Package Vrml2Sourcebook.Chapter14ElevationGrid
ElevationGrid nodes provide a simple way to construct terrain-like geometry.
Building terrain sets is very common: hills, valleys, mountains and other tricky uses. An ElevationGrid geometry node creates terrains using xDimension and zDimension for grid size, with xSpacing and zSpacing for row and column distances, and then includes height elevations at each of the grid points.
These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.
This X3D VRML2 Sourcebook Chapter 14 ElevationGrid examples archive is online.
The X3D Java Scene Access Interface (x3djsail) package provides concrete classes for each X3D node and statement.
Online: X3D Java Scene Access Interface Library (X3DJSAIL) and X3DJSAIL Javadoc
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ClassDescriptionA mountain using a 9x9 ElevationGrid.A ribbon using a 20x2 elevation grid.A puddle splash using a 10x10 elevation grid.A puddle splash using a 40x40 elevation grid.An elevation grid built using an automatic terrain-generator application.A medallion built from 12 ElevationGrid ribbons.