Difference between revisions of "Web3D 2014 Workshops on X3D Evolution/Revolution"

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(Lunch discussions)
(insert bullet points, links)
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=== Review and improve all published plans & milestones ===
 
=== Review and improve all published plans & milestones ===
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* [[X3D Binary Compression Capabilities and Plans]]
  
 
=== Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics ===
 
=== Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics ===
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=== Review all planned technology additions ===
 
=== Review all planned technology additions ===
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 +
* Working groups and individual contributions are currently defining future goals and requirements.
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 +
* [[X3D Development Public Plans]] (contains public statements and links for the items below)
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 +
* [[X3D version 3.4 Development]] efforts are evolutionary improvements to the proven X3D Graphics architecture.
  
 
=== Determine technology and specification contributors, responsible working groups ===
 
=== Determine technology and specification contributors, responsible working groups ===
 +
 
* CAD
 
* CAD
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* H-Anim
 
* H-Anim
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* Geospatial
 
* Geospatial
  
 
=== X3D JSON ===
 
=== X3D JSON ===
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* Technical quicklook
 
* Technical quicklook
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* Where to define an encoding in X3D Specifications
 
* Where to define an encoding in X3D Specifications
  
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=== Review and improve all published plans & milestones ===
 
=== Review and improve all published plans & milestones ===
 +
 +
* [[X3D version 4.0 Development]] efforts are considering potentially major additions to the baseline X3D architecture.
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 +
* Major technology under consideration: HTML5/Declarative 3D/X3DOM
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 +
* Major technology under consideration: Mixed and Augmented Reality (MAR) Continuum (formerly ARC)
  
 
=== Confirm status of technology components, add to v3.4 list as appropriate ===
 
=== Confirm status of technology components, add to v3.4 list as appropriate ===
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* ISO SC24/SC29 MAR Joint Ad Hoc Group (JAHG), Gerry Kim and Marius Preda
 
* ISO SC24/SC29 MAR Joint Ad Hoc Group (JAHG), Gerry Kim and Marius Preda
 +
 
* X3D MAR implementation exemplar efforts, Gun Lee and Timo Engelke
 
* X3D MAR implementation exemplar efforts, Gun Lee and Timo Engelke
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* Flag any potential conflicts
 
* Flag any potential conflicts
  
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* [http://www.web3d.org/wiki/index.php/Xj3D_Evolution Xj3D Evolution]
 
* [http://www.web3d.org/wiki/index.php/Xj3D_Evolution Xj3D Evolution]
 +
 
* [http://sourceforge.net/projects/jgeom jgeom] and [http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/nurbs.html X3D NURBS component support]
 
* [http://sourceforge.net/projects/jgeom jgeom] and [http://www.web3d.org/documents/specifications/19775-1/V3.3/Part01/components/nurbs.html X3D NURBS component support]
  

Revision as of 19:26, 7 August 2014

The Web3D 2014 Conference program schedule includes multiple X3D Workshops on Future Graphics Standards.

Moderators: Don Brutzman (Naval Postgraduate School), Dick Puk (Intelligraphics) and Leonard Daly (Daly Realism).

This page elaborates on the agenda topics. We are collaboratively adding key points. Volunteer scribes will keep minutes so that a workshop report emerges.

X3D Compressed Binary Encoding (CBE) Geometric-Compression Algorithm Candidates

Scheduled time: 0900-1030. Goal outcomes:

Review and improve all published plans & milestones

Review Fraunhofer geometric-compression approach in detail, compare to all of the established X3D metrics

Summary of Efficient XML Interchange (EXI) data compression and XML Security to replace Fast Infoset (FI) in existing X3D CBE Specification

Shall we have a public mesh “contest” or “bakeoff” to confirm that your approach is ready for prime time?

Decide on readiness to proceed with next milestones

X3D 3.4 Evolution

Scheduled time: 0900-1030. Goal outcomes:

Review all planned technology additions

  • Working groups and individual contributions are currently defining future goals and requirements.

Determine technology and specification contributors, responsible working groups

  • CAD
  • H-Anim
  • Geospatial

X3D JSON

  • Technical quicklook
  • Where to define an encoding in X3D Specifications

Achieving two independent implementations and X3D scene conformance tests

Next steps and 2014 timeline

Lunch discussions

Scheduled time: 1200-1300. Participants will order lunch in the morning, sandwiches to be delivered to a good spot near the meeting room.

X3D 4.0 / X3DOM / HTML5 Revolution

Scheduled time: 1300-1500. Goal outcomes:

Review and improve all published plans & milestones

  • Major technology under consideration: HTML5/Declarative 3D/X3DOM
  • Major technology under consideration: Mixed and Augmented Reality (MAR) Continuum (formerly ARC)

Confirm status of technology components, add to v3.4 list as appropriate

Evolution/convergence strategy for X3D 4.0, X3DOM, HTML5

Lots of great progress! What's next? Discussion.

Mixed Augmented Reality (MAR) Reference Model

Status and plans quicklook.

  • ISO SC24/SC29 MAR Joint Ad Hoc Group (JAHG), Gerry Kim and Marius Preda
  • X3D MAR implementation exemplar efforts, Gun Lee and Timo Engelke
  • Flag any potential conflicts

Decide on next steps and milestones for 2014

  • Preview: ISO/IEC JTC1 SC24 meeting agenda, 18-22 August 2014, Seattle Washington

BIM/AEC/AM/CAD Initiatives

X3D Computer-Aided Design (CAD) Working Group

  • Agenda review and welcome discussion
  • Our game plan today: key points, demo, talk! repeat for each topic.

Progress and planned work

Recent activities and developments

  • Summary of accomplishments for past year
  • Standards group liaisons
  • Architecture Engineering Construction (AEC)
    • AEC Hackathon
    • CIS/2
  • Building Information Modeling (BIM)
    • BimServer by Dave Arendash
  • Additive Manufacturing File Format (AMFF)
    • Track down and link our meeting minutes assessment
    • Can we perform this work to map transformations between the two standards?
  • Cultural Heritage
    • Workshop, keynote, other activity coming up
    • Lots of shared imperatives for metadata modeling within X3D scenes

Additional topics welcome

Looking ahead

For the next year:

  • What common work can we do together?
  • What is our timetable of goals?
  • Who else should we be talking to?
  • What new features are needed?