Uses of Class
org.web3d.x3d.jsail.Shape.PhysicalMaterial
Packages that use PhysicalMaterial
Package
Description
The Shape component defines nodes for associating geometry with their visible properties and the scene environment.
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Uses of PhysicalMaterial in org.web3d.x3d.jsail.Shape
Methods in org.web3d.x3d.jsail.Shape that return PhysicalMaterialModifier and TypeMethodDescriptionPhysicalMaterial.addComments(String newComment) Add comment as String to contained commentsList.PhysicalMaterial.addComments(String[] newComments) Add comments as String[] array to contained commentsList.PhysicalMaterial.addComments(CommentsBlock newCommentsBlock) Add CommentsBlock to contained commentsList.PhysicalMaterial.clearBaseTexture()Utility method to clear SFNode value of baseTexture field.PhysicalMaterial.clearEmissiveTexture()Utility method to clear SFNode value of emissiveTexture field.PhysicalMaterial.clearIS()Utility method to clear SFNode value of IS field.PhysicalMaterial.clearMetadata()Utility method to clear SFNode value of metadata field.PhysicalMaterial.clearMetallicRoughnessTexture()Utility method to clear SFNode value of metallicRoughnessTexture field.PhysicalMaterial.clearNormalTexture()Utility method to clear SFNode value of normalTexture field.PhysicalMaterial.clearOcclusionTexture()Utility method to clear SFNode value of occlusionTexture field.PhysicalMaterial.setBaseColor(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toPhysicalMaterial.setBaseColor(float[]).PhysicalMaterial.setBaseColor(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toPhysicalMaterial.setBaseColor(float[]).PhysicalMaterial.setBaseColor(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named baseColor.PhysicalMaterial.setBaseColor(float red, float green, float blue) Assign values to SFColor baseColor field, similar toPhysicalMaterial.setBaseColor(float[]).PhysicalMaterial.setBaseColor(SFColor newValue) Assign typed object value to SFColor baseColor field, similar toPhysicalMaterial.setBaseColor(float[]).PhysicalMaterial.setBaseTexture(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field baseTexture.PhysicalMaterial.setBaseTexture(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field baseTexture.PhysicalMaterial.setBaseTextureMapping(String newValue) Accessor method to assign String value to inputOutput SFString field named baseTextureMapping.PhysicalMaterial.setBaseTextureMapping(SFString newValue) Assign typed object value to SFString baseTextureMapping field, similar toPhysicalMaterial.setBaseTextureMapping(String).final PhysicalMaterialPhysicalMaterial.setCssClass(String newValue) Accessor method to assign String value to inputOutput SFString field named class.PhysicalMaterial.setCssClass(SFString newValue) Assign typed object value to SFString cssClass field, similar toPhysicalMaterial.setCssClass(String).final PhysicalMaterialPhysicalMaterial.setCssStyle(String newValue) Accessor method to assign String value to inputOutput SFString field named style.PhysicalMaterial.setCssStyle(SFString newValue) Assign typed object value to SFString cssClass field, similar toPhysicalMaterial.setCssStyle(String).final PhysicalMaterialAccessor method to assign String value to inputOutput SFString field named DEF.Assign typed object value to SFString DEF field, similar toPhysicalMaterial.setDEF(String).PhysicalMaterial.setEmissiveColor(double[] newArray) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toPhysicalMaterial.setEmissiveColor(float[]).PhysicalMaterial.setEmissiveColor(double red, double green, double blue) Utility method: double-precision set-parameters accessor for X3D floating-point type, similar toPhysicalMaterial.setEmissiveColor(float[]).PhysicalMaterial.setEmissiveColor(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput SFColor field named emissiveColor.PhysicalMaterial.setEmissiveColor(float red, float green, float blue) Assign values to SFColor emissiveColor field, similar toPhysicalMaterial.setEmissiveColor(float[]).PhysicalMaterial.setEmissiveColor(SFColor newValue) Assign typed object value to SFColor emissiveColor field, similar toPhysicalMaterial.setEmissiveColor(float[]).PhysicalMaterial.setEmissiveTexture(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field emissiveTexture.PhysicalMaterial.setEmissiveTexture(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field emissiveTexture.PhysicalMaterial.setEmissiveTextureMapping(String newValue) Accessor method to assign String value to inputOutput SFString field named emissiveTextureMapping.PhysicalMaterial.setEmissiveTextureMapping(SFString newValue) Assign typed object value to SFString emissiveTextureMapping field, similar toPhysicalMaterial.setEmissiveTextureMapping(String).final PhysicalMaterialAccessor method to assign String value to inputOutput SFString field named id.Assign typed object value to SFString HtmlId field, similar toPhysicalMaterial.setHtmlId(String).Accessor method to assign IS instance (using a properly typed node) to inputOutput SFNode field IS.PhysicalMaterial.setMetadata(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metadata.PhysicalMaterial.setMetadata(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.PhysicalMaterial.setMetallic(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPhysicalMaterial.setMetallic(float).PhysicalMaterial.setMetallic(float newValue) Accessor method to assign float value to inputOutput SFFloat field named metallic.PhysicalMaterial.setMetallic(SFFloat newValue) Assign typed object value to SFFloat metallic field, similar toPhysicalMaterial.setMetallic(float).PhysicalMaterial.setMetallicRoughnessTexture(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field metallicRoughnessTexture.PhysicalMaterial.setMetallicRoughnessTexture(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field metallicRoughnessTexture.PhysicalMaterial.setMetallicRoughnessTextureMapping(String newValue) Accessor method to assign String value to inputOutput SFString field named metallicRoughnessTextureMapping.PhysicalMaterial.setMetallicRoughnessTextureMapping(SFString newValue) Assign typed object value to SFString metallicRoughnessTextureMapping field, similar toPhysicalMaterial.setMetallicRoughnessTextureMapping(String).PhysicalMaterial.setNormalScale(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPhysicalMaterial.setNormalScale(float).PhysicalMaterial.setNormalScale(float newValue) Accessor method to assign float value to inputOutput SFFloat field named normalScale.PhysicalMaterial.setNormalScale(SFFloat newValue) Assign typed object value to SFFloat normalScale field, similar toPhysicalMaterial.setNormalScale(float).PhysicalMaterial.setNormalTexture(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field normalTexture.PhysicalMaterial.setNormalTexture(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field normalTexture.PhysicalMaterial.setNormalTextureMapping(String newValue) Accessor method to assign String value to inputOutput SFString field named normalTextureMapping.PhysicalMaterial.setNormalTextureMapping(SFString newValue) Assign typed object value to SFString normalTextureMapping field, similar toPhysicalMaterial.setNormalTextureMapping(String).PhysicalMaterial.setOcclusionStrength(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPhysicalMaterial.setOcclusionStrength(float).PhysicalMaterial.setOcclusionStrength(float newValue) Accessor method to assign float value to inputOutput SFFloat field named occlusionStrength.PhysicalMaterial.setOcclusionStrength(SFFloat newValue) Assign typed object value to SFFloat occlusionStrength field, similar toPhysicalMaterial.setOcclusionStrength(float).PhysicalMaterial.setOcclusionTexture(ProtoInstance newValue) Assign ProtoInstance (using a properly typed node) to inputOutput SFNode field occlusionTexture.PhysicalMaterial.setOcclusionTexture(X3DSingleTextureNode newValue) Accessor method to assign org.web3d.x3d.sai.Texturing.X3DSingleTextureNode instance (using a properly typed node) to inputOutput SFNode field occlusionTexture.PhysicalMaterial.setOcclusionTextureMapping(String newValue) Accessor method to assign String value to inputOutput SFString field named occlusionTextureMapping.PhysicalMaterial.setOcclusionTextureMapping(SFString newValue) Assign typed object value to SFString occlusionTextureMapping field, similar toPhysicalMaterial.setOcclusionTextureMapping(String).PhysicalMaterial.setRoughness(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPhysicalMaterial.setRoughness(float).PhysicalMaterial.setRoughness(float newValue) Accessor method to assign float value to inputOutput SFFloat field named roughness.PhysicalMaterial.setRoughness(SFFloat newValue) Assign typed object value to SFFloat roughness field, similar toPhysicalMaterial.setRoughness(float).PhysicalMaterial.setTransparency(double newValue) Utility method: double-precision set-parameter accessor for X3D floating-point type, similar toPhysicalMaterial.setTransparency(float).PhysicalMaterial.setTransparency(float newValue) Accessor method to assign float value to inputOutput SFFloat field named transparency.PhysicalMaterial.setTransparency(SFFloat newValue) Assign typed object value to SFFloat transparency field, similar toPhysicalMaterial.setTransparency(float).final PhysicalMaterialAccessor method to assign String value to inputOutput SFString field named USE.Assign typed object value to SFString USE field, similar toPhysicalMaterial.setUSE(String).PhysicalMaterial.setUSE(PhysicalMaterial DEFnode) Assign a USE reference to another DEF node of same node type, similar toPhysicalMaterial.setUSE(String).Methods in org.web3d.x3d.jsail.Shape with parameters of type PhysicalMaterialModifier and TypeMethodDescriptionPhysicalMaterial.setUSE(PhysicalMaterial DEFnode) Assign a USE reference to another DEF node of same node type, similar toPhysicalMaterial.setUSE(String).