public class ForcePhysicsModelObject extends X3DConcreteNode implements ForcePhysicsModel
Modifier and Type | Field and Description |
---|---|
static java.lang.String |
COMPONENT
String constant COMPONENT provides X3D component for this element: ParticleSystems.
|
static boolean |
ENABLED_DEFAULT_VALUE
SFBool field named enabled has default value true (Java syntax) or true (XML syntax).
|
static float[] |
FORCE_DEFAULT_VALUE
SFVec3f field named force has default value {0f,-9.8f,0f} (Java syntax) or 0 -9.8 0 (XML syntax).
|
static java.lang.String |
fromField_ENABLED
fromField ROUTE name for SFBool field named enabled.
|
static java.lang.String |
fromField_FORCE
fromField ROUTE name for SFVec3f field named force.
|
static java.lang.String |
fromField_METADATA
fromField ROUTE name for SFNode field named metadata.
|
static int |
LEVEL
Integer constant LEVEL provides default X3D component level for this element: 1.
|
static java.lang.String |
NAME
String constant NAME provides name of this element: ForcePhysicsModel.
|
static java.lang.String |
toField_ENABLED
toField ROUTE name for SFBool field named enabled.
|
static java.lang.String |
toField_FORCE
toField ROUTE name for SFVec3f field named force.
|
static java.lang.String |
toField_METADATA
toField ROUTE name for SFNode field named metadata.
|
CLASS_DEFAULT_VALUE, containerField_ALTERNATE_VALUES, DEF_DEFAULT_VALUE, USE_DEFAULT_VALUE
validationResult
Constructor and Description |
---|
ForcePhysicsModelObject()
Constructor for ForcePhysicsModelObject to initialize member variables with default values.
|
ForcePhysicsModelObject(java.lang.String DEFname)
Utility constructor that assigns DEF name after initializing member variables with default values
|
Modifier and Type | Method and Description |
---|---|
ForcePhysicsModelObject |
addComments(CommentsBlock newCommentsBlock)
Add CommentsBlock to contained commentsList.
|
ForcePhysicsModelObject |
addComments(java.lang.String newComment)
Add comment as String to contained commentsList.
|
ForcePhysicsModelObject |
addComments(java.lang.String[] newComments)
Add comments as String[] array to contained commentsList.
|
ForcePhysicsModelObject |
clearMetadata()
Utility method to clear SFNode value of metadata field.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteElement |
findElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to provide object reference to node or statement by name attribute, if found as part of this element or in a contained element.
|
X3DConcreteNode |
findNodeByDEF(java.lang.String DEFvalue)
Recursive method to provide object reference to node by DEF, if found as this node or in a contained node.
|
java.lang.String |
getAccessType(java.lang.String fieldName)
Indicate accessType corresponding to given fieldName.
|
java.lang.String |
getComponent()
Provides X3D component for this element: ParticleSystems.
|
int |
getComponentLevel()
Provides default X3D component level for this element: 1.
|
java.lang.String |
getElementName()
Provides name of this element: ForcePhysicsModel.
|
boolean |
getEnabled()
Provide boolean value from inputOutput SFBool field named enabled.
|
java.lang.String |
getFieldType(java.lang.String fieldName)
Indicate type corresponding to given fieldName.
|
float[] |
getForce()
Provide array of 3-tuple float results from inputOutput SFVec3f field named force.
|
ISObject |
getIS()
Provide field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
X3DMetadataObject |
getMetadata()
Provide X3DMetadataObject instance (using a properly typed node) from inputOutput SFNode field metadata.
|
ProtoInstanceObject |
getMetadataProtoInstance()
Provide properly typed ProtoInstance for inputOutput SFNode field metadata, if available.
|
X3DConcreteNode |
getNodeByDEF(java.lang.String DEFname)
Recursive method to provide object reference to node by DEF name, if found as this node or in a contained node.
