Difference between revisions of "January 8th, 2014 at 5:00pm PDT, Agenda and Minutes"

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==2. Restrictions on current H-Anim==
 
==2. Restrictions on current H-Anim==
  
Don explains how feature points are animated (via H-Anim sites) and how a comparison (coordinate interpolator of a mesh to see if a displacer is needed).  
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Don explains how feature points are animated (via H-AnimSites) and how a comparison (coordinate interpolator of a mesh to see if a displacer is needed).  
There are animations using displacers. Joe recognizes this proposal is targeting an end point with a weight. In a way it works as an interpolator. Where do you get the source animations for facial expressions?
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A prerequisite for coordinate interpolator is that every coordinate in the mesh must be animated.
 
A prerequisite for coordinate interpolator is that every coordinate in the mesh must be animated.
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 +
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====
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A displacer's advantage is that you specify only the end value, not the initial value. A coordinate interpolator
 
A displacer's advantage is that you specify only the end value, not the initial value. A coordinate interpolator
  
Level of Detail perspective (JW) might
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There are animations using displacers. Joe recognizes this proposal is targeting an end point with a weight. In a way it works as an interpolator. Where do you get the source animations for facial expressions?
 +
 
 +
Level of Detail perspective (JW)...
  
 
==3. Standardization item for facial animation ==
 
==3. Standardization item for facial animation ==

Revision as of 18:42, 8 January 2014

Dick Puk, Don Brutzman, William Glascoe, Myeong Won Lee, Joe Williams, and Prof. Jung-Ju Choi attended.

1. Facial animation using current H-Anim

Jung-Ju explained his proposal for facial animation. Joe Williams answered Jung-Ju's questions about the 

2. Restrictions on current H-Anim

Don explains how feature points are animated (via H-AnimSites) and how a comparison (coordinate interpolator of a mesh to see if a displacer is needed).

A prerequisite for coordinate interpolator is that every coordinate in the mesh must be animated.


==

A displacer's advantage is that you specify only the end value, not the initial value. A coordinate interpolator


There are animations using displacers. Joe recognizes this proposal is targeting an end point with a weight. In a way it works as an interpolator. Where do you get the source animations for facial expressions?

Level of Detail perspective (JW)...

3. Standardization item for facial animation

4. NWIP discussion

5. Scheduling next meeting

Next meeting will be held in person, co-located at the meetings below, as well as via Web3D teleconference. January 20th (Monday) at 4:00pm PST (21th, 9:00am KST)


Wed3D, SC24 WG9, AR JAhG Meetings, January 20-23, The K Seoul Hotel, Seoul Korea Meeting Place: Heagem B, 3rd floor, The K Seoul Hotel (http://www.thek-hotel.co.kr/e_s! eoul/main.asp)

(OLD name: Seoul KyoYuk-MunHwa-HoiKwan)