Difference between revisions of "Player support for X3D components"

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[http://www.web3d.org Web3D Consortium].
 
[http://www.web3d.org Web3D Consortium].
  
TODO:  show support by [http://www.x3dom.org X3DOM].
+
* The [http://www.web3d.org/x3d/content/examples/X3dResources.html X3D Resources] page provides lots of additional information about X3D.
 
+
The
+
[http://www.web3d.org/x3d/content/examples/X3dResources.html X3D Resources]
+
page provides lots of additional information about X3D.
+
 
<!-- Where post bugs and comments? To x3d-public list, individual companies, or where? -->
 
<!-- Where post bugs and comments? To x3d-public list, individual companies, or where? -->
Please [http://www.web3d.org/contact Contact Web3D] if you want to learn more or report an update.
+
* Please [http://www.web3d.org/contact Contact Web3D] if you want to learn more or report an update.
 +
* The [http://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx X3D Node Inventory Comparison] ([http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf .pdf]) shows implementation coverage of the X3D Abstract Specification, X3D Schema, X3D DOCTYPE, X3D-Edit, X3DOM, and VRML97 node sets.
 +
<!-- * TODO: show support by [http://www.x3dom.org X3DOM] in table. -->
  
Related pages: [[Tool support for X3D components]], [http://www.web3d.org/x3d/content/examples/X3dResources.html#Applications X3D Resources: Applications], [[X3D Implementations]], <!-- [[Plug-in and browser compliance]],--> and [[X3D Plugfest]].
+
Related pages nearby: [[Tool support for X3D components]], [http://www.web3d.org/x3d/content/examples/X3dResources.html#Applications X3D Resources: Applications], [[X3D Implementations]], [http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf X3D Node Inventory Comparison] <!-- [[Plug-in and browser compliance]],--> and [[X3D Plugfest]].
  
 
<!-- TODO bookmarks? -->
 
<!-- TODO bookmarks? -->
Line 47: Line 45:
 
! style="background:#E0F0F0;" | [http://www.xj3d.org Xj3D]
 
! style="background:#E0F0F0;" | [http://www.xj3d.org Xj3D]
 
! style="background:#F0F0F0;" | [http://www.niallmoody.com/heilan/index.htm Heilan]
 
! style="background:#F0F0F0;" | [http://www.niallmoody.com/heilan/index.htm Heilan]
! style="background:#F0F0F0;" | [[:Image:PivoronPlayer.zip|Pivoron]]
+
! style="background:#F0F0F0;" | [[:File:PivoronPlayer.zip|Pivoron]]
! style="background:#F0F0F0;" | [http://mediamachines.wordpress.com/flux-player-and-flux-studio/ Flux]
+
! style="background:#F0F0F0;" | [http://mediamachines.wordpress.com Flux]
 
! style="background:#F0F0F0;" | [http://vivaty.wordpress.com Vivaty]
 
! style="background:#F0F0F0;" | [http://vivaty.wordpress.com Vivaty]
  
Line 54: Line 52:
 
! style="background:#E7F0F0;" | Versions
 
! style="background:#E7F0F0;" | Versions
 
! <!-- BS Contact --> [http://www.bitmanagement.com/en/products/product-workflow v8.0]
 
! <!-- BS Contact --> [http://www.bitmanagement.com/en/products/product-workflow v8.0]
! <!-- FreeWRL --> [http://freewrl.sourceforge.net v1.22.8]
+
! <!-- FreeWRL --> [http://freewrl.sourceforge.net v4]
 
! <!-- H3DViewer --> [http://www.h3dapi.org/modules/PDdownloads/viewcat.php?cid=28 v2.1]
 
! <!-- H3DViewer --> [http://www.h3dapi.org/modules/PDdownloads/viewcat.php?cid=28 v2.1]
 
! <!-- InstantReality --> [http://www.instantreality.org/documentation/component 2.1]
 
! <!-- InstantReality --> [http://www.instantreality.org/documentation/component 2.1]
Line 63: Line 61:
 
! <!-- Xj3D --> [http://www.xj3d.org/status.html 1.0]
 
! <!-- Xj3D --> [http://www.xj3d.org/status.html 1.0]
 
! <!-- Heilan --> style="background:#F0F0F0;" | [http://www.niallmoody.com/heilan/docs.htm v0.15]
 
! <!-- Heilan --> style="background:#F0F0F0;" | [http://www.niallmoody.com/heilan/docs.htm v0.15]
! <!-- Pivoron --> style="background:#F0F0F0;" | [[:Image:PivoronPlayer.zip|v1.0]]
+
! <!-- Pivoron --> style="background:#F0F0F0;" | [[:File:PivoronPlayer.zip|v1.0]]
! <!-- Flux --> style="background:#F0F0F0;" | [http://mediamachines.wordpress.com v2.1]
+
! <!-- Flux --> style="background:#F0F0F0;" | [[:File:FluxPlayerStudio2-0.zip|v2.0]], [[:File:FluxPlayerStudio2-1.zip|v2.1]]
 
! <!-- Vivaty --> style="background:#F0F0F0;" | [http://getsatisfaction.com/vivaty/ v1.0 build 900]
 
! <!-- Vivaty --> style="background:#F0F0F0;" | [http://getsatisfaction.com/vivaty/ v1.0 build 900]
  
Line 188: Line 186:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/CADGeometry.html CAD geometry]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/CADGeometry.html CAD geometry]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 220: Line 218:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/env_texture.html Cube map environmental texturing]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/env_texture.html Cube map environmental texturing]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:black" | partial
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 236: Line 234:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/dis.html Distributed interactive simulation (DIS)]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/dis.html Distributed interactive simulation (DIS)]
 
! <!-- BS Contact --> style="color:maroon" | no
 
! <!-- BS Contact --> style="color:maroon" | no
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
Line 252: Line 250:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/enveffects.html Environmental effects]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/enveffects.html Environmental effects]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:black" | level 3
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 300: Line 298:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/followers.html Followers]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/followers.html Followers]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 380: Line 378:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/hanim.html Humanoid animation (H-Anim)]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/hanim.html Humanoid animation (H-Anim)]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color: black" | partial
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
! <!-- Octaga --> style="color: black" | partial
+
! <!-- Octaga --> style="color:green" | yes
 
! <!-- OpenVRML --> style="color: black" | partial
 
! <!-- OpenVRML --> style="color: black" | partial
 
! <!-- SwirlX3D --> style="color: black" | partial
 
! <!-- SwirlX3D --> style="color: black" | partial
Line 396: Line 394:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/interp.html Interpolation]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/interp.html Interpolation]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:black" | level 3
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:black" | level 4
 
! <!-- H3DViewer --> style="color:black" | level 4
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 428: Line 426:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/layering.html Layering]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/layering.html Layering]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
Line 444: Line 442:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/layout.html Layout]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/layout.html Layout]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
Line 492: Line 490:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/networking.html Networking]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/networking.html Networking]
 
! <!-- BS Contact --> style="color:black" | level 4
 
! <!-- BS Contact --> style="color:black" | level 4
! <!-- FreeWRL --> style="color:black" | level 3
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color: black" | partial
 
! <!-- H3DViewer --> style="color: black" | partial
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 507: Line 505:
 
|- style="background:#F0F0F0;"
 
|- style="background:#F0F0F0;"
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/nurbs.html NURBS]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/nurbs.html NURBS]
! <!-- BS Contact --> style="color:green" | yes
+
! <!-- BS Contact --> style="color:black" | partial
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color: black" | partial
 
! <!-- H3DViewer --> style="color: black" | partial
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 524: Line 522:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/particle_systems.html Particle systems]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/particle_systems.html Particle systems]
 
! <!-- BS Contact --> style="color: black" | partial
 
! <!-- BS Contact --> style="color: black" | partial
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
Line 540: Line 538:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/picking.html Picking sensor]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/picking.html Picking sensor]
 
! <!-- BS Contact --> style="color:maroon" | no
 
! <!-- BS Contact --> style="color:maroon" | no
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
Line 588: Line 586:
 
| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_glsl.html OpenGL shading language (GLSL)]
 
| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_glsl.html OpenGL shading language (GLSL)]
 
! <!-- BS Contact --> style="color:grey" | ?
 