|
boolean |
hasElementByNameValue(java.lang.String nameValue,
java.lang.String elementName)
Recursive method to determine whether node or statement with given name attribute is found, meaning both objects are attached to same scene graph.
|
boolean |
hasMetadata()
Indicate whether an object is available for inputOutput SFNode field metadata.
|
boolean |
hasNodeByDEF(java.lang.String DEFvalue)
Recursive method to determine whether node with DEFvalue is found, meaning both objects are attached to same scene graph.
|
void |
initialize()
Initialize all member variables to default values.
|
ForcePhysicsModelObject |
setCssClass(SFStringObject newValue)
Assign typed object value to SFString cssClass field, similar to
setCssClass(String) . |
ForcePhysicsModelObject |
setCssClass(java.lang.String newValue)
Assign String value to inputOutput SFString field named class.
|
ForcePhysicsModelObject |
setDEF(SFStringObject newValue)
Assign typed object value to SFString DEF field, similar to
setDEF(String) . |
ForcePhysicsModelObject |
setDEF(java.lang.String newValue)
Assign String value to inputOutput SFString field named DEF.
|
ForcePhysicsModelObject |
setEnabled(boolean newValue)
Assign boolean value to inputOutput SFBool field named enabled.
|
ForcePhysicsModelObject |
setEnabled(SFBoolObject newValue)
Assign typed object value to SFBool enabled field, similar to
setEnabled(boolean) . |
ForcePhysicsModelObject |
setForce(float[] newValue)
Assign 3-tuple float array to inputOutput SFVec3f field named force.
|
ForcePhysicsModelObject |
setForce(float x,
float y,
float z)
Assign values to SFVec3f force field, similar to
setForce(float[]) . |
ForcePhysicsModelObject |
setForce(SFVec3fObject newValue)
Assign typed object value to SFVec3f force field, similar to
setForce(float[]) . |
ForcePhysicsModelObject |
setIS(ISObject newValue)
Assign field named IS for establishing IS/connect field connections between ProtoInterface fields and internal ProtoBody nodes.
|
ForcePhysicsModelObject |
setMetadata(ProtoInstanceObject newProtoInstanceNode)
Assign ProtoInstance to metadata field;
WARNING: ProtoInstance must match acceptable node type X3DMetadataObject.
|
ForcePhysicsModelObject |
setMetadata(X3DMetadataObject newValue)
Assign X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.
|
ForcePhysicsModelObject |
setUSE(ForcePhysicsModelObject DEFnode)
Assign a USE reference to another DEF node of same node type, similar to
setUSE(String) . |
ForcePhysicsModelObject |
setUSE(SFStringObject newValue)
Assign typed object value to SFString USE field, similar to
setUSE(String) . |
ForcePhysicsModelObject |
setUSE(java.lang.String newValue)
Assign String value to inputOutput SFString field named USE.
|
java.lang.String |
toStringClassicVRML(int level)
Recursive method to provide ClassicVRML string serialization.
|
java.lang.String |
toStringVRML97(int level)
Recursive method to provide VRML97 string serialization.
|
java.lang.String |
toStringX3D(int level)
Recursive method to provide X3D string serialization of this model subgraph.
|
java.lang.String |
validate()
Recursive method to validate this element plus all contained nodes and statements.
