Class: 'ParticleSystem specifies a complete particle system.'
Annotations (1)
- rdfs:label "ParticleSystem specifies a complete particle system."
Usage (28)
- 'X3DShapeNode field appearance is implemented by multiple nodes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DFontStyleNode attribute class is implemented by multiple nodes. The class attribute on each X3D node and statement is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.' Domain 'ParticleSystem specifies a complete particle system.'
- 'Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorPerVertex field.' Domain 'ParticleSystem specifies a complete particle system.'
- 'The emitter field specifies the type of emitter geometry and properties that the particles are given for their initial positions.' Domain 'ParticleSystem specifies a complete particle system.'
- 'The children form a closed loop with first point of first child repeated as last point of last child, and the last point of a segment repeated as first point of the consecutive one.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DNode field IS is implemented by multiple nodes. IS/connect statements define prototype connections between ProtoInterface fields and node fields within a ProtoBody.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DNode field metadata is implemented by multiple nodes. Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.' Domain 'ParticleSystem specifies a complete particle system.'
- 'After being created, the individual particles are then manipulated according to the physics model(s) specified in the physics field.' Domain 'ParticleSystem specifies a complete particle system.'
- 'Zero or more contained TextureCoordinate or TextureCoordinateGenerator nodes that specify texture coordinates for the different texture channels, used for texture mapping onto corresponding geometry.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DNode field DEF is implemented by multiple nodes. DEF defines a unique ID name for each node, referenceable by other nodes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DNode field USE is implemented by multiple nodes. USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DVolumeDataNode field bboxCenter is implemented by multiple nodes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DVolumeDataNode field bboxDisplay is implemented by multiple nodes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DNBodyCollidableNode field bboxSize is implemented by multiple nodes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DShapeNode field castShadow is implemented by multiple nodes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'Array of time intervals in seconds, corresponding to particle lifetime, that are used to interpolate color array values.' Domain 'ParticleSystem specifies a complete particle system.'
- 'Enables/disables creation of new particles, while any existing particles remain in existence and continue to animate until the end of their lifetimes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DSensorNode field enabled is implemented by multiple nodes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'specifies type of geometry used to represent individual particles.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DNode attribute id is implemented by multiple nodes. The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DFollowerNode field isActive is implemented by multiple nodes.' Domain 'ParticleSystem specifies a complete particle system.'
- 'TODO not properly defined in X3D spedification.' Domain 'ParticleSystem specifies a complete particle system.'
- 'Maximum number of particles to be generated at one time (subject to player limitations).' Domain 'ParticleSystem specifies a complete particle system.'
- 'TODO not properly defined in X3D spedification.' Domain 'ParticleSystem specifies a complete particle system.'
- 'particleSize describes width and height dimensions for each particle in length base units (default is meters).' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DNode attribute style is implemented by multiple nodes. The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'ParticleSystem specifies a complete particle system.'
- 'Array of time intervals in seconds, corresponding to particle lifetime, that are used to sequence texCoord array values.' Domain 'ParticleSystem specifies a complete particle system.'
- 'X3DLayerNode field visible is implemented by multiple nodes.' Domain 'ParticleSystem specifies a complete particle system.'