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Data Property: 'X3DVolumeDataNode field bboxCenter is implemented by multiple nodes.'
Annotations (11)
rdfs:label
"X3DGroupingNode field bboxCenter is implemented by multiple nodes."
rdfs:label
"X3DNBodyCollidableNode field bboxCenter is implemented by multiple nodes."
rdfs:label
"X3DNBodyCollisionSpaceNode field bboxCenter is implemented by multiple nodes."
rdfs:label
"X3DShapeNode field bboxCenter is implemented by multiple nodes."
rdfs:label
"X3DVolumeDataNode field bboxCenter is implemented by multiple nodes."
bboxCenterDefault
bboxCenterDefault
bboxCenterDefault
bboxCenterDefault
bboxCenterDefault
bboxCenterDefault
Domains (34)
'An HAnimSite node serves three purposes: (a) define an end effector location which can be used by an inverse kinematics system, (b) define an attachment point for accessories such as jewelry and clothing, and (c) define a location for a Viewpoint virtual camera in the reference frame of an HAnimSegment (such as a view through the eyes of the humanoid for use in multi-user worlds).'
'Anchor is a Grouping node that can contain most nodes.'
'Base type for all Shape nodes.'
'Billboard is a Grouping node that can contain most nodes.'
'CADAssembly holds a set of Computer-Aided Design (CAD) assemblies or parts grouped together.'
'CADLayer nodes define a hierarchy that shows layer structure for a Computer-Aided Design (CAD) model.'
'CADPart is an atomic part that defines both coordinate-system location and the faces that constitute a part in a Computer-Aided Design (CAD) model.'
'CollidableOffset repositions geometry relative to center of owning body.'
'CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.'
'Collision detects camera-to-object contact using current view and NavigationInfo avatarSize.'
'CollisionSpace holds collection of objects considered together for resolution of inter-object collisions.'
'EspduTransform is a networked Transform node that can contain most nodes.'
'GeoLocation positions a regular X3D model onto earth\'s surface.'
'GeoTransform is a Grouping node that can contain most nodes.'
'Group is a Grouping node that can contain most nodes.'
'Grouping nodes can contain other nodes as children, thus making up the backbone of a scene graph.'
'HAnimSegment node contains Shape geometry for each body segment, providing a visual representation of the skeleton segment.'
'IsoSurfaceVolumeData displays one or more surfaces extracted from a voxel dataset.'
'LayoutGroup is a Grouping node that can contain most nodes, whose children are related by a common layout within a parent layout.'
'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
'ParticleSystem specifies a complete particle system.'
'PickableGroup is a Grouping node that can contain most nodes.'
'ScreenGroup is a Grouping node that can contain most nodes.'
'SegmentedVolumeData displays a segmented voxel dataset with different RenderStyle nodes.'
'Shape can appear under any grouping node.'
'Switch is a Grouping node that only renders one (or zero) child at a time.'
'The X3DNBodyCollidableNode abstract node type represents objects that act as the interface between the rigid body physics, collision geometry proxy, and renderable objects in the scene graph hierarchy.'
'The X3DNBodyCollisionSpaceNode abstract node type represents objects that act as a self-contained spatial collection of objects that can interact through collision detection routines.'
'The X3DViewportNode abstract node type is the base node type for viewport nodes.'
'The X3DVolumeDataNode abstract node type is the base type for all node types that describe volumetric data to be rendered.'
'Transform is a Grouping node that can contain most nodes.'
'Viewport is a Grouping node that can contain most nodes.'
'VolumeData displays a simple non-segmented voxel dataset with a single RenderStyle node.'
'X3DBoundedObject indicates that bounding box values can be provided (or computed) to encompass this node and any children.'
Ranges (1)
SFVec3f
Superproperties (1)
accessTypeInitializeOnly
Usage (1)
'X3DVolumeDataNode field bboxCenter is implemented by multiple nodes.'
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accessTypeInitializeOnly
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