|
getContainerFieldAlternateValues, getContainerFieldOverride, getCssClass, getDEF, getUSE, isNode, isStatement, isUSE, resetContainerFieldOverride, setConcreteCssClass, setConcreteDEF, setConcreteUSE, setContainerFieldOverride
clearParentObject, findAncestorElementByName, findAncestorProtoBody, findAncestorSceneObject, findAncestorX3DObject, getPackageName, getParentObject, getValidationResult, hasAncestorElementByName, hasAncestorProtoBody, hasAncestorSceneObject, hasAncestorX3DObject, setParentObject, toStringClassicVRML, toStringVRML97, toStringX3D
public static final java.lang.String NAME
public static final java.lang.String COMPONENT
public static final int LEVEL
public static final boolean ENABLED_DEFAULT_VALUE
public static final float[] FORCE_DEFAULT_VALUE
public static final java.lang.String fromField_ENABLED
public static final java.lang.String toField_ENABLED
public static final java.lang.String fromField_FORCE
public static final java.lang.String toField_FORCE
public static final java.lang.String fromField_METADATA
public static final java.lang.String toField_METADATA
public ForcePhysicsModelObject()
public ForcePhysicsModelObject(java.lang.String DEFname)
DEFname
- unique DEF name for this X3D nodepublic final java.lang.String getElementName()
getElementName
in class X3DConcreteElement
public final java.lang.String getComponent()
getComponent
in class X3DConcreteElement
public final int getComponentLevel()
getComponentLevel
in class X3DConcreteElement
public java.lang.String getFieldType(java.lang.String fieldName)
getFieldType
in class X3DConcreteElement
fieldName
- name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_TYPE
public java.lang.String getAccessType(java.lang.String fieldName)
getAccessType
in class X3DConcreteElement
fieldName
- name of field in this X3D nodeConfigurationProperties.ERROR_UNKNOWN_FIELD_ACCESSTYPE
public final void initialize()
initialize
in class X3DConcreteNode
public boolean getEnabled()
getEnabled
in interface ForcePhysicsModel
getEnabled
in interface X3DParticlePhysicsModelNode
public ForcePhysicsModelObject setEnabled(boolean newValue)
setEnabled
in interface ForcePhysicsModel
setEnabled
in interface X3DParticlePhysicsModelNode
newValue
- is new value for the enabled field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ForcePhysicsModelObject setEnabled(SFBoolObject newValue)
setEnabled(boolean)
.newValue
- is new value for the enabled field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public float[] getForce()
getForce
in interface ForcePhysicsModel
public ForcePhysicsModelObject setForce(float[] newValue)
setForce
in interface ForcePhysicsModel
newValue
- is new value for the force field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ForcePhysicsModelObject setForce(SFVec3fObject newValue)
setForce(float[])
.newValue
- is new value for the force field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ForcePhysicsModelObject setForce(float x, float y, float z)
setForce(float[])
.x
- first componenty
- second componentz
- third componentForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public X3DMetadataObject getMetadata()
getMetadata
in interface X3DNode
getMetadata
in interface ForcePhysicsModel
getMetadata
in interface X3DParticlePhysicsModelNode
getMetadataProtoInstance()
,
X3D Scene Authoring Hints: Metadata Nodespublic ForcePhysicsModelObject setMetadata(X3DMetadataObject newValue)
setMetadata
in interface X3DNode
setMetadata
in interface ForcePhysicsModel
setMetadata
in interface X3DParticlePhysicsModelNode
setMetadata
in class X3DConcreteNode
newValue
- is new value for the metadata field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).setMetadata(ProtoInstanceObject)
,
X3D Scene Authoring Hints: Metadata Nodespublic ForcePhysicsModelObject clearMetadata()
ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public ForcePhysicsModelObject setMetadata(ProtoInstanceObject newProtoInstanceNode)
newProtoInstanceNode
- is the new ProtoInstance node for the metadata fieldForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).setMetadata(X3DMetadataObject)
,
X3D Scene Authoring Hints: Metadata Nodespublic ProtoInstanceObject getMetadataProtoInstance()
getMetadata()
,
X3D Scene Authoring Hints: Metadata Nodespublic boolean hasMetadata()
getMetadata()
,
getMetadataProtoInstance()
,
X3D Scene Authoring Hints: Metadata Nodespublic final ForcePhysicsModelObject setDEF(java.lang.String newValue)
setDEF
in interface X3DNode
setDEF
in interface ForcePhysicsModel
setDEF
in interface X3DParticlePhysicsModelNode
setDEF
in class X3DConcreteNode
newValue
- is new value for the DEF field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ForcePhysicsModelObject setDEF(SFStringObject newValue)
setDEF(String)
.newValue
- is new value for the DEF field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public final ForcePhysicsModelObject setUSE(java.lang.String newValue)
USE
node is still an independent object, with the USE
value matching the DEF
value in the preceding object.
