field named DEF.

      Tooltip: DEF defines a unique ID name for this node, referenceable by other nodes. Hint: descriptive DEF names improve clarity and help document a model. Hint: well-defined names can simplify design and debugging through improved author understanding. Hint: X3D Scene Authoring Hints, Naming Conventions <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions" target="_blank">https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#NamingConventions</a> *


      Note that setting the DEF value clears the USE value.
      Specified by:
      setDEF in class X3DConcreteNode
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setDEF

      public PhysicalMaterial setDEF(SFString newValue)
      Assign typed object value to SFString DEF field, similar to setDEF(String). // #0.e
      Parameters:
      newValue - is new value for the DEF field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getUSE

      public String getUSE()
      Provide String value from inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene. *
      Overrides:
      getUSE in class X3DConcreteNode
      Returns:
      value of USE field
      See Also:
    • setUSE

      public final PhysicalMaterial setUSE(String newValue)
      Accessor method to assign String value to inputOutput SFString field named USE.

      Tooltip: USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value). Hint: USE references to previously defined DEF geometry (instead of duplicating nodes) can improve performance. Warning: do NOT include any child nodes, a DEF attribute, or any other attribute values (except for containerField) when defining a USE attribute. Warning: each USE value must match a corresponding DEF value that is defined earlier in the scene. *


      Note: each USE node is still an independent object, with the USE value matching the DEF value in the preceding object.

      Warning: invoking the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Specified by:
      setUSE in class X3DConcreteNode
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public PhysicalMaterial setUSE(SFString newValue)
      Assign typed object value to SFString USE field, similar to setUSE(String). // #0.e
      Parameters:
      newValue - is new value for the USE field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssClass

      public String getCssClass()
      Provide String value from inputOutput SFString field named class.
      Overrides:
      getCssClass in class X3DConcreteElement
      Returns:
      value of class field
      See Also:
    • setCssClass

      public final PhysicalMaterial setCssClass(String newValue)
      Accessor method to assign String value to inputOutput SFString field named class.
      Specified by:
      setCssClass in class X3DConcreteNode
      Parameters:
      newValue - is new value for the class field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssClass

      public PhysicalMaterial setCssClass(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssClass(String). // #0.e
      Parameters:
      newValue - is new value for the class field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getHtmlID

      public String getHtmlID()
      Provide String value from inputOutput SFString field named id.
      Overrides:
      getHtmlID in class X3DConcreteElement
      Returns:
      value of id field
      See Also:
    • setHtmlID

      public final PhysicalMaterial setHtmlID(String newValue)
      Accessor method to assign String value to inputOutput SFString field named id.
      Specified by:
      setHtmlID in class X3DConcreteNode
      Parameters:
      newValue - is new value for the id field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setHtmlID

      public PhysicalMaterial setHtmlID(SFString newValue)
      Assign typed object value to SFString HtmlID field, similar to setHtmlID(String). // #0.e
      Parameters:
      newValue - is new value for the id field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • getCssStyle

      public String getCssStyle()
      Provide String value from inputOutput SFString field named style.
      Overrides:
      getCssStyle in class X3DConcreteElement
      Returns:
      value of style field
      See Also:
    • setCssStyle

      public final PhysicalMaterial setCssStyle(String newValue)
      Accessor method to assign String value to inputOutput SFString field named style.
      Specified by:
      setCssStyle in class X3DConcreteNode
      Parameters:
      newValue - is new value for the style field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • setCssStyle

      public PhysicalMaterial setCssStyle(SFString newValue)
      Assign typed object value to SFString cssClass field, similar to setCssStyle(String). // #0.e
      Parameters:
      newValue - is new value for the style field.
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • setUSE

      public PhysicalMaterial setUSE(PhysicalMaterial DEFnode)
      Assign a USE reference to another DEF node of same node type, similar to setUSE(String).

      Warning: note that the setUSE() method on this node resets all other fields to their default values (except for containerField) and also releases all child nodes.

      Warning: no other operations can be performed to modify a USE node other than setting an alternate containerField value.
      Parameters:
      DEFnode - must have a DEF value defined
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
    • addComments

      public PhysicalMaterial addComments(String newComment)
      Add comment as String to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComment - initial value
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same object).
      See Also:
    • addComments

      public PhysicalMaterial addComments(String[] newComments)
      Add comments as String[] array to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newComments - array of comments
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • addComments

      public PhysicalMaterial addComments(CommentsBlock newCommentsBlock)
      Add CommentsBlock to contained commentsList.
      Specified by:
      addComments in class X3DConcreteElement
      Parameters:
      newCommentsBlock - block of comments to add
      Returns:
      PhysicalMaterial - namely this same object to allow sequential method pipelining (i.e. consecutive setAttribute method invocations).
    • toStringX3D

      public String toStringX3D(int indentLevel)
      Recursive method to provide X3D string serialization of this model subgraph, utilizing XML encoding and conforming to X3D Canonical Form.
      Specified by:
      toStringX3D in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      X3D string
      See Also:
    • toStringClassicVRML

      public String toStringClassicVRML(int indentLevel)
      Recursive method to provide ClassicVRML string serialization.
      Specified by:
      toStringClassicVRML in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      ClassicVRML string
      See Also:
    • toStringVRML97

      public String toStringVRML97(int indentLevel)
      Recursive method to provide VRML97 string serialization.
      Specified by:
      toStringVRML97 in class X3DConcreteElement
      Parameters:
      indentLevel - number of levels of indentation for this element
      Returns:
      VRML97 string
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • findElementByNameValue

      public X3DConcreteElement findElementByNameValue(String nameValue, String elementName)
      Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element. Elements with name fields include meta, Metadata* nodes, field/fieldValue, ProtoDeclare/ExternProtoDeclare/ProtoInstance, CAD and HAnim nodes.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same name, this method does not handle that case.
      Specified by:
      findElementByNameValue in class X3DConcreteElement
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      object reference to found element, null otherwise
      See Also:
    • hasElementByNameValue

      public boolean hasElementByNameValue(String nameValue, String elementName)
      Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
      Parameters:
      nameValue - is value of the name field being searched for in this element and child elements(if any)
      elementName - identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)
      Returns:
      whether node is found
      See Also:
    • findNodeByDEF

      public X3DConcreteNode findNodeByDEF(String DEFvalue)
      Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.

      Warning: first start with findAncestorScene() to check entire scene graph, or findAncestorX3D() to check entire model document.

      Warning: more than one element may be found that has the same DEF, this method does not handle that case.
      Specified by:
      findNodeByDEF in class X3DConcreteElement
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      object reference to found node, null otherwise
      See Also:
    • hasNodeByDEF

      public boolean hasNodeByDEF(String DEFvalue)
      Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
      Parameters:
      DEFvalue - is value of the name field being searched for in this element and child elements(if any)
      Returns:
      whether node is found
      See Also:
    • validate

      public String validate()
      Recursive method to validate this element plus all contained nodes and statements, using both datatype-specification value checks and regular expression (regex) checking of corresponding string values.
      Specified by:
      validate in class X3DConcreteElement
      Returns:
      validation results (if any)