X3D Example Archives: VRML 2 Sourcebook, Chapter 28 Anchor

Figure 28.2 Anchor Load Another World

Similar to HTML web pages, the Anchor node lets an author make shapes selectable for navigating to another viewpoint, loading a new VRML/X3D world, or launching new content in a Web browser.

An Anchor node creates a group that acts as a clickable anchor where every child node in the group is displayed, and clicking one follows a url to another scene or another Web link. An Anchor can also bring the user to another Viewpoint location in the scene. A description field names each Anchor so that the user knows its purpose.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

  2 X3D Models       X3D Model Descriptions
Figure28_1AnchorViewpointsDungeon Figure 28 1 Anchor Viewpoints Dungeon A dungeon destination world. Click either anchored Cone to switch viewpoints. Anchor viewpoint DEF names are indicated by the url, similar to HTML bookmarks on a page.
Figure28_2AnchorLoadAnotherWorld Figure 28 2 Anchor Load Another World Anchor parameter/target demonstrations: click left text to load another scene in the same window, or click right text to load another scene in a new window.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.