setUSE()
method resets all other fields to their default values and also releases all child nodes.setUSE
in interface X3DNode
setUSE
in interface ForcePhysicsModel
setUSE
in interface X3DParticlePhysicsModelNode
setUSE
in class X3DConcreteNode
newValue
- is new value for the USE field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ForcePhysicsModelObject setUSE(SFStringObject newValue)
setUSE(String)
.newValue
- is new value for the USE field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public final ForcePhysicsModelObject setCssClass(java.lang.String newValue)
setCssClass
in interface X3DNode
setCssClass
in interface ForcePhysicsModel
setCssClass
in interface X3DParticlePhysicsModelNode
setCssClass
in class X3DConcreteNode
newValue
- is new value for the class field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ForcePhysicsModelObject setCssClass(SFStringObject newValue)
setCssClass(String)
.newValue
- is new value for the class field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ForcePhysicsModelObject setIS(ISObject newValue)
setIS
in class X3DConcreteNode
newValue
- is new value for the description field.ForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ISObject getIS()
getIS
in class X3DConcreteNode
public ForcePhysicsModelObject setUSE(ForcePhysicsModelObject DEFnode)
setUSE(String)
.
setUSE()
method resets all other fields to their default values and also releases
all child nodes.
DEFnode
- must have a DEF value definedForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive method invocations on the same node object).public ForcePhysicsModelObject addComments(java.lang.String newComment)
addComments
in class X3DConcreteElement
newComment
- initial valueForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public ForcePhysicsModelObject addComments(java.lang.String[] newComments)
addComments
in class X3DConcreteElement
newComments
- array of commentsForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public ForcePhysicsModelObject addComments(CommentsBlock newCommentsBlock)
addComments
in class X3DConcreteElement
newCommentsBlock
- block of comments to addForcePhysicsModelObject
- namely this same object to allow sequential method pipelining (i.e. consecutive
setAttribute method invocations).public java.lang.String toStringX3D(int level)
toStringX3D
in class X3DConcreteElement
level
- number of levels of indentation for this elementpublic java.lang.String toStringClassicVRML(int level)
toStringClassicVRML
in class X3DConcreteElement
level
- number of levels of indentation for this elementpublic java.lang.String toStringVRML97(int level)
toStringVRML97
in class X3DConcreteElement
level
- number of levels of indentation for this elementpublic X3DConcreteNode getNodeByDEF(java.lang.String DEFname)
getNodeByDEF
in class X3DConcreteNode
DEFname
- DEF name of node to findpublic X3DConcreteElement findElementByNameValue(java.lang.String nameValue)
findElementByNameValue
in class X3DConcreteElement
nameValue
- is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)
public X3DConcreteElement findElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
findElementByNameValue
in class X3DConcreteElement
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findNodeByDEF(String)
public boolean hasElementByNameValue(java.lang.String nameValue, java.lang.String elementName)
nameValue
- is value of the name field being searched for in this element and child elements(if any)elementName
- identifies the element of interest (meta MetadataString ProtoDeclare CADassembly ProtoInstance HAnimHumanoid etc.)findElementByNameValue(String, String)
public X3DConcreteNode findNodeByDEF(java.lang.String DEFvalue)
findNodeByDEF
in class X3DConcreteElement
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)findElementByNameValue(String)
public boolean hasNodeByDEF(java.lang.String DEFvalue)
DEFvalue
- is value of the name field being searched for in this element and child elements(if any)findNodeByDEF(String)
public java.lang.String validate()
validate
in class X3DConcreteElement
Copyright ©2005-2017 Web3D Consortium under an open-source license, free for any use. Feedback is welcome.