Class c4

java.lang.Object
HumanoidAnimation.Bones.c4

public class c4 extends Object

c4 is one of cervical vertebrae in the neck, immediately below the skull.

Related links: source c4.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags HumanoidAnimation.Bones.c4  Document Metadata
title c4.x3d
description c4 is one of cervical vertebrae in the neck, immediately below the skull
creator Joe Williams, John Carlson, Damon Hernandez, Don Brutzman
translator Don Brutzman
created 5 December 2013
translated 5 March 2026
modified 16 March 2026
reference originals/c4.x3d
reference https://en.wikipedia.org/wiki/Cervical_vertebrae
reference https://en.wikipedia.org/wiki/List_of_bones_of_the_human_skeleton
reference usage examples https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Medical
generator X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
generator X3D Tidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html
identifier https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Bones/c4.x3d
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Summary

    Constructors
    Constructor
    Description
    c4()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type
    Method
    Description
    org.web3d.x3d.jsail.Core.X3D
    Provide a shallow copy of the X3D model.
    final void
    Create and initialize the X3D model for this object.
    static void
    main(String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • c4

      public c4()
      Default constructor to create this object.
  • Method Details