X3D Example Archives: VRML 2 Sourcebook, Chapter 14 Elevation Grid

Directory Viewpoint Slideshow
 ElevationGrid nodes provide a simple way to construct terrain-like geometry. Building terrain sets is very common: hills, valleys, mountains and other tricky uses. An ElevationGrid geometry node creates terrains using xDimension and zDimension for grid size, with xSpacing and zSpacing for row and column distances, and then includes height elevations at each of the grid points. These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.
6 X3D Models                 13 X3D Model Viewpoint Snapshots

Figure 14 2 Elevation Grid Mountain.x3d
[1] Figure14_2ElevationGridMountain.x3d go tell it
[2] Figure14_2ElevationGridMountain.x3d (default X3D view from 0 0 10)

Figure 14 3 Elevation Grid Ribbon.x3d
[3] Figure14_3ElevationGridRibbon.x3d ribbon
[4] Figure14_3ElevationGridRibbon.x3d (default X3D view from 0 0 10)

Figure 14 4a Elevation Grid Puddle Splash 10x 10.x3d
[5] Figure14_4aElevationGridPuddleSplash10x10.x3d Puddle splash
[6] Figure14_4aElevationGridPuddleSplash10x10.x3d (default X3D view)

Figure 14 4b Elevation Grid Puddle Splash 40x 40.x3d
[7] Figure14_4bElevationGridPuddleSplash40x40.x3d Puddle splash
[8] Figure14_4bElevationGridPuddleSplash40x40.x3d (default X3D view)

Figure 14 5 Elevation Grid Terrain.x3d
[9] Figure14_5ElevationGridTerrain.x3d Look at all terrain
[10] Figure14_5ElevationGridTerrain.x3d Walk around using mouse or arrow keys
[11] Figure14_5ElevationGridTerrain.x3d (default X3D view from 0 0 10)

Figure 14 6 Elevation Grid Medallion.x3d
[12] Figure14_6ElevationGridMedallion.x3d Medallion
[13] Figure14_6ElevationGridMedallion.x3d (default X3D view from 0 0 10)

This viewpoint slideshow is online at
https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter14ElevationGrid/viewpointSlideshow.html

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