Uses of Interface
org.web3d.x3d.sai.EnvironmentalEffects.X3DBackgroundNode
Packages that use X3DBackgroundNode
Package
Description
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
Nodes in the Environmental effects component support the creation of realistic environmental effects such as panoramic backgrounds and fog.
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Uses of X3DBackgroundNode in org.web3d.x3d.jsail.EnvironmentalEffects
Classes in org.web3d.x3d.jsail.EnvironmentalEffects that implement X3DBackgroundNodeModifier and TypeClassDescriptionclass
Background simulates ground and sky, using vertical arrays of wraparound color values.class
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides. -
Uses of X3DBackgroundNode in org.web3d.x3d.sai.EnvironmentalEffects
Subinterfaces of X3DBackgroundNode in org.web3d.x3d.sai.EnvironmentalEffectsModifier and TypeInterfaceDescriptioninterface
Background simulates ground and sky, using vertical arrays of wraparound color values.interface
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.Methods in org.web3d.x3d.sai.EnvironmentalEffects that return X3DBackgroundNodeModifier and TypeMethodDescriptionX3DBackgroundNode.setGroundAngle
(float[] newValue) Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named groundAngle.X3DBackgroundNode.setGroundColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named groundColor.X3DBackgroundNode.setMetadata
(X3DMetadataObject newValue) Accessor method to assign org.web3d.x3d.sai.Core.X3DMetadataObject instance (using a properly typed node) to inputOutput SFNode field metadata.X3DBackgroundNode.setSkyAngle
(float[] newValue) Accessor method to assign float array unit axis, angle (in radians) to inputOutput MFFloat field named skyAngle.X3DBackgroundNode.setSkyColor
(float[] newValue) Accessor method to assign 3-tuple float array using RGB values [0..1] to inputOutput MFColor field named skyColor.X3DBackgroundNode.setTransparency
(float newValue) Accessor method to assign float value to inputOutput SFFloat field named transparency.