Interface TextureBackground

All Superinterfaces:
X3DBackgroundNode, X3DBindableNode, X3DChildNode, X3DNode
All Known Implementing Classes:
TextureBackground

public interface TextureBackground extends X3DBackgroundNode
TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. TextureBackground node tooltip: [X3DBackgroundNode] TextureBackground simulates ground and sky, using vertical arrays of wraparound color values, TextureBackground can also provide backdrop texture images on all six sides.
  • Hint: Background, Fog, GeoViewpoint, NavigationInfo, OrthoViewpoint, TextureBackground and Viewpoint are bindable nodes, meaning that no more than one of each node type can be active at a given time.
  • Warning: results are undefined if a bindable node (Background, Fog, NavigationInfo, OrthoViewpoint, TextureBackground, Viewpoint) is a contained descendant node of either LOD or Switch. Avoid this authoring pattern.
  • Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField values for backTexture, bottomTexture, frontTexture, leftTexture, rightTexture, or topTexture.
  • Hint: authors can have LoadSensor nodes receive notifications and send reporting events when background texture node(s) are loaded.

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: