Class PixelTextureInterpolatorPrototype

java.lang.Object
Basic.development.PixelTextureInterpolatorPrototype

public class PixelTextureInterpolatorPrototype extends Object

Create Script prototype to modify a PixelTexture as an image morph.

Related links: PixelTextureInterpolatorPrototype.java source, PixelTextureInterpolatorPrototype catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title PixelTextureInterpolatorPrototype.x3d
description Create Script prototype to modify a PixelTexture as an image morph
creator Don Brutzman
created 14 April 2008
modified 20 October 2019
warning under development
subject 2D image PixelTexture morph
identifier https://savage.nps.edu/Savage/Tools/Authoring/PixelTextureInterpolatorPrototype.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) is used to create Java source code from an original .x3d model.

  • Constructor Details

    • PixelTextureInterpolatorPrototype

      public PixelTextureInterpolatorPrototype()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      PixelTextureInterpolatorPrototype model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: