Interface CollidableShape

All Superinterfaces:
X3DBoundedObject, X3DChildNode, X3DNBodyCollidableNode, X3DNode
All Known Implementing Classes:
CollidableShape

public interface CollidableShape extends X3DNBodyCollidableNode
CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. X3D node tooltip: (X3D version 3.2 or later) [X3DNBodyCollidableNode] CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph. Contains a single Shape node (containerField='shape') for animating collidable geometry. Warning: avoid changing Shape geometry at run time to prevent performance problems. Warning: apply containerField='shape' to single Shape child node, not containerField='children' default. Hint: content must be visible to be collidable and to be pickable. *


Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: