Interface UniversalJoint

All Superinterfaces:
X3DNode, X3DRigidJointNode
All Known Implementing Classes:
UniversalJoint

public interface UniversalJoint extends X3DRigidJointNode
UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. UniversalJoint node tooltip: (X3D version 3.2 or later) [X3DRigidJointNode] UniversalJoint is like a BallJoint that constrains an extra degree of rotational freedom. Contains two RigidBody nodes (containerField values body1, body2).
  • Hint: useful in combination with BallJoint.
  • Hint: RigidBodyPhysics component, level 2.

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: