Class PhysicalUnitRepresentationPrototypes


public class PhysicalUnitRepresentationPrototypes
extends java.lang.Object

Prototypes to demonstrate functionality for Real-Length Representation nodes.

Related links: source, PhysicalUnitRepresentationPrototypes catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title PhysicalUnitRepresentationPrototypes.x3d
description Prototypes to demonstrate functionality for Real-Length Representation nodes.
warning under development
creator Don Brutzman
created 22 July 2007
modified 20 October 2019
reference Myeon Won Lee and Sun-Young Cho, "Real Length Representation for Virtual Objects," point paper, University of Suwon, Korea, June 2007.
subject X3D scaling and metadata convenience nodes
generator X3D-Edit 3.3,
license ../license.html

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructor Description
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3DObject getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait