Difference between revisions of "Contact"
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Revision as of 16:38, 26 March 2015
Contact
Specification Link: Contact
Contact : X3DNode { MFString [in,out] appliedParameters "BOUNCE" SFNode [in,out] body1 NULL [RigidBody] SFNode [in,out] body2 NULL [RigidBody] SFFloat [in,out] bounce 0 [0,1] SFVec3f [in,out] contactNormal 0 1 0 (-∞,∞) SFFloat [in,out] depth 0 (-∞,∞) SFVec2f [in,out] frictionCoefficients 0 0 [0,∞) SFVec3f [in,out] frictionDirection 0 1 0 (-∞,∞) SFNode [in,out] geometry1 NULL [X3DNBodyCollidableNode] SFNode [in,out] geometry2 NULL [X3DNBodyCollidableNode] SFNode [in,out] metadata NULL [X3DMetadataObject] SFFloat [in,out] minbounceSpeed 0 [0,∞) SFVec3f [in,out] position 0 0 0 (-∞,∞) SFVec2f [in,out] slipCoefficients 0 0 (-∞,∞) SFFloat [in,out] softnessConstantForceMix 0.0001 [0,1] SFFloat [in,out] softnessErrorCorrection 0.8 [0,1] SFVec2f [in,out] surfaceSpeed 0 0 (-∞,∞) } <pre> Note: Although validation is provided this node cannot be included directly within an X3D file. It will only be created programmatically by the browser. ==DTD Validation== TBD ==Schema Validation== TBD ==Schematron validation== TBD * [[Node Reference]]