Xj3D is an open-source Java implementation for X3D that has been used to demonstrate many capabilities for valuable projects and for specification development.
We are considering how to further stabilize, improve and accelerate development of the Xj3D code base. This page is collecting ideas for potential improvement.
These are familiar topics and lots of great work continues. It should be straightforward for interested stakeholders to discuss and agree on next steps.
- After initial discussion on the email list, we will make this the subject of a weekly X3D working group teleconference (held Wednesdays 8-10am pacific)
- Our goal is to have everything transitioned, stabilized, announced and ready for new contributions at the Web3D 2014 Conference and SIGGRAPH 2014 Conference in Vancouver Canada, 8-10 and 11-14 August.
Source Code Hosting
- xj3d.org has hosted the source for many years
- The NPS branch of Xj3D is used for experimental development.
- Proven changes and unit tests are integrated back into the Xj3D trunk when stable.
In order to achieve greater participation and development, the code needs to move to a stable public open-source repository. This will gain a lot more visibility among programmers who might want to contribute.
- Web3D already has numerous assets checked into the Sourceforge X3D project
- Multiple participants have experience with using and administering this site
- The current code is in subversion, this can be migrated completely
- GitHub includes the X3DOM project and a few other X3D-related projects
- TODO: it appears that the github billing policy costs money to operate a repository
Web3D Consortium maintains the mailing list archives.
- Discussion list source@web3D.org is a misnomer and can be restarted as firstname.lastname@example.org
- This list is also used for discussions on the SourceForge jgeom project
- Commits list email@example.com and commits account firstname.lastname@example.org are also mis-named since subversion is used