Interface ComposedCubeMapTexture

All Superinterfaces:
X3DAppearanceChildNode, X3DEnvironmentTextureNode, X3DNode, X3DTextureNode
All Known Implementing Classes:
ComposedCubeMapTexture

public interface ComposedCubeMapTexture extends X3DEnvironmentTextureNode
ComposedCubeMapTexture is a texture node that defines a cubic environment map source as an explicit set of images drawn from individual 2D texture nodes.

Warning: this is an abstract interface that cannot be instantiated as a concrete object. Java programmers typically only need to use concrete objects provided by the org.web3d.x3d.jsail classes. ComposedCubeMapTexture node tooltip: (X3D version 3.1 or later) [X3DEnvironmentTextureNode] ComposedCubeMapTexture is a texture node that defines a cubic environment map source as an explicit set of images drawn from individual 2D texture nodes.
  • Hint: 0..6 child image nodes are allowed (ImageTexture MovieTexture PixelTexture) with corresponding containerField values: front back left right top bottom.
  • Warning: each of the child ImageTexture or PixelTexture nodes must have unique containerField values for backTexture, bottomTexture, frontTexture, leftTexture, rightTexture, or topTexture.
  • Warning: fields originally named back, bottom, front, left, right, or top in X3Dv3.

Package hint: This interface is defined by the X3D Java Language Binding Specification for the Scene Authoring Interface (SAI).
See Also: