X3D Example Archives: VRML 2.0 Sourcebook, Chapter 06 - Rotating Shapes

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: VRML 2.0 Sourcebook chapter course notes.

X3D Scenes Descriptions
Figure 06.04b Rotation 45x With Axes Rotating 45 degrees about X axis, with coordinate axes superimposed to show X3D/VRML directions
Figure 06.05b Rotation - 45x With Axes Rotating -45 degrees about X axis, with coordinate axes superimposed to show X3D/VRML directions
Figure 06.06b Rotation 45y With Axes Rotating 45 degrees about Y axis, with coordinate axes superimposed to show X3D/VRML directions
Figure 06.07b Rotation - 45z With Axes Rotating -45 degrees about Z axis, with coordinate axes superimposed to show X3D/VRML directions
Figure 06.08 Asterisk 3D With Axes A 3D asterisk created with cylinders built within one vertical and two rotated coordinate systems, with coordinate axes superimposed to show X3D/VRML directions
Figure 06.09 Triple Asterisk 3D With Axes A 3-D asterisk ball built with cylinders in rotated coordinate systems, with coordinate axes superimposed to show X3D/VRML directions
Figure 06.10 Simple Arch An archway with pieces of the roof built within translated, rotated coordinate systems. Compare Figures 6.10, 7.11 and 12.1.
Figure 06.11 Desk Lamp Base The lower arm of a desk lamp, rotated using a center of rotation at the lower end of the arm. See Figures 6.12 and 9.9.
Figure 06.1 2Desk Lamp Base Two Arms The first and second arms of the desk lamp, each rotated using a center of rotation at the lower end of each arm. See Figures 6.11 and 9.9.

http://www.web3d.org/x3d/content/examples/Vrml2.0Sourcebook/Chapter06-RotatingShapes

Current and archived nightly builds and distributions of these examples are also available.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.