! <!-- BS Contact --> style="color:grey" | ?
! <!-- FreeWRL --> style="color:grey" | ?
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:grey" | ?
 
! <!-- H3DViewer --> style="color:grey" | ?
 
! <!-- InstantReality --> style="color:grey" | ?
 
! <!-- InstantReality --> style="color:grey" | ?
Line 604: Line 602:
 
| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_hlsl.html Microsoft high level shading language (HLSL)]
 
| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_hlsl.html Microsoft high level shading language (HLSL)]
 
! <!-- BS Contact --> style="color:grey" | ?
 
! <!-- BS Contact --> style="color:grey" | ?
! <!-- FreeWRL --> style="color:grey" | ?
+
! <!-- FreeWRL --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:grey" | ?
 
! <!-- H3DViewer --> style="color:grey" | ?
 
! <!-- InstantReality --> style="color:grey" | ?
 
! <!-- InstantReality --> style="color:grey" | ?
Line 620: Line 618:
 
| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_cg.html nVidia Cg shading language]
 
| * [http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/shaders_cg.html nVidia Cg shading language]
 
! <!-- BS Contact --> style="color:grey" | ?
 
! <!-- BS Contact --> style="color:grey" | ?
! <!-- FreeWRL --> style="color:grey" | ?
+
! <!-- FreeWRL --> style="color:maroon" | no
 
! <!-- H3DViewer --> style="color:grey" | ?
 
! <!-- H3DViewer --> style="color:grey" | ?
 
! <!-- InstantReality --> style="color:grey" | ?
 
! <!-- InstantReality --> style="color:grey" | ?
Line 636: Line 634:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rendering.html Rendering]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rendering.html Rendering]
 
! <!-- BS Contact --> style="color:black" | level 4 (partial level 5)
 
! <!-- BS Contact --> style="color:black" | level 4 (partial level 5)
! <!-- FreeWRL --> style="color:black" | level 4
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:black" | level 3
 
! <!-- H3DViewer --> style="color:black" | level 3
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 652: Line 650:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rigid_physics.html Rigid body physics]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/rigid_physics.html Rigid body physics]
 
! <!-- BS Contact --> style="color: black" | partial
 
! <!-- BS Contact --> style="color: black" | partial
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:grey" | ?
 
! <!-- InstantReality --> style="color:grey" | ?
Line 716: Line 714:
 
| align="LEFT | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/shape.html#FillProperties FillProperties node]
 
| align="LEFT | [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/shape.html#FillProperties FillProperties node]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:green" | yes (requires runtime shader support)
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color: black" | partial
 
! <!-- H3DViewer --> style="color: black" | partial
 
! <!-- InstantReality --> style="color:maroon" | no
 
! <!-- InstantReality --> style="color:maroon" | no
Line 748: Line 746:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/sound.html Sound]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/sound.html Sound]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:green" | yes (rewrite for newer APIs in V1.22.4)
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 780: Line 778:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texturing.html Texturing]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texturing.html Texturing]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:green" | yes (MovieTexture for newer APIs in V1.22.4)
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:black" | level 2
 
! <!-- H3DViewer --> style="color:black" | level 2
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 796: Line 794:
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texture3D.html Texturing3D]
 
| [http://www.web3d.org/x3d/specifications/ISO-IEC-19775-1.2-X3D-AbstractSpecification/Part01/components/texture3D.html Texturing3D]
 
! <!-- BS Contact --> style="color:green" | yes
 
! <!-- BS Contact --> style="color:green" | yes
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 828: Line 826:
 
| [http://www.igraphics.com/Standards/ISO_IEC_19775_1_2_PDAM1_Candidate_2011_05_12/Part01/components/volume.html Volume Rendering (X3D v3.3)]
 
| [http://www.igraphics.com/Standards/ISO_IEC_19775_1_2_PDAM1_Candidate_2011_05_12/Part01/components/volume.html Volume Rendering (X3D v3.3)]
 
