X3D Example Archives: Humanoid Animation, Characters

Jin Level of Articulation (LOA) 4

HAnim Characters are HAnim2 X3D4 models conforming to version 2 of the Humanoid Animation (HAnim) International Standard, ISO—IEC 14774:2019.

X3D Tooltips of interest, in hierarchical order: HAnimHumanoid, HAnimJoint, HAnimSegment, HAnimSite, HAnimDisplacer, HAnimMotion.

Humanoid animation (HAnim) version 2 International Standard includes Part 1: architecture and Part 2: motion data animation.

X3D Specification section of interest: 26 Humanoid Animation (HAnim) component.

Facial Animation
  23 X3D Models       X3D Model Descriptions
   HAnimModelFootLeft Left foot, using high-fidelity definitions for HAnim version 2.0
   HAnimModelFootRight Right foot, using high-fidelity definitions for HAnim version 2.0
   HAnimModelHandLeft Left hand, using high-fidelity definitions for HAnim version 2.0
   HAnimModelHandRight Right hand using high-fidelity definitions for HAnim version 2.0
   HAnimModelsHandsFeet Left and right hands and feet, using high-fidelity definitions for HAnim version 2.0
   JinLOA1 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   JinLOA2 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model and available for IMPORT as JinLOA2.
   JinLOA3 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   JinLOA4 Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   JinScaledV2L1LOA4OnlyMarkers Articulated 3D game character designed with a general graphics tool, then converted into an LOA4 X3D HAnim model, then rescaled 1:1 m all drawn directly in place in default HAnim coordinate space, and added v2 Sites
   JinScaledV2L1LOA4SegGeo Articulated 3D game character designed with a general graphics tool, then converted into an loa4 X3D HAnim model, then this Scaled version drawn directly in default HAnim coordinate space
   KoreanCharacter01Jin Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter02Chul Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter03Hyun Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter04Young Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter05Ju Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter06Ga Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter07No Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter08Da Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter09Ru Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter10Mi Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter11Min Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.
   KoreanCharacter12Sun Articulated 3D game character designed with a general graphics tool, then converted into an X3D HAnim model.

The X3D Resources: Examples page and X3D Developers Guide provide more information about the production of this archive.