Class texturetransform
Test of the textureTransform field of the Appearance node by applying rotations of (left to right) 0, 90, 180, 270 and 360 degrees to an ImageTexture mapped to the faces of primitive geometry. The result is (for all geometry faces): the first column of geometry should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction. The second column of geometry should map the VTS logo with the positive horizontal direction corresponding to the -Y direction, and the positive vertical axis in the +X direction. The third column should show the positive horizontal axis at +45 degrees (counterclockwise) from the +X direction, and the vertical texture direction corresponding to +45 degrees (counterclockwise) from the Y direction. The fourth column should show the positive horizontal texture axis in the +Y direction, and the positive vertical axis in the -X direction. The fifth column should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction.
Related links: Catalog page texturetransform, source texturetransform.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | texturetransform.x3d |
Image | texturetransform-front.jpg |
reference | http://www.nist.gov/vrml.html |
reference | http://www.itl.nist.gov/div897/ctg/vrml/vrml.html |
creator | http://www.itl.nist.gov/div897/ctg/vrml/members.html |
disclaimer | This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. |
reference | Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml |
reference | Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml |
info | Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d |
creator | Michael Kass NIST |
translator | Don Brutzman |
created | 21 January 2001 |
modified | 28 August 2023 |
description | Test of the textureTransform field of the Appearance node by applying rotations of (left to right) 0, 90, 180, 270 and 360 degrees to an ImageTexture mapped to the faces of primitive geometry. The result is (for all geometry faces): the first column of geometry should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction. The second column of geometry should map the VTS logo with the positive horizontal direction corresponding to the -Y direction, and the positive vertical axis in the +X direction. The third column should show the positive horizontal axis at +45 degrees (counterclockwise) from the +X direction, and the vertical texture direction corresponding to +45 degrees (counterclockwise) from the Y direction. The fourth column should show the positive horizontal texture axis in the +Y direction, and the positive vertical axis in the -X direction. The fifth column should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction. |
identifier | https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/Appearance/texturetransform.x3d |
generator | X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit |
license | ../../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet
(version control)
which is used to create Java source code from an original .x3d
model.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionorg.web3d.x3d.jsail.Core.X3D
Provide a shallow copy of the X3D model.final void
Create and initialize the X3D model for this object.static void
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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texturetransform
public texturetransform()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- texturetransform model
- See Also:
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main
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
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