! <!-- BS Contact --> style="color:maroon" | no
 
! <!-- BS Contact --> style="color:maroon" | no
! <!-- FreeWRL --> style="color:maroon" | no
+
! <!-- FreeWRL --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- H3DViewer --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
 
! <!-- InstantReality --> style="color:green" | yes
Line 844: Line 842:
 
! style="background:#E0F0F0;" | Players
 
! style="background:#E0F0F0;" | Players
 
! style="background:#E0F0F0;" | [http://www.bitmanagement.de BS Contact]
 
! style="background:#E0F0F0;" | [http://www.bitmanagement.de BS Contact]
! style="background:#E0F0F0;" | [http://freewrl.sourceforge.net FreeWRL/FreeX3D]
+
! style="background:#E0F0F0;" | [http://freewrl.sourceforge.net FreeWRL, FreeX3D]
 
! style="background:#E0F0F0;" | [http://www.h3dapi.org H3DViewer]
 
! style="background:#E0F0F0;" | [http://www.h3dapi.org H3DViewer]
 
! style="background:#E0F0F0;" | [http://instantreality.org InstantPlayer]
 
! style="background:#E0F0F0;" | [http://instantreality.org InstantPlayer]
Line 853: Line 851:
 
! style="background:#E0F0F0;" | [http://www.xj3d.org Xj3D]
 
! style="background:#E0F0F0;" | [http://www.xj3d.org Xj3D]
 
! style="background:#F0F0F0;" | [http://www.niallmoody.com/heilan/index.htm Heilan]
 
! style="background:#F0F0F0;" | [http://www.niallmoody.com/heilan/index.htm Heilan]
! style="background:#F0F0F0;" | [[:Image:PivoronPlayer.zip|Pivoron]]
+
! style="background:#F0F0F0;" | [[:File:PivoronPlayer.zip|Pivoron]]
! style="background:#F0F0F0;" | [http://mediamachines.wordpress.com/flux-player-and-flux-studio/ Flux]
+
! style="background:#F0F0F0;" | [http://mediamachines.wordpress.com Flux]
 
! style="background:#F0F0F0;" | [http://vivaty.wordpress.com Vivaty]
 
! style="background:#F0F0F0;" | [http://vivaty.wordpress.com Vivaty]
  
 
|-  
 
|-  
 
|}
 
|}

Revision as of 14:28, 6 August 2018

The Extensible 3D (X3D) Graphics standard has many capabilities. X3D components are modular collections of nodes that make it easier for software to gradually implement the full range of X3D capabilities.

Authors can also indicate what components are needed in an X3D scene in order to ensure that proper support is provided at run time.

This table records support for the official X3D components by each of the various X3D players. It is maintained by the X3D Working Group and member companies in the Web3D Consortium.

  • The X3D Resources page provides lots of additional information about X3D.
  • Please Contact Web3D if you want to learn more or report an update.
  • The X3D Node Inventory Comparison (.pdf) shows implementation coverage of the X3D Abstract Specification, X3D Schema, X3D DOCTYPE, X3D-Edit, X3DOM, and VRML97 node sets.

Related pages nearby: Tool support for X3D components, X3D Resources: Applications, X3D Implementations, X3D Node Inventory Comparison and X3D Plugfest.


Table key

  • yes all nodes, all fields supported for all levels of this component (though some bugs may be present)
  • partial some nodes and fields supported
  • level # which component level number (1-4) is supported (found at end of each component specification)
  • no no support provided
  • ? unknown, need status report


Players BS Contact family FreeWRL, FreeX3D H3DViewer InstantPlayer OctagaVS Player OpenVRML SwirlX3D view3dscene Xj3D Heilan Pivoron Flux Vivaty
Versions v8.0 v4 v2.1 2.1 v4.0 v0.17.9 v2.1.7 v3.11.0 1.0 v0.15 v1.0 v2.0, v2.1 v1.0 build 900
X3D Conformance Certification Interchange Profile Interchange Profile none none none none none none Interchange Profile none none Interchange Profile Interchange Profile
Development Status Active Active Active Active Active Active Active Active Active Inactive Inactive Inactive Inactive

