Class: 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
Annotations (1)
- rdfs:label "LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels."
Usage (17)
- 'X3DGroupingNode field children is implemented by multiple nodes.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DFontStyleNode attribute class is implemented by multiple nodes. The class attribute on each X3D node and statement is a space-separated list of classes, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DNode field IS is implemented by multiple nodes. IS/connect statements define prototype connections between ProtoInterface fields and node fields within a ProtoBody.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DNode field metadata is implemented by multiple nodes. Information about this node can be contained in a MetadataBoolean, MetadataDouble, MetadataFloat, MetadataInteger, MetadataString or MetadataSet node.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'The shape field provides a geometry proxy for specifying which geometry best represents the collidable object.' Range ('Transform is a Grouping node that can contain most nodes.' or 'Shape can appear under any grouping node.' or 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.')
- 'X3DNode field DEF is implemented by multiple nodes. DEF defines a unique ID name for each node, referenceable by other nodes.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DNode field USE is implemented by multiple nodes. USE means reuse an already DEF-ed node ID, excluding all child nodes and all other attributes (except for containerField, which can have a different value).' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DVolumeDataNode field bboxCenter is implemented by multiple nodes.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DVolumeDataNode field bboxDisplay is implemented by multiple nodes.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DNBodyCollidableNode field bboxSize is implemented by multiple nodes.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'Position offset from origin of local coordinate system.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'Whether to perform every range-based transition, regardless of browser optimizations that might otherwise occur.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DNode attribute id is implemented by multiple nodes. The id attribute is a unique identifier, reserved for use by HTML5/DOM pages, independent of DEF labeling and internal X3D node referencing. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'Output event that reports when the new children outputOnly event is generated, with value 0 or 1, where 0 indicates the rootNode field and 1 indicates the nodes specified by the child1Url, child2Url, child3Url, and child4Url fields.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'Viewer range from geographic-coordinates center triggers quadtree loading/unloading.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DNode attribute style is implemented by multiple nodes. The style attribute provides an inline block of CSS for element styling, reserved for use by Cascading Style Sheets (CSS) and XML stylesheets. This attribute is only functional if the X3D model is loaded within an HTML page.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'
- 'X3DLayerNode field visible is implemented by multiple nodes.' Domain 'LOD (Level Of Detail) uses camera-to-object distance to switch among contained child levels.'