Techniques

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How to convert

TODO: the remaining section has extra information that can be integrated into the preceding sections.

With a little more work, we can then combine the pieces to show corresponding animations in HAnim and BVH. We can build an application program that uses these mappings.

  • This conversion program operates off-line, not within an X3D scene, because X3D does not allow reading files.

Wikipedia articles of interest:

It looks like choosing the right matrix operations will perform this conversion. This requires careful composition of rotation matrix operations.