File Encodings
XML (.x3d) yes yes yes yes yes  ? yes yes yes yes no yes yes
ClassicVRML (.x3dv) yes yes yes yes yes yes yes yes yes no no yes yes
Compressed Binary Encoding (.x3db) yes no no partial no no no no yes no no no no
VRML 97 (v2.0) (.wrl) yes yes yes yes yes yes  ? yes yes no yes yes yes
VRML 1 (v1.0) (.wrl) no yes no  ?  ?  ?  ? yes  ? no no no no

X3D component list
CAD geometry yes yes no yes yes partial yes yes yes no  ? no no
Core yes yes yes yes yes yes yes yes yes partial
(not Proto)
yes yes yes
Cube map environmental texturing yes yes yes yes yes no no yes no no  ? partial partial
Distributed interactive simulation (DIS) no yes no no no partial no none yes no  ? no no
Environmental effects yes yes yes yes yes partial yes partial yes level 2 yes yes yes
Environmental sensor yes yes level 2 partial yes partial yes partial yes no  ? yes yes
Event utilities yes yes yes yes yes partial yes yes yes yes  ? yes yes
Followers yes yes no yes yes no no none no no  ? no no
Geometry2D partial yes yes yes yes partial yes partial partial no  ? no no
Geometry3D yes yes yes yes yes partial yes yes yes level 3 yes yes yes
Geospatial yes yes no yes partial partial no partial yes no  ? no no
Grouping yes yes level 2 yes yes partial yes yes yes level 2  ? yes yes
Humanoid animation (H-Anim) yes yes no yes yes partial partial yes yes no yes yes yes
Interpolation yes yes level 4 yes yes partial yes yes yes level 2  ? yes yes
Key device sensor yes yes yes partial yes partial yes yes yes level 2  ? yes yes
Layering yes yes no no partial no yes none no partial  ? partial partial
Layout yes yes no no partial no yes none no no  ? partial partial
Lighting yes yes yes yes yes partial yes yes yes level 2 yes yes yes
Navigation yes yes yes yes yes partial yes yes yes level 1  ? yes yes
Networking level 4 yes partial yes yes partial yes partial yes no  ? yes yes
NURBS partial yes partial yes partial partial yes partial no partial no partial partial
Particle systems partial yes yes no yes no no none yes no  ? partial partial
Picking sensor no yes no no no no no none yes no  ? yes yes
Pointing device sensor yes yes yes yes yes partial yes yes yes no  ? yes yes
Programmable shaders: yes yes yes yes yes no partial yes (GLSL) no partial  ? no no
* OpenGL shading language (GLSL)  ? yes  ?  ?  ?  ?  ? yes  ?  ?  ?  ?  ?
* Microsoft high level shading language (HLSL)  ? no  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
* nVidia Cg shading language  ? no  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?  ?
Rendering level 4 (partial level 5) yes level 3 yes yes partial yes yes yes level 4 yes yes yes
Rigid body physics partial yes yes  ? yes no no no partial no  ? no no
Scripting - ECMAScript yes yes no yes yes partial no no yes no yes yes yes
Scripting - Java partial (external) partial (external) no yes yes partial no no yes no yes no no
Shape yes yes yes yes yes partial yes partial yes level 2 yes yes yes
FillProperties node yes yes partial no partial partial no no partial no  ? no no
LineProperties node yes yes partial partial yes partial no yes yes no  ? no no
Sound yes yes yes yes yes partial yes yes partial yes yes yes yes
Text yes yes yes yes yes partial yes yes partial no yes yes yes
Texturing yes yes level 2 yes yes partial partial partial yes partial yes yes yes
Texturing3D yes yes yes yes yes no no yes partial no  ? no no
Time yes yes yes yes yes partial yes yes yes level 2  ? yes yes
Volume Rendering (X3D v3.3) no yes yes yes no no no no yes no  ? no no
Players BS Contact FreeWRL, FreeX3D H3DViewer InstantPlayer Octaga OpenVRML SwirlX3D view3dscene Xj3D Heilan Pivoron Flux Vivaty